Where console emulator is in a real world situation?

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ProMusic27
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2012/09/22 12:15:29 (permalink)

Where console emulator is in a real world situation?

I mean, is this the very first thing in a channel signal chain? Or is it the last one?

For I know that, in virtual world, i can place it wherever I want it to...

But, if it was a real desk... Where?

Mauricio Monteiro - Brazil
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    synkrotron
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    Re:Where console emulator is in a real world situation? 2012/09/22 12:19:03 (permalink)
    I dunno... I think I'd just place one instance at the end of the signal path so that all of the other elements get the emulation.

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    markyzno
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    Re:Where console emulator is in a real world situation? 2012/09/22 12:23:07 (permalink)
    I use it on the master bus at the end of the chain and mix with it from the start of writing.

    It just adds more "feel" to your mix...

    If you think about it, its just emulating the electronics of a big console so its there to just give a warmth to the overall sound so surely should be placed on the master bus?

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    ProMusic27
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    Re:Where console emulator is in a real world situation? 2012/09/22 12:34:11 (permalink)
    But, with a real console in mind, where it supose to be? To me, it looks to be in the first stage of the signal process and, everything else (eqs, inserts, sends, etc) comes before...
    Is that correct?

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    markyzno
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    Re:Where console emulator is in a real world situation? 2012/09/22 12:35:17 (permalink)
    isnt this going to be a preference rather than gospel?

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    Razorwit
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    Re:Where console emulator is in a real world situation? 2012/09/22 12:49:14 (permalink)

    I don't know that there is a single point on a console that you could say that the console emulator exists at. Here's what I mean: When I mix through a console, I take my stems/tracks and go out of the Auroras into individual channels on a board. At that point there are any number of things that may happen: Trim, effect inserts, pan, and faders come to mind here, and then of course bussing and summing. So the console emulation could be said to occupy the same position as the signal coming into the mixer, and to emulate that you'd put it at the beginning. But it could also be said to be affecting signal that comes from effect loops, or after any gain happens, so to emulate that you'd put it after the insert effect or even post fader.

    What that means is that in analog land, console emulation isn't a thing that take place in any particular point...or more accurately, it's many things that take place at lots of points.

    Dean

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    ProMusic27
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    Re:Where console emulator is in a real world situation? 2012/09/22 13:58:42 (permalink)
    Razorwit


    I don't know that there is a single point on a console that you could say that the console emulator exists at. Here's what I mean: When I mix through a console, I take my stems/tracks and go out of the Auroras into individual channels on a board. At that point there are any number of things that may happen: Trim, effect inserts, pan, and faders come to mind here, and then of course bussing and summing. So the console emulation could be said to occupy the same position as the signal coming into the mixer, and to emulate that you'd put it at the beginning. But it could also be said to be affecting signal that comes from effect loops, or after any gain happens, so to emulate that you'd put it after the insert effect or even post fader.

    What that means is that in analog land, console emulation isn't a thing that take place in any particular point...or more accurately, it's many things that take place at lots of points.

    Dean
    I see... And agree...
    So, to emulate a "real situation", sort of speaking, I have to know what I supose to do with a particular signal if I was using real hardware... Like when Michael Brauer send (using aux sends) a vocal to a 1176 and return it to a channel in hims desk... (wich is a SSL)... in this case I would have a cons emu at the top of my "SSL" original channel and another one at the top of my receiving channel... Right?



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    Razorwit
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    Re:Where console emulator is in a real world situation? 2012/09/22 14:12:12 (permalink)
    ProMusic27


    I see... And agree...
    So, to emulate a "real situation", sort of speaking, I have to know what I supose to do with a particular signal if I was using real hardware... Like when Michael Brauer send (using aux sends) a vocal to a 1176 and return it to a channel in hims desk... (wich is a SSL)... in this case I would have a cons emu at the top of my "SSL" original channel and another one at the top of my receiving channel... Right?

    Hmmm....I don't know that that would give you the effect you're after (but it might...depends on if you like it when you try it). I think (just my impression) that the console emulator is intended to emulate the totality of the console rather than each point at which a console interacts with the sound, so you'd put in on each track once, but not at each point where a hardware console would have an input or gain point.


    OTOH, it's just an effect, so IMHO put it anywhere it sounds good and don't worry too much about exactly emulating a hardware situation.


    Dean




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    cecelius2
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    Re:Where console emulator is in a real world situation? 2012/09/22 17:01:33 (permalink)
    I found it helpful to read this: http://www.cakewalk.com/Documentation/default.aspx?Doc=SONAR%20X2&Lang=EN&Req=ProChannel.27.8.html#1293038 .  Down near the bottom it has "How to use the Console Emulator" in which there are some guidelines including where Cakewalk recommends placing it in the signal path.




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    sharke
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    Re:Where console emulator is in a real world situation? 2012/09/22 17:20:47 (permalink)
    Play it safe - just scatter them liberally thoroughout the signal chain :)
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    CJaysMusic
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    Re:Where console emulator is in a real world situation? 2012/09/22 19:28:59 (permalink)
    A console is most likely first in your signal chain or close to first. So i would just assume that its meant to be used first in the chain.

    But there are no rules to things like this. Use your ears and decide what works best for you and your song. Each song is treated different.

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    ProMusic27
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    Re:Where console emulator is in a real world situation? 2012/09/23 09:22:01 (permalink)
    CJaysMusic


    A console is most likely first in your signal chain or close to first. So i would just assume that its meant to be used first in the chain.

    But there are no rules to things like this. Use your ears and decide what works best for you and your song. Each song is treated different.

    CJ

    That's exactly what I thought... But I also agree with the idea that, puting it in the end of the signal chain will make all the elements in between to sound like they are inserted on that channel... You know what I mean?

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    Tom Riggs
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    Re:Where console emulator is in a real world situation? 2012/09/23 10:32:45 (permalink)
    I noticed that if Console Emulation is the last thing it can cause peaks to clip some. I have decided to place the Concrete limiter after the console emulation. I may also try putting it at the beginning of the signal path some time.

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    #13
    RicTal
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    Re:Where console emulator is in a real world situation? 2012/09/23 10:50:04 (permalink)
    I look forward to get my sonar up and running.  God I hope it takes the place of my old con. No two people can nor will ever hear the samething, our individuality isin the mix too. Interpatation is making me mix. Whatever.  Sonar stilll won't re-load.
    post edited by RicTal - 2012/09/23 15:02:41
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    Freddie H
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    Re:Where console emulator is in a real world situation? 2012/09/23 11:25:08 (permalink)
    I don't care about what you supposed to. I listen on what sounds best and for me its last in any chain. 


    By the way I like the NEVE, "no2" BEST.  All 3 models are still made in very world class emulations. 
    The three emulations are based on SSL, NEVE, Trident A-range

    SSL



    NEVE




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    yorolpal
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    Re:Where console emulator is in a real world situation? 2012/09/23 11:32:01 (permalink)
    Mine go first.

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    RicTal
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    Re:Where console emulator is in a real world situation? 2012/09/23 15:11:51 (permalink)
    Still love and use tube amps.  Also love my peavy viper. Best of two worlds most always come together.
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    aleef
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    Re:Where console emulator is in a real world situation? 2012/09/23 16:49:12 (permalink)
    you put the console emulator first on each track and put the bus emulator on the master bus.

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    ...wicked
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    Re:Where console emulator is in a real world situation? 2012/09/23 18:45:15 (permalink)
    I do:
    Console emulation
    Tape saturation
    stereo manipulation (a little widening usually, just a TINY BIT)
    Faux-mastering plugz (limiter, sometimes a gentle EQ)

    Sometimes I'll stick a compressor before all this, just to see how it feels. If it's working I'll usually leave it on the whole time I'm mixing, but if not I usually delete it. 


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    gearandguitars
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    Re:Where console emulator is in a real world situation? 2012/09/23 19:32:59 (permalink)
    It's an interesting question, dependent on choice. 

    I think if one wants to emulate the sound of a console and tape, it might also be good to look at the actual recording process and signal chain of console and tape. 

    For example; 

    1) process on the signal chain before the AD

    inst/mic -> pre -> eq <-> compressor -> efx (delay->reverb) -> tape -or- DA

    2) record all tracks in mono 

    16 - 24 mono tracks for an entire project/session! try that one on for size just for an experiment and see how it changes the way you think about recording and mixing! 

    Remember that consoles also have different signal routing paths.
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    You may also find this interesting: 
    http://gearandguitars.blo...ns-from-nashville.html

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    ProMusic27
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    Re:Where console emulator is in a real world situation? 2012/09/23 23:26:39 (permalink)
    ...wicked


    I do:
    Console emulation
    Tape saturation
    stereo manipulation (a little widening usually, just a TINY BIT)
    Faux-mastering plugz (limiter, sometimes a gentle EQ)

    Sometimes I'll stick a compressor before all this, just to see how it feels. If it's working I'll usually leave it on the whole time I'm mixing, but if not I usually delete it. 

    Well, mine is, quite often:


    Channels:
    - UAD Studer A800 (I am about to buy Slate's VTM)
    - Waves NLS (or cons emu now)
    - All the rest (eq, comp, gate, etc...)


    Busses:
    - Waves NLS (or cons emu)
    - Effects or whatever I like to use, like NY comp (wich takes, at least, two busses)

    Master out
    - SSL buss comp (Waves, Cake), FG-X, Buss Comp (UAD), or so
    - Waves NLS
    - UAD ATR or Waves MPX

    Then, I print to another machine, or the same, using SPDIF in/out... I don't like to finish my mixes using "export audio"... It's always sound muddy to me.

    Peace.




    Mauricio Monteiro - Brazil
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    #21
    soens
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    Re:Where console emulator is in a real world situation? 2012/09/24 06:09:54 (permalink)
    Enlighten me. Isn't "console emulation" just that, "emulation"? IOW, a device (if you will) that mimics another?
     
    A "console" is a real live mixing board with real electronic circuits. These circuits "color" or affect the signal in a way that produces a unique ambiance to the sound coming out of it. Right? So different consoles would have different ambiances.
     
    A virtual "emulation" tries to copy that ambiance so the listener thinks the sound he hears came from a "real" console.
     
    If this is so, then in the "real" world there is no "emulation" device. So you can put it anywhere you want. 
     
    Am I confused yet? If so, see this post: http://forum.cakewalk.com/fb.ashx?m=2669917 
     
    Steve
    post edited by soens - 2012/09/24 09:34:49
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