BlixYZ
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What "3rd party" elements wil not work in the new Cakewalk?
I'm just wondering if there is anything that is important to me that wont work in the new version of Splat. Is there a list anywhere? Doesn anyone know what add-ons wont work moving forward? Any included plugins or instruments?
James W BlixYZ Recording Studio BlixYZ Records Audient ASP800 thru Focusrite Saffire Pro 40 Mackie Control Universal + C4 Yamaha HS50's plus Matching Sub, Tannoy 501a Blue Baby Bottle, AT 4050, Neumann TLM 103, etc. UA 610, Focusrite/ART/Neve 2CH. Windows 10
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bapu
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/04 19:39:43
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If they remain installed, they will work*. *At least in this first CbB version. Beyond that, who can say? All things being equal, why would they not work? You are licensed.
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kitekrazy1
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/04 21:41:52
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Melodyne 2 Studio does not.
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Noel Borthwick [Cakewalk]
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/04 22:03:51
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All previously installed melodyne versions will work in CbB if they do in Platinum. There is no change in this area.
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BlixYZ
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/04 22:23:59
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But what about when I get a new machine? If I only install the new BandLab version, what products won't work? I'm asking because I'm wondering how to maintain the best compatibility with old projects moving forward.
James W BlixYZ Recording Studio BlixYZ Records Audient ASP800 thru Focusrite Saffire Pro 40 Mackie Control Universal + C4 Yamaha HS50's plus Matching Sub, Tannoy 501a Blue Baby Bottle, AT 4050, Neumann TLM 103, etc. UA 610, Focusrite/ART/Neve 2CH. Windows 10
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scook
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/04 22:36:54
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Installing BandLab Cakewalk will put the same amount of software as running the SONAR Platinum installer without any of the other plug-in and content installers.
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mumpcake
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 13:58:16
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It would be really cool if they could come up with a legacy installer to install all of the plugins which come with whatever anyone has bought up through platinum. Just because it would be nice to have the latest versions of everything in one place.
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CJaysMusic
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 14:20:42
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If I only install the new BandLab version, what products won't work? Then you do not get to use Melodyne and other 3rd party programs/plugins. This is now, Nut who knows what will happen 1 year from now. As of now you need to keep Platinum installed to use those
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fitzj
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 21:49:28
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Because they are included for free with SPLAT that's the only reason.
post edited by fitzj - 2018/04/05 23:48:46
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bitflipper
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 22:17:51
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Melodyne Studio (3) works fine here. In fact, I've yet to find any plugin that fails in CbB*. Not surprising, given that it's built on the same code base as SONAR. Apparently, the IP agreement allows CbB to identify itself to plugins as SONAR, since all the proprietary third-party (e.g. TruePianos) plugins work, too. *Well, there's Addictive Drums and Dimension Pro, but neither of those would run in SPlat, either. Some kind of license issue that I've never bothered to pursue.
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Ozz
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 22:49:42
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That's odd....I just finished the install of the new Cakewalk, loaded a song, went to use Melodyne 4 Studio...and it froze everything.... had to get out of cakewalk....but it was still running in task manager....could not end/kill the process...had to reboot...tried again...same result.... Rebooted again....loaded Sonar Platinum....loaded same song (which worked with Melodyne yesterday)...ran Melodyne via RegionFX and now it didn't work in Sonar.....So....something ain't quite right....
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Ozz
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 23:23:57
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So, I've now got some songs that WILL seemingly work with Melodyne, and some that will NOT seemingly work with Melodyne... I'm debating doing a system restore to the pre-installation.
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fitzj
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/05 23:51:45
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bitflipper Melodyne Studio (3) works fine here. In fact, I've yet to find any plugin that fails in CbB*. Not surprising, given that it's built on the same code base as SONAR. Apparently, the IP agreement allows CbB to identify itself to plugins as SONAR, since all the proprietary third-party (e.g. TruePianos) plugins work, too. *Well, there's Addictive Drums and Dimension Pro, but neither of those would run in SPlat, either. Some kind of license issue that I've never bothered to pursue.
Addictive drums works in SPlat and so does Dimension Pro. Have I got the wrong end of the stick?
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msmcleod
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 01:05:31
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☄ Helpfulby davehorch 2018/04/06 18:49:01
fitzj
bitflipper Melodyne Studio (3) works fine here. In fact, I've yet to find any plugin that fails in CbB*. Not surprising, given that it's built on the same code base as SONAR. Apparently, the IP agreement allows CbB to identify itself to plugins as SONAR, since all the proprietary third-party (e.g. TruePianos) plugins work, too. *Well, there's Addictive Drums and Dimension Pro, but neither of those would run in SPlat, either. Some kind of license issue that I've never bothered to pursue.
Addictive drums works in SPlat and so does Dimension Pro. Have I got the wrong end of the stick?
Addictive Drums is sensitive to Windows updates, in that certain updates cause Addictive Drums to think you're running it on a different computer. To fix this, go into the XLN Authorisor/Download utility, remove your current computer and add it again. Dimension Pro is a Cakewalk product and should work fine if installed via the CCC, or if you had it with X3 or earlier, with the installers downloaded from the old Cakewalk site. I've never had problems with either in any version of Sonar. Melodyne forced me to upgrade to version 4 the last time I rebuilt my machine. The license you get with SPLAT is a version 2 license - if you contact Melodyne they'll give you a free upgrade to Melodyne Essentials v4, with a new v4 license key. I've since upgraded to Melodyine 4 editor to give polyphonic pitch correction and it works a treat both in SPLAT and CbB. I wonder if the Melodyne issues people are seeing are to do with projects that have and active Region FX for and earlier version of Melodyne (e.g. v2 that came with SPLAT), and then trying to open it with the latest (v4). Personally, I ALWAYS use bounce-to-clips on my region FX as soon as I've finished editing so I'm dealing with straight waves. M.
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PH68
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 09:30:44
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I upgraded to Melodyne 4 full version ages ago. It still works in the new Cakewalk.
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Songroom
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 09:41:43
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No problems with Melodyne Editor 4 here
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tecknot
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 15:31:59
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I got one... the SONAR version of Roland's R-mix.
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Skyline_UK
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 17:12:12
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My stuff Intel Sandy Bridge i7 2600 @ 3.4GHz, 4 cores, 8 threads, 16GB RAM.OS & Programs drive: 240GB SSD Data drives: 1 x 1TB drive RAID mirrored, plus extra 1TB data drive Windows 10 Home 64 bit Cakewalk by BandLab 64 bit, Studio One 3, Band In A Box 2016, Ozone 8+ too many other pluginsBandLab page
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Bristol_Jonesey
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 20:44:34
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Skyline_UK Pow-r Dither?
Pow-r Dither wasn't part of the deal with CdB due to licensing issues There are other algorithms - Triangle being IMO a fairly benign tool for adding dither
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NebRanger
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 21:02:36
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I'd assume that basically any third-party plugins that don't use "Sonar-specific" licenses (see: Blue Tubes) would work. After all, if AD2 works in other DAWs I'd guess it's a seperate license that just came as a pack-in with Sonar.
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CJaysMusic
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 21:43:52
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NebRanger I'd assume that basically any third-party plugins that don't use "Sonar-specific" licenses (see: Blue Tubes) would work. After all, if AD2 works in other DAWs I'd guess it's a seperate license that just came as a pack-in with Sonar.
3rd party plugins that are included with SONAR. That is what they are talking about.
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NebRanger
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Re: What "3rd party" elements wil not work in the new Cakewalk?
2018/04/06 22:49:15
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CJaysMusic
NebRanger I'd assume that basically any third-party plugins that don't use "Sonar-specific" licenses (see: Blue Tubes) would work. After all, if AD2 works in other DAWs I'd guess it's a seperate license that just came as a pack-in with Sonar.
3rd party plugins that are included with SONAR. That is what they are talking about.
This is what I mean; plugins like AD2 or Melodyne that came bundled with Sonar but aren't license-locked TO Sonar will work. Blue Tubes won't as the license was locked to Sonar.
[ PC | ASRock X99 Extreme3 / Intel Core i7-5820K @3.3 Ghz / 16 GB DDR4-2133 / Nvidia GeForce GTX 760 / WD Blue 1TB 7200RPM ][ Peripherals | Audio-Technica AT2035 / WD MyBook 4TB / Seagate 2TB 7200RPM (enclosure) ][ Interface | Audient iD4][ Software | Sonar Professional 64-bit / FL Studio 12.3 64-bit ][ VIs | SSD4 Platinum / BFD3 / Ample Sound AME2 / Prominy SR5 / EW Composer Cloud X ]
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