Why isn't there more hype about SONAR and touchscreens?!

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lillloyd
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2013/12/30 14:44:50 (permalink)

Why isn't there more hype about SONAR and touchscreens?!

So I wandered into Best Buy over the holidays and picked up a $300 HP 23tm multitouch touchscreen.  I'd recently purchased the outstanding $49 "V Control Pro" app for my iPad, but found that the iPad doesn't have quite enough screen real estate for larger plugins (for example Diva).  I figured, what the hell--despite the somewhat lukewarm reviews out there for touchscreens and Sonar (or any other DAW for that matter), I'd try out the touchscreen with Sonar X3.  Mind you, I'm on Windows 7 so I can't even take advantage of multitouch yet...it's single touch all the way for me until I get the courage to plunge into Windows 8.
 
That said...WOW!!  I set the touchscreen flat at about a 70 degree angle in a way so that I could still see my existing, conventional screen behind it, and at a slightly larger resolution than 1900x1080 I've got all of my plugins (including the massive Diva window LOL) available on what is effectively a massive 23" ipad touch controller.  On most plugins the onscreen controls are plenty big--this is particularly true for softsynths that aren't overly complex (think Diva, Monark, or other relatively vanilla subtractive synths--on Monark in particular the knobs are almost half-dollar size), plus just about any effects plugin (most comps for example are just a few knobs).  Parametric EQs, while a smidge more finicky, are a blast because you're just dragging the curves.   
 
The bottom line is that it's made my plugins a blast to use--the touchscreen is almost like a dedicated controller that instantly morphs/customizes itself perfectly to whatever is on screen.  There's an immediacy to everything that was lacking previously.  It's enough of a qualitative difference that I'm finding myself using more of my plugins, more often (especially ones with clunky or daunting interfaces.)  As to why the process feels so much better, I think it's a couple of things: 1) you can set the screen resolution so that the plugins fill most of the screen and 2) there are actually far fewer physical steps to a touch screen than mouseclicks (if you think about it, using a mouse to adjust a plugin parameter arguably takes five discrete steps: look down and move your hand to the mouse, look up and move the mouse pointer to the plugin control, press the mouse button, drag the control, release the mouse button...by comparison a drag of a finger along a touch screen feels like only one or two steps).
 
Granted some aspects work better than others --I'm not tossing my mouse entirely mind you, and (like Sonar) I kind of feel that touchscreens should augment (rather than 100% replace) one's existing controllers.  Some examples:
  • I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).
  • "tapping" very tiny on/off controls or selection buttons takes some getting used to (at least on my particular touchscreen with Windows 7 single touch...maybe it's different on Windows 8).  I've gotten much better at it once I figured out that it's more of a very slight "swipe" motion rather than a tap (again, this is single touch we're talking about here).
  • there are some actions that still make more sense with a mouse.  If you're scrolling through softsynth presets, continuously clicking in the same spot (or pressing the same button on a midi controller for patch change) makes more sense.
  • In single touch, there are some seemingly random touch actions that seem unavailable, presumably due to the app you're trying to modify.  For example in Sonar (and again this is *single* touch...i'm guessing this is resolved in multitouch based on YouTube vids of Sonar in Windows 8), I can't drag individual faders in the console view or the Inspector window...instead I end up dragging the entire console or inspector up and down.
But the bottom line here is that (for me anyway) my workflow feels already vastly improved...and this is under less than ideal circumstances (still getting used to it/Win7 and single touch rather than multitouch) on a technology that's still evolving.  Based on even just this initial experience, it's hard to imagine touchscreens not having a pretty massive impact on how people work in the future.  I could see touchscreens wreaking complete havoc with the controller market (particularly the low- and mid-range options, i.e.e everything below the Icon/Nuage range).  I say this as a PT HD owner with a large and oft-used Control 24 sitting in my project studio.  I love tactile knobs and faders as much as anyone, but you can already get 23" touchscreens for a relatively disposable $200 (Hannsprees are at this price), and they have the advantage of being essentially instantly and perfectly customizable to whatever is on screen.  Plus they're "vendor-agnostic" (unlike my Control 24, which will soon be a doorstop once I have to move off of PTHD 10).  I could easily see myself in a couple of years without any major hardware controller, but rather with 2 (or more!) oversized touch screens, one for my console view and one just for plugins.
 
Anyway I just thought I'd post in detail about this, since when I researched the topic on google it seemed like there was more speculation and opinion rather than people actually trying touchscreens and reporting back on what did and didn't work.  I also suspect that some of the online reports are a bit dated -- for example I'm using X3 and a $300 23" touchscreen, neither of which may have been available a year ago (or six months ago for that matter).  
 
Would love to hear from others working in Sonar with touchscreens (in particular, with Win8/multitouch, since that's my next move :)
 
 
 
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    Andrew Rossa
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 14:48:14 (permalink)
    We made a lot of noise about last year. We have some videos on our site and we will be showing it off at NAMM.
    #2
    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 14:59:02 (permalink)
    Yeah I saw the promotional vids by Cakewalk...by "hype" I meant more user/forum hype than organization-led hype.  Frankly the *user* feedback (even on this forum) seemed kind of lukewarm.  (I dunno, maybe there are a ton of silent Sonar X/touchscreen users out there that just don't post about their experiences).
     
    Anyway, my initial response was so unexpectedly positive that I just wanted to share ;)
     
     
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    Bristol_Jonesey
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:05:10 (permalink)
    These are sort of ideas I DON'T want at the moment, being unemployed and hurting from Christmas 
     
    It definitely appears to be the wave of the future, might have to jump in sometime.

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    John
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:07:46 (permalink)
    Interesting post. I hope you post more often. 

    Best
    John
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    Andrew Rossa
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:12:12 (permalink)
    I think touch screens are still being adopted as we speak. There's a lot of misunderstanding in terms of touch screens and how to adopt it to your workflow. With SONAR X3, the touch implementation is very much complementary to the mouse. Meaning say you want to just enlarge a track or swipe, you can intuitively use your hands. This is very handy. Also with a large monitor, mixing can be a lot of fun. In general it definitely adds to the experience and as more users adopt touch screens, they'll see the benefit of touch support. As usual, we are a little ahead of the curve when it comes to supporting touch. The market will catch up soon enough like it did with 64-bit.
    post edited by Andrew Rossa [Cakewalk] - 2013/12/30 15:18:26
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    Anderton
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:12:59 (permalink)
    Andrew Rossa [Cakewalk]
    We made a lot of noise about last year.



    I think the initial lukewarm response to Windows 8 might have gotten in the way. When I checked out Sonar with a touchscreen, I thought it was great - once I figured out the best screen placement was like a conventional mixer. To me, the coolest aspect is that it allows an efficient two-handed workflow.
     

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    Anderton
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:13:51 (permalink)
    ...which Andrew mentioned while I was writing my post...
     
    And yes, Cakewalk is usually ahead of the curve
     

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    Splat
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:22:50 (permalink)
    When it comes to consumers I think touchscreens with desktops are going the same way as MP3 players. Most people didn't care about MP3 players until the iPod turned up (figured that sort of thing was only for nerds). I remember people laughing at me with my MP3 player saying it was a rubbish concept, and then a year later they were walking around with white cables in their ears.
     
    Touchscreens and desktops/laptops really haven't been pushed when it comes to marketing. Most people don't really realise (or care) about touchscreens on their desktops because all the marketing money has been spent on tablets, and in fact a lot of them care less about their own desktop or laptop, preferring to replace it with a fondle slab.
     
    Like it or not desktops are dying for the ordinary consumer market and that's gotta hurt.

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    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:42:10 (permalink)
    Anderton
    Andrew Rossa [Cakewalk]
    We made a lot of noise about last year.



    I think the initial lukewarm response to Windows 8 might have gotten in the way. When I checked out Sonar with a touchscreen, I thought it was great - once I figured out the best screen placement was like a conventional mixer. To me, the coolest aspect is that it allows an efficient two-handed workflow.
     




    Agreed, maybe the general initial response to *Windows 8* may have scared some would-be early adopters off.  
     
    Ergonomically, my new ideal pie-in-the-sky monitor set up would be:
     
    • massive touchscreen in the conventional mixer position (70 or 80 degree horizontal angle, directly in front/below hand position); this would always hold the console/mixer view
    • a 30" conventional (non-touchscreen) monitor in normal position (vertical angle, straight ahead); this would perpetually be on the track/edit view
    • two smaller touchscreens at 45 degree angles to the right and left, within easy reach of right and left hands; these would hold oft-used plugins, softsynths etc (as if they were hardware that was rackmounted ;)
    • the v-control pro iPad app just to the right of the mouse (yup, the mouse stays!) for jogwheel and basic transport functions.  (I suppose this doesn't have to be an iPad, any small footprint conventional transport controller would do)
    That set up would hold me until the next tech wave, when they ditch monitors altogether and do holograms, "Avatar"/"Minority Report" style ;P
    #10
    cowboydan
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 15:48:59 (permalink)
    If you could only pull the bugs out of the program with a touch screen.
     
    I know I'm dreaming.
     
    After all Christmas also comes next year.
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    JimmyBoy
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:07:39 (permalink)
    I like the way my HP ENVY Recline 27" TS hangs over my desk...  Only thing I don't like is it doesn't have an hdmi out to be able to extend the monitor, (although it is Widi Compatible and able to Project monitor to 65" TV though there is a lag using Widi)..
     
    - would anyone have any recommendations on a USB to hdmi adapter?  I see there are a few on the market, just not sure which to choose from.
     
    This way I could duplicate or extend monitor to second monitor and have it sitting above the HP Recline.
     
    Here is a small review on the recline
    http://www.youtube.com/watch?v=a9WM5BacJvg
     

    You this read wrong....
     
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    Splat
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:11:35 (permalink)
    Probably best to go to HP forums for that:
    http://h30434.www3.hp.com/t5/TouchSmart-PC/how-to-add-second-monitor-to-hp-envy-recline/td-p/3092851
     
    Remember if you are using USB that takes up bandwidth.

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    JimmyBoy
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:14:05 (permalink)
    Hi Alex,
     
    Yeah I did see that link (JimT is me ;) )

    You this read wrong....
     
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    drewfx1
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:14:14 (permalink)

    I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).

     
    If you hold down your finger, it becomes a right click.
     
     
    Actually having recently picked up an inexpensive ASUS Windows 8.1 tablet, I was thinking it would be really cool if Sonar would allow a touch-centric "remote window interface" which could exist either on a locally attached touchscreen or on a networked device like a tablet.
     
    I know there are remote control apps for various devices, but being able to put (copies of) specific parts of Sonar's interface on my tablet would be unbelievably useful and cool.

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    mettelus
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:15:11 (permalink)
    I am having a hard time envisioning touch screens taking off... the resolution of a "touch" is not great (limiting controls available), and ergonomic concerns would give OSHA a hay-day... not to mention my monitors are not even close enough to be touched... (I think my mom warned me sitting too close would make me blind... no wait, that was something else!)
     
    As a secondary controller, perhaps, but I still have a hard time envisioning it being adopted readily. Win8 made me cringe right out of the chute because it came across as a "giant cell phone." I am not sure if I can ever get passed that first impression. Then again, I come from a background of high end gaming and spike 300 APM (actions per minutes), so that may be where I am holding the comparison. I guess the proof is in the pudding, so will see.
     
    But then again... "Wii SONAR" would have a physical fitness twist to it...

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    gswitz
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:17:21 (permalink)
    I have enjoyed having a touch screen. I've had it for around a year now and it's been fun.
     
    The fact that there are things I can't do with the screen pulls me back to the mouse. I think that once we can really do everything with touch it will help speed things up. I can't work with envelopes at all using touch. I can automate faders and write enable tracks, but ...
     
    That said, I do plenty of sessions where I never touch the screen. I'm most likely to use touch when I'm playing my guitar. It's the same time I use my alpha track. When I sit down to mix, I often lean back and relax... mouse in hand.
     
    I will say that when I do busy sessions where I bring the non-touch TV up from the bedroom, I get lots of smudges on the TV from trying to touch things. :-)
     
    A second touch screen is on the list, but not that high on the list.

    StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen.
    I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
    #17
    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:21:30 (permalink)
    Andrew Rossa [Cakewalk]
    I think touch screens are still being adopted as we speak. There's a lot of misunderstanding in terms of touch screens and how to adopt it to your workflow. With SONAR X3, the touch implementation is very much complementary to the mouse. Meaning say you want to just enlarge a track or swipe, you can intuitively use your hands. This is very handy. Also with a large monitor, mixing can be a lot of fun. In general it definitely adds to the experience and as more users adopt touch screens, they'll see the benefit of touch support. As usual, we are a little ahead of the curve when it comes to supporting touch. The market will catch up soon enough like it did with 64-bit.




    I think the marketing for using touch screens has--understandably--been a bit more focused overall on how they would improve the mixing console experience.  It's a fine point to make--the vids of a hardware console-like experience without the console cost are pretty compelling IMO--but I think there will always be resistance from guys who absolutely want a true 'tactile' experience with actual knobs and faders.  And I totally get that--all things being equal, who *wouldn't* want a 100% physical controller that's completely customized to their DAW (like V Studio)?  
     
    Of course, all things are NOT equal, since cost is likely to be much lower for even a very large touch screen than a dedicated hardware controller.  (Plus hardware controllers are by definition fixed, and as time passes may go the of the Dodo--or my previously mentioned Control 24/doorstop!--whereas the touchscreen doesn't care, it just reflects whatever is on the screen).
     
    That all said, I think the marketing currently may be underselling the degree to which touch screens improve how plugins are used and experienced.  Because no matter how phenomenal a hardware controller is--from little Nocturns and faderports all the way up to dedicated DAW-specific behemoths like Icon--  by definition it is customized to the DAW itself and can't possibly be customized to any substantial extent to 3rd party plugins.  IMHO, these controllers will always be a bit fiddly with 3rd party plugins -- they won't have the right number of knobs and buttons, their positions won't match what's on screen, and even with features like automap you may find yourself scrolling through numerous banks on the controller to find the one you want to tweak.
     
    Contrast that with the touch screen experience, where the full plugin window is mapped to the screen itself.  Instant, *perfect* customization.  All controls on one page, positioned exactly as they should be.  And when the plugin changes, whammo, instant, perfect customization for that plugin as well!  And so on...  I think that even the most ardent hardware controller advocates--ones who might resist using touch screens for console-style mixing due to the precise, hardware-to-DAW integration of a dedicated controller--would admit that touch screens have the potential to significantly improve how we use plugins, for the reasons above.
     
     
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    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:28:36 (permalink)
    drewfx1

    I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).

     
    If you hold down your finger, it becomes a right click.
     
     
    Actually having recently picked up an inexpensive ASUS Windows 8.1 tablet, I was thinking it would be really cool if Sonar would allow a touch-centric "remote window interface" which could exist either on a locally attached touchscreen or on a networked device like a tablet.
     
    I know there are remote control apps for various devices, but being able to put (copies of) specific parts of Sonar's interface on my tablet would be unbelievably useful and cool.




    Yeah still Win7 here (single touch).  Good to know though about the right click in Win8 touchscreens.
     
    The app you're describing already exists to some extent, but it's in the Apple universe.  "V-Control Pro".  It's $50 and for what it does it's brilliant.  It has two parts -- one is a mixer/transport view with jog wheel and bankable fader groups (thereis a Sonar template incldued), and the other is something called "V window" which basically copies any floating window you select to the iPad.  It connects via wifi.  
     
    My only problem with it was that the iPad was slightly too small to really cover enough real estate for certain plugins.
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    Treefight
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:29:08 (permalink)
    I was an early adopter, getting the identical 27" Planar monitor shown in the CW videos from last year.  I have no regrets.  Based on the OP, W8 should definitely be a major upgrade from W7.  In addition to multi-point, I can control the faders and all other controls in CV (and multiple ones simultaneously at that).  However, for fine adjustments, I still use a mouse (or physical controller).
     
    I agree that plugins are where the touchscreen really shines.  Having used/owned many controllers, including CW, Novation, Axiom, Mackie, among others, nothing beats touch.  No matter how you cut it, no physical controller - at least in my experience - can control all plugins all the time.  Automation is also a lot of fun using touch.
     
    One notable exception:  Waves.  For whatever reason, touch does not work with their plugs!  Still, though I do own many Waves plugs, I also own many others (including CW, obviously, as well as UAD, NI, IKM, and others I can't recall right now...  Actually, come to think of it, touch might not work with x86 plugs, I don't remember as I use them so rarely now.
     
    I also find it extremely helpful in TV and PRV for zooming in and out, as well as scrolling left and right.  It would, however, be nice to somehow select notes/regions using touch, though that seems impossible if the scrolling/zooming remained.
     
    I'm in the process of moving my studio back home now, and look forward to experimenting with multiple monitors (touch and non-touch), as described here by others.  I'll also see how V-Control can add to the mix. 
     
    Anyhow, I hope CW continues in this direction, implementing additional touch capabilities (if possible).

    Stuff.
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    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:39:05 (permalink)
    mettelus
    I am having a hard time envisioning touch screens taking off... the resolution of a "touch" is not great (limiting controls available), and ergonomic concerns would give OSHA a hay-day... not to mention my monitors are not even close enough to be touched... (I think my mom warned me sitting too close would make me blind... no wait, that was something else!)
     
    As a secondary controller, perhaps, but I still have a hard time envisioning it being adopted readily. Win8 made me cringe right out of the chute because it came across as a "giant cell phone." I am not sure if I can ever get passed that first impression. Then again, I come from a background of high end gaming and spike 300 APM (actions per minutes), so that may be where I am holding the comparison. I guess the proof is in the pudding, so will see.
     
    But then again... "Wii SONAR" would have a physical fitness twist to it...




    I imagine if you kept a touch screen in the regular monitor position, you'd have a herniated disk in your neck in about a week.  It needs to go in the convetional mixer position (as Craig mentioned earlier) -- right in front of you, so that it sits almost where a QWERTY keyboard normally sits so that your hands almost fall on top of it in a relaxed position.  I use a keyboard pullout shelf thingy to keep the normal keyboard available, sort of below the touch screen.
     
    I use a ton of synth and processing plugins.  I set the resolution a bit larger than the 1900x1080, so the controls are nice and chunky.  It's slightly fiddly every once in a while, but overall it's been great.  
     
    I confess I haven't used the 'pure' mixing functions (console view/faders) as I don't have multitouch yet.  Still Win7 here (no giant cell phone lol).  But based on my initial experience I'll be upgrading soon.
     
     
    #21
    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:43:44 (permalink)
    Treefight
    I was an early adopter, getting the identical 27" Planar monitor shown in the CW videos from last year.  I have no regrets.  Based on the OP, W8 should definitely be a major upgrade from W7.  In addition to multi-point, I can control the faders and all other controls in CV (and multiple ones simultaneously at that).  However, for fine adjustments, I still use a mouse (or physical controller).
     
    I agree that plugins are where the touchscreen really shines.  Having used/owned many controllers, including CW, Novation, Axiom, Mackie, among others, nothing beats touch.  No matter how you cut it, no physical controller - at least in my experience - can control all plugins all the time.  Automation is also a lot of fun using touch.
     
    One notable exception:  Waves.  For whatever reason, touch does not work with their plugs!  Still, though I do own many Waves plugs, I also own many others (including CW, obviously, as well as UAD, NI, IKM, and others I can't recall right now...  Actually, come to think of it, touch might not work with x86 plugs, I don't remember as I use them so rarely now.
     
    I also find it extremely helpful in TV and PRV for zooming in and out, as well as scrolling left and right.  It would, however, be nice to somehow select notes/regions using touch, though that seems impossible if the scrolling/zooming remained.
     
    I'm in the process of moving my studio back home now, and look forward to experimenting with multiple monitors (touch and non-touch), as described here by others.  I'll also see how V-Control can add to the mix. 
     
    Anyhow, I hope CW continues in this direction, implementing additional touch capabilities (if possible).




    Strange...I have a ton of Waves plugs and they all seem to work perfectly with touch on my end.  I'm able to hit even the tiniest buttons on the API 2500 comp with touch...and of course the bigger comps like the CLA series have huge buttons to begin with.  And I'm able to drag the EQ curves in H-EQ around no problem.  (I'm lowering the resolution though to make things bigger, FWIW)
     
    I just had a horrible thought, what if when I upgraded to Win8/multitouch the Waves stuff stops working (LOL!)
    #22
    drewfx1
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 16:48:08 (permalink)
    lillloyd
    drewfx1

    I'm not aware yet of a way to simulate right-clicking, which is important on some plugins (for example, Massive with its very tiny boxes for modulation routings--this still requires a mouse right-click).

     
    If you hold down your finger, it becomes a right click.
     
     
    Actually having recently picked up an inexpensive ASUS Windows 8.1 tablet, I was thinking it would be really cool if Sonar would allow a touch-centric "remote window interface" which could exist either on a locally attached touchscreen or on a networked device like a tablet.
     
    I know there are remote control apps for various devices, but being able to put (copies of) specific parts of Sonar's interface on my tablet would be unbelievably useful and cool.




    Yeah still Win7 here (single touch).  Good to know though about the right click in Win8 touchscreens.
     
    The app you're describing already exists to some extent, but it's in the Apple universe.  "V-Control Pro".  It's $50 and for what it does it's brilliant.  It has two parts -- one is a mixer/transport view with jog wheel and bankable fader groups (thereis a Sonar template incldued), and the other is something called "V window" which basically copies any floating window you select to the iPad.  It connects via wifi.  
     
    My only problem with it was that the iPad was slightly too small to really cover enough real estate for certain plugins.




    Yeah, I know there are remote apps, but I'm thinking of actual Sonar interface elements optimized for touch on either a local or remote device - like say a tabbed interface with things like say an oversized markers view and a stripped down console view that contains Sonar's icons/colors/etc.
     
    And it could sort of solve the problem where people who don't use touch complain that stuff is too big and wastes screen real estate, while the people who use touch complain that stuff is too small for touch.

     In order, then, to discover the limit of deepest tones, it is necessary not only to produce very violent agitations in the air but to give these the form of simple pendular vibrations. - Hermann von Helmholtz, predicting the role of the electric bassist in 1877.
    #23
    JimmyBoy
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 17:00:10 (permalink)
    I think the current designs of almost all applications don't suit touch screens properly - lots of improvement in the design of apps should be looked at specifically for touch specific apps - there are some around such as the ebay applet that comes with windows 8, allowing you to scroll left to right instead of up and down, (much like the Start screen in Windows 8) that way you can use hands by swiping sideways instead of scrolling down/upwards, swiping sideways feels a lot more natural. 
     
    I've always wanted a laptop which has a touch screen keyboard, an area below the TS keyboard for touchpad and a separate TS display, that way a developer could reorganize the keyboard with the application, especially when using a DAW - they could have all controllers displayed on the keyboard screen and the main display above the keyboard TS Display would display the wave shapes and stuff your working with...

    You this read wrong....
     
    JimmyBoy SoundCloud
     
    Sonar Producer X3e, Z3TA+2.1, TH2 x64 2.2.17 Full, Amplitude 3, Windows 10 x64, ...
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    [utube]https://youtu.be/Uds7g3M-4lQ[/utube] 
     
     
     
    #24
    bandso
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 18:19:04 (permalink)
    I friend of mine just dropped $3500 on a Slate MTi to do more of less the same thing with protools. Now don't get me wrong, there are some other killer things that the MTi does, but core features like transport and editing are the same as getting a 27" touchscreen (for what like $700) and using Sonar :)

    Bandlab Platinum and every other toy I can get my hands on...and yes I'm way in debt over this obsession...
    #25
    Splat
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 19:27:45 (permalink)
    JimmyBoy
    Hi Alex,
     
    Yeah I did see that link (JimT is me ;) )


    Classic !

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    #26
    lillloyd
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/30 20:07:49 (permalink)
    bandso
    I friend of mine just dropped $3500 on a Slate MTi to do more of less the same thing with protools. Now don't get me wrong, there are some other killer things that the MTi does, but core features like transport and editing are the same as getting a 27" touchscreen (for what like $700) and using Sonar :)




    Exactly...  IMHO the Slate MTi could get cannibalized by unassuming touch screens as the tech advances and the app become more 'touch-friendly'.  There's precedent for it too: the JazzMutant Lemur was a $2K touch control surface just a few years ago, and recently it's been reborn as a $25 iTunes app.  No one was going to buy the original version once it became apparent that apps could be developed on iPad that did 90% of what the original did, for a hundredth of the price.  
     
    I'd love to have the MTi, but having just been burned on PT dropping support for the Control 24, I'm more cautious about investing significant dollars in the mid-range controller market.  (I love Slate's stuff, but who's to say they won't drop support for MTi in a couple of years?)  $3500 is doable, but it's also not chump change!  Unlike, say, boutique hardware (which you can pick up used and resell later for a similar price), hardware controllers don't hold value in the same manner, and can be reduced to 'doorstop' status if the manufacturer decides it wants to EOL it.    
    #27
    bandso
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/31 19:59:26 (permalink)
    As much as I'd like to have a MTx I'm not going to drop $30K even if it is one of the coolest new tool around. NewEgg.com has 46" touch screen monitors for as low as 23 hundred. Give that a few years and they will be under a grand.

    Bandlab Platinum and every other toy I can get my hands on...and yes I'm way in debt over this obsession...
    #28
    MacFurse
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/31 20:33:50 (permalink)
    New here, but I have been reading for a while. Pretty much been through most of Cake's DAWS over the years, and now considering X3 from X2, but happy enough at the moment to keep thinking about it.
     
    As much as I 'want' to stay touchscreen, (the reason I bought my all in one touchscreen desktop), after losing many weeks of work due to a bug that crawled across the screen and deleted a complete project!!!!!!!!!, I have resisted the urge to return to that work environment.
     
    Just something to consider if you work late into the night in a room you can't completely seal off!!
     
    I will stay 'non' touch for a little longer, despite how much I enjoyed some of the freedom obtained.
     
    Great otherwise.

    Platinum. i7 4771 3.5ghz. ECU H87 mobo with 3 monitor support. 16gb Ripjaws 1600mhz. Focusrite 18i20. 2 x 250gb Samsung EVO SSD's OP/Programs. 2x1TB Seagate Baracuda sata3 data drives. 200gb sata2 bootable drive for online and downloading only. Seagate 2tb USB 3.0 backup drive.  2x27in monitors. Rode K2 valve mic. Sontronics STC-1 pair. Studio Projects B1 condenser. SM58B. SM57B. Presonus Eureka Preamp.
    #29
    mmorgan
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    Re: Why isn't there more hype about SONAR and touchscreens?! 2013/12/31 22:29:13 (permalink)
    Appreciate the original post, here's some of my opinions masquerading as thoughts:
     
    First but not necessarily foremost is that I believe 'touch' needs to be looked at in a historical perspective. When DAT first came out some people thought it was the end of civilization and others thought it could be a great way to expand track count without degrading sound quality. Over time the technology just kept improving and now we have the modern DAW. In light of this historical perspective somebody mentioned doing away the screen and going straight to holograms...I was thinking that both of them could be dismissed and it would be based entirely on what you could envision in your head. Sound ridiculous right? What about amputees controlling their new found limbs through thought?
     
    Next up is a qualifier: If I had a wonderful console already I doubt I would be looking at 'touch'. I'd already have everything I need but over time what if that hardware was holding me back whether through technological obsolescence or just deterioration. I was in my basement today and saw an old (circa 1978) TASCAM mixing board...the faders no longer move, completely stuck. Afraid to even look at my old reel to reels.  The fact is I don't have a wonderful old console. I was looking at the VS-700 (just before Cakewalk showed multi-touch functionality) and it seemed to me there were some very upset customers dissatisfied with the implementation of that controller in the new X series. That really got me thinking just how much I was willing to spend for a CS.
     
    This brings up a truth about touch screens: It is much is easier to modify something that is virtual as opposed to bits of metals, circuit boards and various other materials bolted together. With touch the screen could be modified at will to match the capabilities of the DAW. To me that is very powerful. So if the DAW allows hiding/showing channels the screen reflects that immediately. Muy Bueno!
     
    Seems like I could go on but it is New Years...so I'll just say this: when Cakewalk first showed the demo vids of multi-touch I wanted it THEN. I still want it and I will get it but things need to move in progressive iteration of OS, DAW and various other things. In the meantime, I have a nice little Window Surface running Win 8.1. It works fantastic as a remote transport control and it works okay for changing some minor items in tracking mode. But it is too small to mix on though it is kind of fun moving multiple faders at once.
     
    I really look forward to what the future may hold. Have a great New Year.
     
    Regards,


    Mike

    Win8(64), Sonar X3e(64) w/ RME Fireface UFX.
    #30
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