Helpful ReplyX2, Audio transients and Bounce to clip question.

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PsychatoR
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2014/01/16 15:44:50 (permalink)

X2, Audio transients and Bounce to clip question.

sometimes when i change a lil the waveform with audio transients and i make a bounce to clip. i find the sound less good than if i dont apply bounce to clip.
 but when i open the project later the message "Transients are in the process of being generated. Depending
upon project settings, playback may be different until the process 
is complete." keep appearing because there's still "audiosnap" enabled on those track i left them like that by purpose. 
if i disable all audiosnaps to stop that startup boring message, ill lose all transients work on the WHOLE day i made. pissed me off.  because it will reset back all the transients to default.
 
i have a heck of a problem now lol someone have any idea?
 
should i have always to bounce to clip EACH time i use audio transients and lose sometimes a lil audio quality?  ty
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brundlefly
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Re: X2, Audio transients and Bounce to clip question. 2014/01/16 17:55:02 (permalink) ☄ Helpfulby mettelus 2014/01/16 18:53:41
I believe the default setting for the offline rendering algorithm is Radius Mix. It's been my experience that the default online rendering mode " Groove Clip" actually sounds pretty good on a lot of material. So if you like what you hear before bouncing, you might try setting the Offline mode to "Same as Online" in the Audiosnap palette.
 
Once you've bounced it, you should have a new clip with Audiosnap disabled and the Edit Filter should default back to "Clips". You never want to process the same clip twice with Audiosnap if you can help it, so you shouldn't be re-enabling AS after bouncing, and shouldn't get startup notifications about generating transients unless it's for some other track.
 
If you want retain the greatest flexibility using Audiosnap, you can bounce the stretched audio to a new track and mute/archive the Audiosnapped track in case you want to make more changes or start over later.

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PsychatoR
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Re: X2, Audio transients and Bounce to clip question. 2014/01/16 19:16:41 (permalink)
seems pretty useful :) i have just some difficulties to put it "Same as online" when its set on clip
when i put same as online it still put (radius mix)..
but it seems to work when i set it on "track".
 
ill experiment a lil :) big big tx dude :) 
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brundlefly
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Re: X2, Audio transients and Bounce to clip question. 2014/01/16 19:51:39 (permalink)
Try explicitly setting the Online algorithm to Groove Clip before setting Offline to Same as Online, and it should stick.

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PsychatoR
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Re: X2, Audio transients and Bounce to clip question. 2014/01/16 20:44:42 (permalink)
yeah i think i have it .. big tx dude :) sound really better like that for me :) but if i hear any digital artefact in the sound ill radius mix it :) 
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