AnsweredWhy is there an Audio Bit Depth when Splitting Channels

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robbyk
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2014/06/02 17:27:19 (permalink)

Why is there an Audio Bit Depth when Splitting Channels

I am working on a client's audio files which he sends me in stereo. The left channel is one person, the right channel is another person. This is a podcast and the right channel is a person on a telephone line and my job is to "enhance" the audio of the right channel only.
 
I imported the audio file into Sonar 8.5 and then bounced to track choosing the "split mono" channel format to separate the channels.
 
The original file is 48 / 16 bit. I noticed in the clip properties of the bounced file, the new tracks are 32 bit (also verified by Project / Audio files).
 
Why the bit depth change? Will I have to dither these files back to 48 / 16 for the client?
 
(As an aside, the new files are ~ 3db louder but I think I understand that. It also occurs when changing the interleave button on drum tracks from stereo to mono.)
 
Thanks! RK

"I'm just workin' on a good life, the way it is."
 
Best, Robby K 
 
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scook
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/02 17:36:43 (permalink) ☼ Best Answerby robbyk 2014/06/02 18:04:56
The bit depth is based on the "Render Bit Depth" setting in Options > Global Audio Data tab. Dithering is recommended when reducing bit depth.
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robbyk
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/02 17:48:09 (permalink)
OK, I see. Thanks!
 
Well then the question becomes, should I leave it at the default of 32?
 
From Help file:
 
Render Bit Depth. Use this field to choose the bit depth that audio processing (freezing, bouncing, applying effects) will use. The default value of 32 allows virtually lossless processing.
 
So should I render at 32 and dither to 16 upon export. Or render at 16 and export with no dithering?

"I'm just workin' on a good life, the way it is."
 
Best, Robby K 
 
PC Specs: Dell XPS Tower, Intel Core i5 7400 CPU 3 GHz @, 8 GB RAM
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scook
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/02 18:01:58 (permalink) ☄ Helpfulby robbyk 2014/06/02 18:05:14
I doubt it will make any difference especially considering the source material.
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robbyk
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/02 18:08:31 (permalink)
I think I'll leave it at the default 32 bits to get the lossless processing and then use the ozone high quality dithering to reduce the file to 16 bits.
 
Thanks for the kind direction, it's a big help and now I don't have to worry about that; back to the task at hand!

"I'm just workin' on a good life, the way it is."
 
Best, Robby K 
 
PC Specs: Dell XPS Tower, Intel Core i5 7400 CPU 3 GHz @, 8 GB RAM
Hardware: Focusrite Scarlett 2i4, Line 6 TonePort UX1, ART Tube MP, JBL LSR2325P 5" Bi-Amped Monitors
Software: Windows 10 Home, Sonar 8.5.3 Producer, Sonar Producer X1, Sonar Producer X2 expanded, Sonar Producer X3, Ableton Live 8.3.4, Ozone, Alloy, Toontrack, Podfarm, IK Multimedia, Garritan, Melodyne, Antares, Bias, Rob Papen, OhmForce, Don't Crack... 

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rumleymusic
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/03 15:35:36 (permalink)
The internal processing is 32 or 64 bit float anyway, so it really does not matter unless you are recording into the program.  I like to keep mine at 24 bit.  There is not much need to store your files at a higher resolution from where they originated since you cannot really use any audio real estate below the noise floor.  

Daniel Rumley
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www.rumleymusic.com
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robbyk
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Re: Why is there an Audio Bit Depth when Splitting Channels 2014/06/03 19:42:58 (permalink)
Good point, thanks :)

"I'm just workin' on a good life, the way it is."
 
Best, Robby K 
 
PC Specs: Dell XPS Tower, Intel Core i5 7400 CPU 3 GHz @, 8 GB RAM
Hardware: Focusrite Scarlett 2i4, Line 6 TonePort UX1, ART Tube MP, JBL LSR2325P 5" Bi-Amped Monitors
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