Why dosen't X3 have an integrated slicer/sampler feature?

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forkol
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2013/11/06 17:56:39 (permalink)

Why dosen't X3 have an integrated slicer/sampler feature?

I still a bit surprised that X3 does not include even a basic slicer/sampler.  It seems every major DAW has this feature -- except SONAR.
 
Now, I know there's going to be the following suggestions, so I'd like to address them as well.
 
1) You can buy a third party solution (i.e., Kontakt).
I have several problems with this.  I think an integrated solution would be more elegant and streamlined.  Secondly, it seems a waste that you need to put out additional money for a feature that seems now quite common in other DAWs.
 
2) You can use Session Drummer 3 and slice from Audiosnap.
You can do this, but it's not a very good solution.  One reason is it's pretty cumbersome to prepare the slices using Audiosnap.  You have to copy each one from Audiosnap to SD3.  SD3 only has basic controls, no ADSR envelopes or filters.  Also, it's limited to about 10 samples or so.
 
If I were to plan this feature out (and I might do this as a feature request), I would basically like to see the Audiosnap window modified to add a function "Slice samples to Midi Track" and then have it create an instrument track (or something like an instrument track) with some kind of Cakewalk-integrated sampler as either an embedded sampler on that track, or even as a VST, if possible.  That sampler would be able to do basic wave editing, ADSR envelope and basic filtering.  I would also like the ability to drag and drop an Audiosnapped-slice to a slot in the sampler, and also allow any other operation in which you can grab a section of audio to either drag-drop or paste into a sampler slot.  
 
Currently, I'm doing this with things like Kontakt, Battery and SliceX, but I still think an integrated solution would be better as an all-around feature.
 
What do others think?
 
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    dubdisciple
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/06 18:47:03 (permalink)
    It's been suggested to them before and hopefully they will eventually pick up on it..  Like you said, there are ways to slice things in Sonar but it's not very elegant.  If I had to guess, the reason it's not included now is that it's not the forte of the current batch of programmers.  The last known hardcore instrument maker was Renee and there was originally hope Beatscape wasd a step in that direction but we see how that went. Cakewalk has addressed some short comings with third party software, but the best options along those lines probably wants too much in licensing fees or want to deliver something useless like Kontakt player.  With that said, I hope they address it.
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    perfectprint
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/06 19:04:07 (permalink)
    after watching plenty of sound design videos in ableton, I would love to have something like their sample editor incorporated into Sonar.
     

     
    Nothing is going to compete with samplers like Kontakt or Maschine etc., but to be able to manipulate existing wave files on a track in Sonar would be a great workflow enhancement. I seriously think Loop Construction becoming a more flexible Sampler/Wave editor would be of great benefit.
     
    At the moment the Loop Construction functions are pretty much useless, or redundant because of other workflow methods:
    • Pan and volume = track or clip automation
    • Pitch = much much better results with Process > Transpose (in fact LC pitch is unusable) 
    • Ctrl + Drag to time stretch always sounds way better while Ctrl + L always sounds grainy and full of artifacts, even after bouncing down.
    Immediate access to Radius pitch shifting, reverse, warping, start/end, and so on just by double clicking any wave file, would be amazing. To see an example of how this workflow approach can be used to its full potential check out The Art of Mr Bill 2 on youtube.
     
     

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    #3
    forkol
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/06 21:37:04 (permalink)
    perfectprint
    ...
    At the moment the Loop Construction functions are pretty much useless, or redundant because of other workflow methods:
    • Pan and volume = track or clip automation
    • Pitch = much much better results with Process > Transpose (in fact LC pitch is unusable) 
    • Ctrl + Drag to time stretch always sounds way better while Ctrl + L always sounds grainy and full of artifacts, even after bouncing down.
    Immediate access to Radius pitch shifting, reverse, warping, start/end, and so on just by double clicking any wave file, would be amazing. To see an example of how this workflow approach can be used to its full potential check out The Art of Mr Bill 2 on youtube.



    Perfectpitch, I was trying to be diplomatic, but I agree 100%, the current loop construction view is beyond useless.  Actually, I was very confused when Craig Anderton said that Sonar's strengths was in creating loops -- because I find it anything but that.
     
    Also, I have to admit I'm quite envious of the way that Sampler and sample editing in general is implemented in Live -- so much so I now have a copy of Suite.    But, for me, if I could just get some decent sample slicing/editing with a basic sampler, that would be good enough for my needs.  Here's hoping Cakewalk does the kind of revisit/cleanup they did on take lanes to the loop construction/Audiosnap feature as well.
    #4
    Anderton
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/06 21:45:54 (permalink)
    forkol
    perfectprint
    ...
    At the moment the Loop Construction functions are pretty much useless, or redundant because of other workflow methods:
    • Pan and volume = track or clip automation
    • Pitch = much much better results with Process > Transpose (in fact LC pitch is unusable) 
    • Ctrl + Drag to time stretch always sounds way better while Ctrl + L always sounds grainy and full of artifacts, even after bouncing down.
    Immediate access to Radius pitch shifting, reverse, warping, start/end, and so on just by double clicking any wave file, would be amazing. To see an example of how this workflow approach can be used to its full potential check out The Art of Mr Bill 2 on youtube.



    Perfectpitch, I was trying to be diplomatic, but I agree 100%, the current loop construction view is beyond useless.  Actually, I was very confused when Craig Anderton said that Sonar's strengths was in creating loops -- because I find it anything but that.




    Believe me, most sample libraries are Acidized so poorly - with the notable exception of Sony's libraries - I have to edit the Acidization in the Loop Construction window just to get them to work the way they're supposed to.
     
    Given that,  I will say that DSP has gotten really good, to the point where many people will no longer to need to use Acid or REX files. However, files stretched via DSP will not follow tempo changes in a song. As one of those old-school guys who believes that tempo variations allow music to "breathe," I find the ability to track tempo changes very important.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #5
    Anderton
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/06 22:17:48 (permalink)
    I think the big issue here is WAV and AIFF files. If you have REX files, the RXP player and Dropzone let you do all kinds of manipulation.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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    Anderton
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 01:45:41 (permalink)
    perfectprint
     
    At the moment the Loop Construction functions are pretty much useless, or redundant because of other workflow methods:
    • Pitch = much much better results with Process > Transpose (in fact LC pitch is unusable) 
    • Ctrl + Drag to time stretch always sounds way better while Ctrl + L always sounds grainy and full of artifacts, even after bouncing down.



    You have to differentiate between real-time and offline processes. An offline process will always sound better than one that has to be done on the fly, because the offline process has the time to do extensive DSP.
     
    I've gotten into plenty of arguments with people who said Ableton Live had a horrible audio engine and it was the worst-sounding audio software in the world. They didn't realize the clips they were playing were undergoing pitch- and time-stretching. 

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
    #7
    perfectprint
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 02:51:09 (permalink)
    with you on the realtime/offline differences. I have a key binding set for bounce downs, it gets used habitually.
     
    I dont even have Dropzone or RXP on my computer anymore to comment on their efficiency as I use NI products for my VSTi sampling needs, but I still think there is an opportunity to do a lot with Loop Construction. Maybe even so far as to take advantage of ARA to open up an advanced wave editor with some Kontakt/Sampler/Phalanx type processing!

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    lawp
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 05:06:04 (permalink)
    REX (and RX2) files are proprietary and one needs to buy recycle or reason to make ones own
     
    Shortcircuit is a now-free sampler that includes slicing functionality
    (http://vemberaudio.se/shortcircuit.php )
     
    personally I use Linplug's RMV for creative slicey-dicey
    (http://linplug.com/rmv.html )
     
    #9
    Microtonic
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 05:11:13 (permalink)
    YES! YES! YES! More modern instruments! More integration! I wrote a lot of interesting ideas for Russian Roland Sonar Team but... Sonar X1 don`t have it... Sonar X2 don`t have it, Sonar X3 don`t have it... 
    Other DAW make it, but Sonat don`t have it. :) 
     
    Sonar is not for experemental or progression electronic musician. Sonar don`t have simple modules and tools for the experemental audio edition like Battery, SliceX.
    Today Sonar X3c don`t have normal and modern drum pad VSTi.
    Yes... SD3 or RXP-player can help but not for all. RXP-player don`t have x64 version and this is old VSTi.
     
    Sonar good DAW for other music but for psychedelic chill, for modern electronic and progressive club dance music - No. Yes... we can do it in Sonar but we don`t have simple tools for this...
    Reaper, FL Studio, Studio One, Ableton they have more interest idea for this creativity.
    Sonar X3c good for standart music work.
     
    Sonar... let`s go...
     
    Slicer and Sampler must be in Sonar.
    -select rex files in brouser
    -right clik
    -load in to Sonar Rex Sampler
     
    after that I have automatically created instrument track with midi-clip.
     
    Or if I load audio in to the Loop Constuction I must have possibility to automatically load it in to Slicer Sampler and automatically created midi-Slicer-clip
     
    Next level:
    -right clip to clip (or selection part)
    -load in to Drum Pad VSTi (Sonar must have interesting Drum Pad VSTi)
    -after I have automatically created Instrument track with this samples in Pad number-1.
    Then... Load next clip in to the Drum Pad
    - this sample automatically load in to Drum Pad Number-2
     
    Future?
    No! Some DAW have this today!
     
    Sonar Must transform Step Sequencer to the Next level! - Integrate new Sonar Drum Pad VSTi with Step Sequencer and make this functionality - Drag&Drop clip or samples in to the Step Sequnser! This clip automatically load in to Drum Pad VSTi.
     
    Up to next level Loop Construction... 
     
    Start make it now! :)
     
    post edited by Microtonic - 2013/11/07 11:22:33
    #10
    forkol
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 10:00:19 (permalink)
    Microtonic
    YES! YES! YES! More modern instruments! More integration! I wrote a lot of interesting ideas for Russian Roland Sonar Team but... Sonar X1 don`t have it... Sonar X2 don`t have it, Sonar X3 don`t have it... 
    Other DAW make it, but Sonat don`t have it. :) 
     
    Sonar is not for experemental or progression electronic musician. Sonar don`t have simple modules and tools for the experemental audio edition like Battery, SliceX.
    Today Sonar X3c don`t have normal and modern drum pad VSTi.
    Yes... SD3 or RXP-player can help but not for all. RXP-player don`t have x64 version and this is old VSTi.

     
    Yes, this is exactly my problem.  I watch all those cool YouTube videos with the EDM producers splitting/chopping beats and mapping them to a sampler, and it's hard not to be envious of the other DAW's ability to do this quickly and elegantly.  Adding Slicex to the arsenal has really helped a bit with this, but it's still from my idea.
     
     
    Sonar Must transform Step Sequencer to the Next level! - Integrate new Sonar Drum Pad VSTi with Step Sequencer and make this functionality - Drug&Drop clip or samples in to the Step Sequnser! This clip automatically load in to Drum Pad VSTi.

     
    Actually, I don't think this would be needed because Step Sequencer is already on each midi (and I assume instrument track).  I could live with being able to open a embedded sampler on an instrument track and drag and dropping samples either from a folder or from a loop construction view.
     
     

    Start make it now! :)
     

     
    If you would not mind, can you (and others who are frustrated by this omission) PLEASE fill out a feature request?
     
    http://www.cakewalk.com/support/contact/featurerequest.aspx
     
    I don't know if it will help, but at least we're trying to bring it to their attention.





    #11
    thebiglongy
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 10:50:53 (permalink)
    You can make EDM/IDM with Sonar, it just ain't as easy when it comes to sound design/loop/sample capabilities. Ableton Live is the daddy in this area. Sonar should have had this in the bag by now, it also needs to open its doors to better use in a live situation so those of us who use Sonar don't have to keep porting stuff over to ableton for live performance.
    I know someone will come on here saying "There's nothing wrong with Sonar X* plenty use it for sound design/live" but the crux of this is that many use it in either a linear fashion live or when it comes to sound design, use a lot of 3rd party vsts to accomplish.
     

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    mmorgan
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 11:22:01 (permalink)
    Over time I have learned that each DAW always seems to have better capabilities in one area that the competition doesn't. With that in mind I've learned that it may be in my interest to learn the other tools where appropriate. Ableton has been mentioned in a couple of the above threads and while I don't use it for EDM I do like the Session View for trying out ideas. From there it is relatively easy to set Ableton up as a Rewire device in Slave mode and I then have the best of both worlds.
     
    It is always going to be difficult for any software development company to provide "best in class" features across all of the disparate techniques that are currently employed in the creation of music.
     
    Regards,


    Mike

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    #13
    Splat
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 12:15:46 (permalink)
    +1 for X4

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    dubdisciple
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 13:18:26 (permalink)
    As much as  I want Sonar to have something like this, I have tried to look at the reality of whether it could be pulled off without making Sonar highly unstable for years to come.  Ableton was built from the ground up as a remixer/ dj tool so evolution in those areas is natural for the program without gutting the core.  The same can be said for FL studio.  Despite it's tremendous growth in other areas, the core FL studio base uses the basic structure and features that have been with it for most of its history. Sonar, Cubase, Pro Tools and other more mature DAWS has always had to work backwards to include or emulate staple elements of programs like these with mixed results.  Many of the plugins these programs include as shortcuts to make a certain style of music often end up going unused.  I know plenty of EDM producer types who use Cubase and Logic, but few use them the way the marketing ads say. A studio I go to regularly has a lot of hip-hop guys and is Logic based. The "trap beat" crowd uses FL studio and exports the tracks out to be mixed in Logic and other sub-genres use Maschine, MPC or even all in one keyboards like Motif.  The ones who do "compose" (for lack of better word) in Logic tend to create patterns in real time using keyboard controller and then cutting and pasting in piano role.  Most of the add-ons in these programs are geared towards engineers who also play music.
     
    With that said, Sonar actually does some things better than one would think at first glance.  I would like an option to have a step sequencer like the one in FL, but there are things I have come to appreciate about the one in Sonar.  Ideally I would have both. I have project templates that emulate an FL workflow in some ways.  The one missing element of course is being able to just drop samples on a new track.  I may eventually break down and get geist since that pretty much would do exactly what I want
    #15
    dubdisciple
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 13:25:54 (permalink)
    lawp
    REX (and RX2) files are proprietary and one needs to buy recycle or reason to make ones own
     
    Shortcircuit is a now-free sampler that includes slicing functionality
    (http://vemberaudio.se/shortcircuit.php )
     
    personally I use Linplug's RMV for creative slicey-dicey
    (http://linplug.com/rmv.html )
     


    I have always thought shortcircuit would be a good acquisition for Sonar.  They could buy the source code, update it and integrate into Sonar.  It has some shortcomings, but that is in large part because it has not been updated in years. Interface update, 64-bit, drag and drop, the addition of an easy to implement instrument/kit system similar to Kontakt could go a long way.
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    Anderton
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 20:50:45 (permalink)
    mmorgan
    Ableton has been mentioned in a couple of the above threads and while I don't use it for EDM I do like the Session View for trying out ideas. 



    Have you tried Matrix View in Sonar?

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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    Anderton
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/07 20:56:07 (permalink)
    Microtonic
    Slicer and Sampler must be in Sonar.
    -select rex files in brouser
    -right clik
    -load in to Sonar Rex Sampler



    Sonar does this now, if you can handle drag-and-drop instead of right click.

    The first 3 books in "The Musician's Guide to Home Recording" series are available from Hal Leonard and http://www.reverb.com. Listen to my music on http://www.YouTube.com/thecraiganderton, and visit http://www.craiganderton.com. Thanks!
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    Microtonic
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/08 05:09:17 (permalink)
    Anderton
     
    Sonar does this now, if you can handle drag-and-drop instead of right click.



    I need to create instrumental track, drag-and-drop files in to this VSTi and draw note in PRV? Oh... it is hard way... :)
    Studio One 2.6 can do this automatically.
    #19
    AT
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    Re: Why dosen't X3 have an integrated slicer/sampler feature? 2013/11/08 10:15:48 (permalink)
    For a devlopment standpoint SONAR was heading that way.  Matrix, beatscape yada yada yada.  Just as Cakewalk was a DOS sequencer that added audio recording and was an early update to ACID files.  Rather than fully integrating looping they updated their GUI.  It has taken 3 iterations to get the X series working (fairly) smoothly.  SONAR is a really good DAW for recording and mixing audio, midi and ACID loops.  WHat's left other than adding effects and further smoothing/refining?  Scoring, which doesn't matter to many home guitarist types or the IDM crowd, integrating stereo editing w/o having to buy Sound Forge etc. (which most are totally happy with), and a synth or integrated page for creating midi or audio loops and putting them together. 
     
    Which of those three do you think is first on the list?  Of course, I'm interested in #3 above, but I think that is where Cakewalk will put their next big push, since they've shown more interest in that than scoring or built-in editor.
     
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