Writing Dead notes in Sonar Notation

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LukeL
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2018/02/11 06:49:49 (permalink)

Writing Dead notes in Sonar Notation

Hello everyone,
Does anyone know how to write dead notes in Sonar notation? I have tried everything and I am stuck.
 
I have tried writing them in guitar pro and importing as midi, it seems like when I do that they are displaying as sixteenth notes. I understand this means I could write songs with ghost notes as midi and import, but it would be great to be able to write such notes in sonar.
 
I am actually a bit behind, I am still using Sonar 8. I am using many virtual instruments like many of the East West products and Symphobia.
 
Any assistance would be appreciated,
 
Luke
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    dede
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    Re: Writing Dead notes in Sonar Notation 2018/02/11 21:25:41 (permalink)
    Luke, I don't think that the staff view qualifies as "Sonar Notation" really, I guess you wont be able to change a note's head to an "x" for ghost note, you can reduce it's size the have a slur note, etc.
    it is not intended for that  I think.
    I allays export the *.mid to a serious notation program for that, Sonar Staff View is for scoring and sequencing IMO but not notation, sadly..
     

    D.D.
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    LukeL
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    Re: Writing Dead notes in Sonar Notation 2018/02/12 07:02:01 (permalink)
    Hi Dede,
     
    I should of clarified, although I am using notation I am not using it to print sheet music as such, more so to produce scores and songs ie rock/metal songs, so I am more so interested in the actual sound of the note than the visual representation of the note. Therefore, is there any way to get the sound of a dead note in sonar via the notation view? I have a few virtual instruments like ministry of rock which have a palm mute articulation but it doesn't sound exactly like a dead note. I also tried giving some notes a velocity value of 1, still no luck.
    #3
    dede
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    Re: Writing Dead notes in Sonar Notation 2018/02/12 10:14:02 (permalink)
    You won't use the notation to get a sound, is more to have a visual of the score.
    The "sound" of a dead note you get it from the instrument, if you have a palm mute sampler you trigger that in the instrument, selecting the right patch or you trigger that using whatever method the instrument has implemented (usually a modifier or key-switch)
     
    For that the old Event View or nowadays PRV are much more efficient than Staff View.
     
    in normal midi playback you'll get more close to a dead note using a note length of 1 or 0 rather than velocity=1, but it depends on the samples and configuration of the instrument really. Trial and error.
     
    But I'll tweak that on PRV hands down, not on "notation"
     
    dd
     
     

    D.D.
    www.dedeland.com

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    ASUS Maximus Hero VII (Chipset Intel Z170 Express)
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