kevinwhitect
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X2 - Improvements to audio engine?
Were there improvements made to the audio engine in X2? It may be just me, but it doesn't sound as digitally sterile as X1. I've been comparing mixes done in X1 against bouncing down the same mixes in X2 ... and however subtle it may be, there appears to be more "sonic cream" in the X2 sound. ... of course, it may be just me. :) Kev-
All my music is free for download at: KevinWhiteMusic.com The Rig: i7 950 Processor Gigabyte GA-X58A-UD3R V.2 Mobo 12G Corsair DDR3 RAM OS Drive: Samsung 500G SSD Program/Storage Drives: Samsung 500G SSD (x3) Windows 10 Pro (Anniversary) x64 Layla 24/96 on ASIO Drivers Sonar Platinum
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boredmonkey
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Re:X2 - Improvements to audio engine?
2012/09/29 17:54:35
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Yeah, I posted the first night it sounds better. Some can tell, and others can't ,and might make fun of. *L* I have pretty good monkey ears and listen to Sennheiser headphones. HD580 HD280 Pro
AMD FX-8320 Eight-core 16 GB RAM, Win 8 64 bit X2a GeForce GT 640 Focusrite Scarlett 2i2... My opinions expressed here are my own, and may be wrong, or right when compared to yours.
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Hansenhaus
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Re:X2 - Improvements to audio engine?
2012/09/29 17:57:19
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Do a null test with identical mixes from X1 and X2 and see if they cancel out. If they don't, then something has changed. To do this, take the X1 and X2 mixes and place them in Sonar. Reverse the phase of one mix. The sound should pretty much if not all together disappear. The mixes need to be identical in every aspect.
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stevec
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Re:X2 - Improvements to audio engine?
2012/09/29 18:10:55
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What you're describing sounds similar to what the Console Emulation does. Though it would be obvious that it's in the PC strip.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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panup
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Re:X2 - Improvements to audio engine?
2012/09/29 18:15:19
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I made a null test with X1 and X2. Result: 16 bit/44100 Hz mix was perfect silence. Audio Engines of X1 and X2 output do identical mixes.
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kevinwhitect
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Re:X2 - Improvements to audio engine?
2012/09/29 18:32:33
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As suspected ... just me. :) ... still -- it's odd ... I've got pretty good ears, and I'm hearing a difference ... yet, perhaps it may be an individual rig related matter (?) -- for silence speaks volumes.
All my music is free for download at: KevinWhiteMusic.com The Rig: i7 950 Processor Gigabyte GA-X58A-UD3R V.2 Mobo 12G Corsair DDR3 RAM OS Drive: Samsung 500G SSD Program/Storage Drives: Samsung 500G SSD (x3) Windows 10 Pro (Anniversary) x64 Layla 24/96 on ASIO Drivers Sonar Platinum
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boredmonkey
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Re:X2 - Improvements to audio engine?
2012/09/29 18:51:00
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*pressing boredmonkey joke button* Null test? I don't need no stinkin' null test. hehe J/K I've been having some X2 crashes with projects done in X1. I went ahead and did a clean Windows 7 64bit install to make sure it's not at my end. So I don't have X1 installed anymore to do a null test. Still having crashes which tells me Cakewalk needs Beta testers and stop having their first release the Beta test. I was very forgiving with X1 because it was a major overhaul, but this reeks.
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bvideo
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Re:X2 - Improvements to audio engine?
2012/09/29 22:54:18
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You could "Do a null test with identical mixes from X1 and X2 and see if they cancel out..." but then everything depends on which version of Sonar you use to do the null test. The silence sounds slightly better in X2. :)
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djwayne
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Re:X2 - Improvements to audio engine?
2012/10/01 13:44:29
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I'm not sure it sounds any better but it definitely sounds great. Certainly a very top quality sound for sure. No complaints here.
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Zonno
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Re:X2 - Improvements to audio engine?
2012/10/01 14:45:44
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I am under the impression that X2 is a little bit more gapless than X1.
Cakewalk, Reason 10, KOMPLETE 11, BIAB 2018, Roland OctaCapture, Finale 26, PCR-300, HP ZBook, Guitars __________________ Any text above is a random collection of characters which bear no meaning whatsoever. The reader will be held liable for any damage due to interpretation of these characters.
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stevec
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Re:X2 - Improvements to audio engine?
2012/10/01 15:25:22
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I am under the impression that X2 is a little bit more gapless than X1. It definitely seems so here. Not 100%, but I do get gapping less frequently and when I do they tend to be less obtrusive. I like that I can drag a synth into the TV without stopping, and only the multi-out versions seem to have a noticeable effect.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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bapu
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Re:X2 - Improvements to audio engine?
2012/10/01 15:30:21
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boredmonkey *pressing boredmonkey joke button* Null test? I don't need no stinkin' null test. hehe J/K I've been having some X2 crashes with projects done in X1. I went ahead and did a clean Windows 7 64bit install to make sure it's not at my end. So I don't have X1 installed anymore to do a null test. Still having crashes which tells me Cakewalk needs Beta testers and stop having their first release the Beta test. I was very forgiving with X1 because it was a major overhaul, but this reeks. So, you mus somewhere have the last export of an X1 project, right? Open that project in X2 and do an export (no differently than you did in X1). Now you have the contents of a null test without having to install X1. Simples.
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musicroom
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Re:X2 - Improvements to audio engine?
2012/10/01 15:44:39
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I don't null, but I think X2 sounds great. Lately I have so many people repeat what they just said, so I obviously don't have monkey ears.
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slumbermachine
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Re:X2 - Improvements to audio engine?
2012/10/01 17:12:49
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When something looks better (X2) it can easily have the psychological effect of sounding better. Now, add the awesome breverb instead of the old cakewalk standby for your reverbs and for sure you just improved the quality, no need to null. Now, cakewalk just needs to give us a super high quality filter (something like frohmage audio quality, but with some cool modulation and multifilter abilities like the now impossible to get Antares filter) and some crazy expensive Lexicon quality delay effects as pro channel built in effects and we have the ultimate studio in X3. By the way, are you DC offsetting those renders, otherwise your null will not be true.
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g_randybrown
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Re:X2 - Improvements to audio engine?
2012/10/01 18:25:23
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Still having crashes which tells me Cakewalk needs Beta testers and stop having their first release the Beta test. CW uses many beta testers prior to release and they have for years...that's public knowledge.
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cryophonik
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Re:X2 - Improvements to audio engine?
2012/10/01 18:29:51
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Sounds like every other DAW to me, but I am definitely finding X2 to be more stable and performing much better than X1 was.
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djwayne
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Re:X2 - Improvements to audio engine?
2012/10/01 18:38:24
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Well I just did an A/B test with X2 and the Pro Channel vrs my Windows Media Player...I boosted the low and high end just a little bit with the EQ in Pro Channel, and the difference is outstanding !! Music sounds SOOOO much better thru X2 than the Windows Media Player. I can really hear the acoustic bass and drum brushes on a jazz piece that comes with Windows 7 called "Sleep Away". The difference is NOT subtle. PC really brings the music to life !!!! Don't believe me, try it yourself. The song is located in your Windows >Libraries> music folder>sample music.
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panup
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Re:X2 - Improvements to audio engine?
2012/10/01 18:38:42
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> I am under the impression that X2 is a little bit more gapless than X1.
+1 Same here. More things can be done during playback without dropout.
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jb101
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Re:X2 - Improvements to audio engine?
2012/10/01 18:49:37
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bvideo You could "Do a null test with identical mixes from X1 and X2 and see if they cancel out..." but then everything depends on which version of Sonar you use to do the null test. The silence sounds slightly better in X2. :)
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Crg
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Re:X2 - Improvements to audio engine?
2012/10/01 18:57:01
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panup I made a null test with X1 and X2. Result: 16 bit/44100 Hz mix was perfect silence. Audio Engines of X1 and X2 output do identical mixes. I not sure I understand this null test thing. Wouldn't every setting have to be identical in each track?
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cryophonik
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Re:X2 - Improvements to audio engine?
2012/10/01 19:06:32
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Crg panup I made a null test with X1 and X2. Result: 16 bit/44100 Hz mix was perfect silence. Audio Engines of X1 and X2 output do identical mixes. I not sure I understand this null test thing. Wouldn't every setting have to be identical in each track? Yes, that is the point. Eliminate (or make identical) all of the variables so that you can isolate and test only the differences between the X1 and X2 engines. In other words, if everything is identical between a project in X1 and the same project in X2, a null test will reveal whether or not there is a difference that can be attributed to their respective audio engines.
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Crg
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Re:X2 - Improvements to audio engine?
2012/10/01 19:10:34
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So... if the default settings in X1 And X2 are different, you would hear something?
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Zonno
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Re:X2 - Improvements to audio engine?
2012/10/02 03:31:23
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panup +1 Same here. More things can be done during playback without dropout. Yes, that is exactly what I experienced. And what Stevec said: When gapping occurs it seems to be less obtrusive. That must mean dropouts are smaller. The audio engine has improved.
Cakewalk, Reason 10, KOMPLETE 11, BIAB 2018, Roland OctaCapture, Finale 26, PCR-300, HP ZBook, Guitars __________________ Any text above is a random collection of characters which bear no meaning whatsoever. The reader will be held liable for any damage due to interpretation of these characters.
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stevec
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Re:X2 - Improvements to audio engine?
2012/10/02 07:42:16
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Exactly! They also seem less "sharp", if that makes sense, as though they're somehow softer.
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ProjectM
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Re:X2 - Improvements to audio engine?
2012/10/02 08:15:17
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I agree with everyone saying the audio engine feels more gapless - I was thnking that when doing my first mix in X2. And with the improved workflow I say that I can probably work 20%-40% more efficient in X2 than X1.
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John
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Re:X2 - Improvements to audio engine?
2012/10/02 08:24:45
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ProjectM I agree with everyone saying the audio engine feels more gapless - I was thnking that when doing my first mix in X2. And with the improved workflow I say that I can probably work 20%-40% more efficient in X2 than X1. Darn you Project I was just about to post it sounds 20 to 40% better. LOL Actually you are not too far off!
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ProjectM
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Re:X2 - Improvements to audio engine?
2012/10/02 08:30:59
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LOL! Well dunno if it sounds 20-40% better. But here's some "math": if I work 20-40% more efficient with the software, in other words faster, if I spend the same amount of time with a project I will add 20-40% more work to it and by that, have a finished track that sounds 20-40% better. Yeah I guess it does sound 20-40% better
(Sonar Platinum - Win10 x64) - iMac and 13" MacBook - Logic Pro X ++ - UA Apollo Twin DUO - NI Maschine MKII - NI Komplete Kontrol S61 - Novation Nocturne - KRK Rokit 6 SoundcloudNegative Vibe Records
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John
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Re:X2 - Improvements to audio engine?
2012/10/02 08:40:16
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Project this may sound weird but I agree with your math. I knew the new math would come in handy some day.
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Chregg
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Re:X2 - Improvements to audio engine?
2012/10/02 08:48:30
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im not convinced with this null test thing, i cant understand how one file can sound better that the other file, rendered in an improved or different engine, and with that improved sound quality, there would be phase differences from the other file, of the exact same source, when doing a null test to see if it cancels out
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Noel Borthwick [Cakewalk]
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Re:X2 - Improvements to audio engine?
2012/10/02 09:01:31
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There are some major updates/rewrites to the internals and engine that greatly improve realtime operations. The following areas were updated. 1. Realtime synth triggering and timing. The mechanism to send realtime events to instruments was reworked to make MIDI timing buffer size independent. Synths can now be triggered with the same timing accuracy irrespective of the audio buffer size. 2. Made the following operations fully asynchronous and seamless, minimizing interruptions in audio. (this makes gaps almost imperceptible). Many changes were made to make them more lightweight. - Inserting virtual instruments, dragging to create new instruments from browser, also minor improvements for inserting audio plugins. - undo and redo of inserting effects and synths - Unloading and reloading virtual instruments in the rack. This operation can now be done during playback - Quick Freeze and unfreeze no longer interrupt audio, so you can actually A/B the results during playback - Changing loop points on the timeline doesn't require a gap - Audio metronome no longer requires a gap to turn it on or off - Preferences dialog can now be opened when browser or groove matrix preview is active (it will stop preview and automatically resume when you close the dialog) 3. Improvements for operations that require small interruptions in audio playback for re-synchronization. For these we now adopt a new "adaptive smoothing" technique to minimize the perceived effect of the operation. This kicks in whenever any perceivable interruption in audio is detected and subtly smooths out the transition. This makes many edit operations feel seamless now. 4. Non linear playback engine rework. This component is responsible for all non linear playback of audio and MIDI including events triggered from the browser and Matrix. Among hundreds of improvements, a big change was reworking the scheduler, making it synchronous with the audio engine. This makes triggered events from the matrix sample accurate and independent of the audio buffer size. 5. Previewing events in browser now caches the first 16 events and will avoid reloading them when triggered. This makes auditioning loops seamless.
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