MyOldMansCool
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X1d and Melodyne Editor 1.3
Dowloaded X1d with no problems. Started work on an ongoing project, only to find that the Melodyne Editor settings for the vocals are not in the downloaded audio wav/mp3 files. The settings are fine when played through X1d. Any suggestions would be most welcome. Alan
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drjee
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Re:X1d and Melodyne Editor 1.3
2012/03/06 13:39:41
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what do you mean by "the Melodyne Editor settings for the vocals are not in the downloaded audio wav/mp3 files"? which downloaded files? and melodyne nerver writes any settings into files 8as far as I know).
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MyOldMansCool
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Re:X1d and Melodyne Editor 1.3
2012/03/06 14:45:59
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drjee what do you mean by "the Melodyne Editor settings for the vocals are not in the downloaded audio wav/mp3 files"? which downloaded files? and melodyne nerver writes any settings into files 8as far as I know). Sorry about that, maybe I should have worded it better. I am working on a project at the moment that I started in X1c. The vocals had been worked on (tuning etc) using Melodyne 3.1. I could then export the project as an audio file (wav or mp3) and all ajustments I had done on the vocals with Melodyne could be heard on the wav or mp3 when played. This is not the case when I do the above with X1d. It plays the Melodyne vocal ajustments when played within the DAW itself, but when I export it as an audio file the vocals are there but without the ajustments I made using Melodyne plugin,not stand-alone mode. One more thing. When I open Melodyne (plugin) and click on a note, I get no sound. These problems have only occured since downloading X1d. Any help or suggestions would be gratefully recieved. Alan
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Fred Holmes
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Re:X1d and Melodyne Editor 1.3
2012/03/06 18:42:27
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I haven't yet fired up the D update so also haven't yet tried any projects with Melodyne 3.1. Anyway, what I usually do is to bounce the track with melodyne edits to a new audio track and use that to merge/export the final take. If you can hear the edits in playback then bouncing may be a short term solution. Also check into melodyne preferences to see where the audio files are saved - maybe the file location has somehow changed. Fred
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Guitarhacker
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Re:X1d and Melodyne Editor 1.3
2012/03/06 19:06:25
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I have had issues with melodyne not playing the notes audibly all along. ..... but to me it's not a big deal. I prefer to set the timeline before the part I'm working on...and I'll move the timeline segment by segment as I work through the song. I look to the left in the melodyne since it shows the note names.... and I actually find that easier than dragging the notes as I hear them...... but.... to the other point. can you bounce melodyne to a track or better yet can you do a process audio function on it successfully? This has become my favorite way of working with melodyne..... bounce or process.
My website & music: www.herbhartley.com MC4/5/6/X1e.c, on a Custom DAW Focusrite Firewire Saffire Interface BMI/NSAI "Just as the blade chooses the warrior, so too, the song chooses the writer "
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don4777
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Re:X1d and Melodyne Editor 1.3
2012/03/06 20:23:28
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I tried Melodyne Editor 2.0.1 with X1d Expanded and couldn't recreate your problem. I was able to Bounce the Track and Export with the pitch changes intact. I am running Win7 X64 and Sonar X1d Expanded (x64). Everything worked as expected. Don Edited to correct Melodyne version number. I thought I had 1.3 (but even typed that wrong). Forgot I had upgraded to 2 a long time ago. Hope you get it working.
post edited by don4777 - 2012/03/07 08:34:28
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disrezolution
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Re:X1d and Melodyne Editor 1.3
2012/03/06 20:45:49
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backwoods
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Re:X1d and Melodyne Editor 1.3
2012/03/06 20:48:48
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I'm not sure if you watched the CakeTV thing but Seth and Brandon intimated that VVocal is going to be updated- just not with X1d. They said they realized how important pitch correction etc was to modern music (sort of looking at each other like, that's about all I should say right?)- that's code for there are going to be changes in the next Sonar. Pure speculation but I bet I'm right. I'd wait till then before thinking about Melodyne unless there is some sale.
post edited by backwoods - 2012/03/06 21:26:26
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Skyline_UK
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Re:X1d and Melodyne Editor 1.3
2012/03/07 03:58:52
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Note of caution if you're thinking of buying Melodyne: For some of us Sonar users Melodyne freezes and crashes Sonar after about five minutes use as a plugin. I complained for months on the Celemony forum to no avail, apart from having some other Sonar users chime in agreeing that they have the same issue. When Sonar brought in their 'Send error report and crash dump' last year I was able to do just that. Noel Borthwick later confirmed here that from this (and perhpas others' submissions) they had identified a resource leak in Melodyne and reported it to them The good news is that Celemony acknowledged this and are working on a fix to be issued shortly. Personally, I have always loved Melodyne's way of working and find it way cleaner and easier than other pitch correction software.
My stuff Intel Sandy Bridge i7 2600 @ 3.4GHz, 4 cores, 8 threads, 16GB RAM.OS & Programs drive: 240GB SSD Data drives: 1 x 1TB drive RAID mirrored, plus extra 1TB data drive Windows 10 Home 64 bit Cakewalk by BandLab 64 bit, Studio One 3, Band In A Box 2016, Ozone 8+ too many other pluginsBandLab page
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drjee
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Re:X1d and Melodyne Editor 1.3
2012/03/07 05:36:10
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melodyne 3.1??? (which edition?) So you are not using the latest plugin (which is melodyne editor 2) anyway: I remember there was a thread about bouncing problems with melodyne. make sure to load the melodyne plugin as a track plugin and not as a clip plugin. maybe it solves the problem. cheers, drjee
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MyOldMansCool
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Re:X1d and Melodyne Editor 1.3
2012/03/07 06:09:56
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drjee melodyne 3.1??? (which edition?) So you are not using the latest plugin (which is melodyne editor 2) anyway: I remember there was a thread about bouncing problems with melodyne. make sure to load the melodyne plugin as a track plugin and not as a clip plugin. maybe it solves the problem. cheers, drjee Sorry my slip, I meant Melodyne 1.3. No, I've not upgraded to Melodyne 2, I don't know if the price is worth the upgrade. Plus, recently all upgrades seem to have all come round about the same time. Sibelius 7, Melodyne 2, Sonar X1 expanded etc, etc. So I went and bought NI Maschine instead  As for the problem, I am pleased to say it's now solved. I took Fred's advice and I'm smiling again. Thank you all for your support. Best wishes Alan
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kooldude
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Re:X1d and Melodyne Editor 1.3
2012/05/27 02:56:05
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I have melodyne 2.0 on X1d and may be seeing similar issues. I corrected some pitch and amplitude with melodyne and froze the track. I suspected something was wrong. So I created a copy of the frozen (bounced) track and changed the phase on the new track. The sound cancels when compared with the original track without melodyne meaning that it's effect wasn't applied in the frozen track. Other plugin work and I can hear the effect of the plugin with phase cancellation but not melodyne. Maybe some stupid thing that I'm doing.
Sonar X2 Producer Windows 7 64 Enterprise Intel Core i7 990x 12GB DDR 1333MHz RAM, 256G SATA3 SSD, 1T SATA3 HDD Asus Sabertooth X58 MOBO Emu 1616m, RNP, RNC, Audiotechnica AT2035, Yamaha A3R, Fender Strat Izotope Ozone
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EtherealEntity
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Re:X1d and Melodyne Editor 1.3
2012/05/27 11:45:07
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Kooldude, I would not be at all surprised if such a plugin required Realtime bounce (uncheck fast bounce)
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Blogman
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Re:X1d and Melodyne Editor 1.3
2012/05/27 12:16:12
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If you search the threads you'll see that Fastbouncing of timecode plugins has been killed as of X1expD. Unchecking the fastbounce options is the only current workaround. I was informed that an update on Cake's end is in the works and to stay tuned. Also affect things such as tempo syncd effects in gtr rig or waves even. In projects with moving tempos, if you freeze them the tempo syncd effects will ONLY get the 1st tempo in the tempo list. Un-checking Fastbounce fixes that again. Try inserting Gtr Rig to a project with moving tempos, then click the un-mute button in Gtr rigs METRONOME. Hear it play the metronome with the beats up and down. Then freeze track with gtr rig and listen. Metronome only plays the first tempo. Fastbounce/timecode based plugs/X1D... not Jivin' together.
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Blogman
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Re:X1d and Melodyne Editor 1.3
2012/05/27 12:17:41
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You can also open in 8.53 and Fastbounce your heart away. 8.53 saves the day YET again.
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tunekicker
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Re:X1d and Melodyne Editor 1.3
2012/05/27 13:06:34
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If this is on a new machine you'll need to find the melodyne files on your old hard disk. They store them separately in a global folder- not with your session. I've had the exact problem Skyline UK mentioned, so don't use the Melodyne plugin. Rather, I create a new layer and copy the clip there so I have a backup, then edit one of them in Melodyne Editor (I added it to my Tools Menu so I can open from Sonar directly.) Peace, Tunes
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Skyline_UK
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Re:X1d and Melodyne Editor 1.3
2012/05/27 13:18:56
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Celemony are working on making Editor play nicely within Sonar (i.e. fixing the resource leak that causes it to lock up and crash Sonar after only a few minutes), and we should hear something soon. ;O) The fast bounce issue is not theirs; we need CW to fix that. In the meantime realtime bounce is the order of the day.
My stuff Intel Sandy Bridge i7 2600 @ 3.4GHz, 4 cores, 8 threads, 16GB RAM.OS & Programs drive: 240GB SSD Data drives: 1 x 1TB drive RAID mirrored, plus extra 1TB data drive Windows 10 Home 64 bit Cakewalk by BandLab 64 bit, Studio One 3, Band In A Box 2016, Ozone 8+ too many other pluginsBandLab page
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kooldude
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Re:X1d and Melodyne Editor 1.3
2012/05/27 15:37:30
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Hi Blogman and other friends. Unchecking fast bounce did solve my problem. Thank you guys so much. The way I have been using melodyne for vocals is offline most of the time to correct pitches and amplitude but sometimes you can't make the right decision unless you play it with the actual music, and like you guys said, using melodyne online with sonar causes frequent crashes. Because of so many issues, I have been re-recording the clips rather than fixing through melodyne because it's more time consuming to make melodyne work with sonar. I do hope that they resolve these issues soon. I had problems with V-Vocals which would crash right after I opened it and that's why I bought melodyne. It seems like no matter what I use, I will need to work around the problems and get patient. Thanks again for saving my day :)
Sonar X2 Producer Windows 7 64 Enterprise Intel Core i7 990x 12GB DDR 1333MHz RAM, 256G SATA3 SSD, 1T SATA3 HDD Asus Sabertooth X58 MOBO Emu 1616m, RNP, RNC, Audiotechnica AT2035, Yamaha A3R, Fender Strat Izotope Ozone
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bapu
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Re:X1d and Melodyne Editor 1.3
2012/05/27 15:40:01
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FullChordMusic Dowloaded X1d with no problems. Started work on an ongoing project, only to find that the Melodyne Editor settings for the vocals are not in the downloaded audio wav/mp3 files. The settings are fine when played through X1d. Any suggestions would be most welcome. Alan If I understand your problem correctly... when you export, turn off Fast Bounce. Sadly it requires you to export in real time. There's a known bug in SONAR/Melodyne while using fast bounce when bouncing to track. Usually amounts to a lock up or crash. I've grown accustomed to turning off Fast Bounce when bouncing a Melodyned track. BTW, I never kep Melodyne "live" once I've fixed the track. I bounce the Melodyned clip/track to another. Verify that I'm happy and archive or delete the original clip/track and use the processed track from then on. Maybe the fast bounce bug is exhibited during export by Melodyne not being applied? <edit> Sorry did not see that you solved the problem.
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tunekicker
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Re:X1d and Melodyne Editor 1.3
2012/05/27 20:48:57
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Melodyne crashes Sonar long before I attempt to bounce. (Usually about 5 minutes into adding it to a track and starting to edit.) This is why I don't use the plugin version but rather through Tools menu (there is a registry edit for adding programs there.) Good to know about the fast bounce issue, though. If I ever try using the plugin and make it far enough to bounce that will surely be of help! Cheers, Tunes
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MKibble
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Re:X1d and Melodyne Editor 1.3
2012/05/28 22:16:32
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Blogman
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Re:X1d and Melodyne Editor 1.3
2012/05/28 23:50:51
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I've used melodyne in sonar and don't get the crash (others are experiencing crashes due to a melodyne memory leak), the only problem I ran into was Fastbouncing resulting in a completely un-affected track. This is only since X1D. X1D has affected fastbouncing of lots of timecode based plugins. eg. used to use the gtr metronome to fastbounce a click track with moving tempos, Since X1d, gtr rig fastbounce results in the metronome getting Only the first tempo in the tempo list. Tempo syncd delays (waves HDelay) won't fastbounce with the tempo syncd now, only gets the first tempo in the list.
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Skarda
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Re:X1d and Melodyne Editor 1.3
2012/05/29 11:30:07
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I can only bounce melodyne editor ver 2 in real time, not fast boumjce. I contacted celemony and they are aware of that glitch. - Melodyne is a great tool that does different things tha VVocal does. In my opinon, you need both. - VVocal ... you can add great vibrato ... you have the pencil/draw tool which is a must in some situations ... you have much more control of the wave pitches ... you have much more control over timing and phraseing stretched - Melodyne Editor ... Keeps more agressive pitch changes in good sound/creating harmonies form the melody notes, or just really bad noted ... Does Poly/multiple notes. ... does guitars and other instruments... Vvocal does not hardly at all. They both are a must Melodyne does crash my Sonar X1 enoght that I make sure I save every couple minutes or complicated changes
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