Keni
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X2a - Lanes Are Still Pains!
I know... It's me complaining again.... But it's something that was not even touched upon... Zooming Lanes... Abominable for me... Keni
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Saxon1066
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Re:X2a - Lanes Are Still Pains!
2012/12/23 05:59:04
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Keep complaining, Keni. You're just plain right. I am really thinking of just going back to 8.5 so I can use layers. Actually, 8.5 was really stable for me and layers were what I needed--more than pro channel or any of the X innovations.
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TheSteven
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Re:X2a - Lanes Are Still Pains!
2012/12/23 06:07:06
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Is there an easy way to distribute lanes (after they have been recorded) to separate tracks? I know you can set Sonar up to record that way but that isn't what I'm looking for. In this one case I ended up with 4 great vocal takes (out of many) and wanted to move them to separate tracks afterward. I have been shift-dragging them to new tracks and wondering if there was a better technique.
"Time is a great teacher, but unfortunately it kills all its pupils" Loius-Hector Berlioz www.AgitatedState.com MenuMagic - plug-in management powertools! My Tunes
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DW_Mike
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Re:X2a - Lanes Are Still Pains!
2012/12/23 07:42:02
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I haven't played with them yet but does 'Bounce To Track' work? Is it even an option in Lanes? Mike
Sonar X3 ~ Scarlett 18i6 ~ Home Build DAW GA-Z77X-UD5H Intel i7 3770k 4.2GHz 32GB RAM Crucial Ballistix Elite (4x8) 2x Samsung 250GB SSD 1TB WD Black HDD @ 7200RPM 6Gb/s 64MB Corsair H80i Liquid cooler Noctua Silent Fans ~ 3x120mm ~ 1x140mm Seasonic Platinum 760w PSU Windows 7 Pro 64Bit.
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Keni
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Re:X2a - Lanes Are Still Pains!
2012/12/23 12:46:44
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I admit that it's nice to have the text area... As for the mute/solo buttons? I hardly ever use them as I choose to handle them on a per/clip basis (k)... So all this to have big buttons? Nice touch to be able to force a particular layer to be recorded on, but far less of a priority than these other issues such as zoom and screen real estate... As to any other "features" of Lanes that seem to be improvements? They're merely things that should have been fixed/added to Layers... Steven... I don't know if it's any easier, but you could also use the clone track function and delete the assorted takes from each clone... Keni
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jb101
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Re:X2a - Lanes Are Still Pains!
2012/12/24 05:38:36
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Conar Lanes are worthless now - 8.5 style were the truth, even with all its bugs. whoever handles UI @ Cakewalk is really out of touch with what feels and flows right. They may be out of touch with what feels and flows right for you. Many others LIKE the new take lanes. I know I do. So I guess they're in touch with what feels and flows right for many.
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mudgel
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Re:X2a - Lanes Are Still Pains!
2012/12/24 06:57:49
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Clearly the diversity of opinion about what constitutes the best way of doing things puts Cakewalk's coders in a position where they can't please everyone. I've stopped fighting SONAR and decided to just do it the way it works. If I get too unhappy I'll go somewhere else. In the meantime I can do more with each new version than I could do before so that must be progress.
Mike V. (MUDGEL) STUDIO: Win 10 Pro x64, SPlat & CbB x64, PC: ASUS Z370-A, INTEL i7 8700k, 32GIG DDR4 2400, OC 4.7Ghz. Storage: 7 TB SATA III, 750GiG SSD & Samsung 500 Gig 960 EVO NVMe M.2. Monitors: Adam A7X, JBL 10” Sub. Audio I/O & DSP Server: DIGIGRID IOS & IOX. Screen: Raven MTi + 43" HD 4K TV Monitor. Keyboard Controller: Native Instruments Komplete Kontrol S88.
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guylemec
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Re:X2a - Lanes Are Still Pains!
2012/12/24 07:09:50
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Keni As for the mute/solo buttons? I hardly ever use them as I choose to handle them on a per/clip basis (k)... So all this to have big buttons? I fin the MSR buttons good for comping lanes...
I'm a guitarist, not a scientist, recording audio/midi via SONAR Platinum. Win7 x64, i7, Focusrite Saffire Pro40, A-500 Pro, 12GB RAM, 2.9GHz
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jb101
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Re:X2a - Lanes Are Still Pains!
2012/12/24 07:37:04
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mudgel Clearly the diversity of opinion about what constitutes the best way of doing things puts Cakewalk's coders in a position where they can't please everyone. I've stopped fighting SONAR and decided to just do it the way it works. If I get too unhappy I'll go somewhere else. In the meantime I can do more with each new version than I could do before so that must be progress. Well said, mugel.
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Beepster
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Re:X2a - Lanes Are Still Pains!
2012/12/24 09:32:55
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I have a feeling we aren't going to see any significant changes to the lanes until X3. I've got a lot of good suggestions for them but I'm not going to type them up in here yet again. Frankly I'm disappointed that they seemed to have put most of the focus on all that Win8 stuff and didn't fix some of the more meat and potatoes stuff. Also seems a lot of folks are having new troubles with the patch (I'm assuming all the new Win8 stuff is screwing up what was already there and working). Anyway... that's my rant on the patch. I'll just wait for the next one because I don't think this ones gonna solve the issues I personally have. @TheSteven... What I have been doing to convert lanes to tracks is just cloning the entire track then clicking the little x (delete lane) button to get rid of the ones I don't want. This has been very useful for my method of comping. Essentially after I'm done tracking a bunch of takes I go back and listen to them one by one in relation to the mix, make elaborate notes on everything (the notes section is AWESOME and I don't know how I managed without them now), clone the track then purge everything else. I do this because trying to comp in the same track makes the clips not blend properly for some stupid reason so in a solo section or whatever I'll have three or four of that segment to choose from and they get their own track and I make my final decision from there. This method does make it a real pain when it comes to mixing and applying effects though because I haven't fully mastered saving and loading entire channel strip presets. I have to get everything as close to how I want it BEFORE the clone and then be very aware of any adjustments I make. The FX part is easy because if I change something on one and want the rest to match it I can just drag that effect instance from the first bin into the others. It's the PC modules I'm have a hard time with transferring over so I tend to do that stuff in a bus that all the related tracks are sent to and leave the track PC more or less as is. This does have one benefit though. It means I'm paying REALLY close attention to each individual clip so if one part is getting slight washed out I am more likely to make some fine adjustments to make it fit. ... Well... that turned into a much longer post than I intended. lol Hi, guys. ;-)
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Keni
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Re:X2a - Lanes Are Still Pains!
2012/12/24 13:46:12
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mudgel Clearly the diversity of opinion about what constitutes the best way of doing things puts Cakewalk's coders in a position where they can't please everyone. I've stopped fighting SONAR and decided to just do it the way it works. If I get too unhappy I'll go somewhere else. In the meantime I can do more with each new version than I could do before so that must be progress. Hi Mike... I am forced to work the way they have designed of course... and I can't find anywhere else to go. Cakewalk has always been the place where I had my choice and where they allowed for different work methods... since the X generation, I am now being forced into work methods instead of being allowed to chose my own. Sure, we're always "forced" to work the way the programmers have provided, but Cakewalk has typically found ways to allow for more users' choice than anywhere else... If we don't speak up about things we like or don't like, we have no chance to influence The Bakers' design choices... As Beepster mentions above, I too wish they had spent more time on fixing bugs than on multi-touch support. I'd love to have it (I think), but it will be a long time until I can afford to buy a new monitor of any kind let alone touch supported... This is something that would be an issue to me whether touch or not.... I cannot zoom the takes as large/small as I need... and with each passing release of X I can see less info on screen at any given time... Maybe if I could afford three monitors and figure a way to make them all reasonably accessible within my workspace, I might feel different... I know there are a few with touch screens already and more will come... but leaving issues in the dust to support new features isn't my way of thinking... so I endeavor to catch the programmer's ear and help influence a better product with each version... I've seen this forever and even in the X2 release there are many items that came from users wishes... X2 doesn't allow me to do more... only work differently... Some choices have made things better and some not. this matter is a case of the latter (for me)... I'm not even asking to get rid of Lanes... Simply to address issues that are difficult for me (and others) if I must use them. Personally I was much happier with layers... I will get my work done either way but with how much joy? I would go back and do my editing in 8.5.3 or even X1 then return to X2a for final mix... but that involves so may difficulties with plugins and such as the only major benefit I have in the X series are the PC plugins... Maybe I should have stayed with 8.5.3 and purchased 3rd party plugins as good as the PC devices? Too late for that now as I opted to trust The Bakers... I'm far too poor to be able to adjust that decision now... So with some of these thoughts in mind, please understand that I do "get along" with what they give me, but have a need to voice my opinions, concerns, and needs in the hope of improvement (for me?)... I understand that the programmers can't please everyone, but as we had layers for so long and so many were pleased with them (outside of bugs that needed fixing), giving them up for an alternate methodology has alienated quite a few and un-necessarily. They could have implemented a choice between Lanes and Layers just as they did with Envelope editing.... (and tha's a whole other issue for me) Happy Holidaze and Merry Xmas to you and all here... May you all be rockin' it in for the New Year with Cakewalk! Keni
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Keni
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Re:X2a - Lanes Are Still Pains!
2012/12/24 13:50:31
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Beepster I have a feeling we aren't going to see any significant changes to the lanes until X3. I've got a lot of good suggestions for them but I'm not going to type them up in here yet again. Frankly I'm disappointed that they seemed to have put most of the focus on all that Win8 stuff and didn't fix some of the more meat and potatoes stuff. Also seems a lot of folks are having new troubles with the patch (I'm assuming all the new Win8 stuff is screwing up what was already there and working). Anyway... that's my rant on the patch. I'll just wait for the next one because I don't think this ones gonna solve the issues I personally have. @TheSteven... What I have been doing to convert lanes to tracks is just cloning the entire track then clicking the little x (delete lane) button to get rid of the ones I don't want. This has been very useful for my method of comping. Essentially after I'm done tracking a bunch of takes I go back and listen to them one by one in relation to the mix, make elaborate notes on everything (the notes section is AWESOME and I don't know how I managed without them now), clone the track then purge everything else. I do this because trying to comp in the same track makes the clips not blend properly for some stupid reason so in a solo section or whatever I'll have three or four of that segment to choose from and they get their own track and I make my final decision from there. This method does make it a real pain when it comes to mixing and applying effects though because I haven't fully mastered saving and loading entire channel strip presets. I have to get everything as close to how I want it BEFORE the clone and then be very aware of any adjustments I make. The FX part is easy because if I change something on one and want the rest to match it I can just drag that effect instance from the first bin into the others. It's the PC modules I'm have a hard time with transferring over so I tend to do that stuff in a bus that all the related tracks are sent to and leave the track PC more or less as is. This does have one benefit though. It means I'm paying REALLY close attention to each individual clip so if one part is getting slight washed out I am more likely to make some fine adjustments to make it fit. ... Well... that turned into a much longer post than I intended. lol Hi, guys. ;-) Hi Beepster... Sadly, I agree... That is my sadness here. I now expect no chance at any fixes/changes to Lanes for at least six months.... maybe longer (never?) and I find very little other than a few minor bug fixes (meters are working again and no extra lanes being created when I record) in the X2a release. the big push to be the first with multi-touch support seems to be what X2a is (mostly) all bout.... I hope you have a very Happy Holidaze... Merry Xmas and a Happy New Year! Rock It In! Keni
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TheSteven
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Re:X2a - Lanes Are Still Pains!
2012/12/24 15:21:05
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Beepster @TheSteven... What I have been doing to convert lanes to tracks is just cloning the entire track then clicking the little x (delete lane) button to get rid of the ones I don't want. This has been very useful for my method of comping. Essentially after I'm done tracking a bunch of takes I go back and listen to them one by one in relation to the mix, make elaborate notes on everything (the notes section is AWESOME and I don't know how I managed without them now), clone the track then purge everything else. I do this because trying to comp in the same track makes the clips not blend properly for some stupid reason so in a solo section or whatever I'll have three or four of that segment to choose from and they get their own track and I make my final decision from there. This method does make it a real pain when it comes to mixing and applying effects though because I haven't fully mastered saving and loading entire channel strip presets. I have to get everything as close to how I want it BEFORE the clone and then be very aware of any adjustments I make. The FX part is easy because if I change something on one and want the rest to match it I can just drag that effect instance from the first bin into the others. It's the PC modules I'm have a hard time with transferring over so I tend to do that stuff in a bus that all the related tracks are sent to and leave the track PC more or less as is. This does have one benefit though. It means I'm paying REALLY close attention to each individual clip so if one part is getting slight washed out I am more likely to make some fine adjustments to make it fit. Thanks for the info. Its always insightful to see what techniques others are using. Still learning how to get around with multiple take lanes. Just figured out that I can lasso a bunch of lanes then by holding down the Ctrl key & double clicking on the header bar/title bar of one of the takes select the group of takes for mass splitting, trimming, fading, etc. At the moment I avoid using PC on tracks with multiple take lanes, I think I remember something about X2 adding the ability to save all the settings used on a ProChannel track, but if so, I still need to figure it out. Beepster the notes section is AWESOME and I don't know how I managed without them now Are you talking talking about using Project/Info...?
"Time is a great teacher, but unfortunately it kills all its pupils" Loius-Hector Berlioz www.AgitatedState.com MenuMagic - plug-in management powertools! My Tunes
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jb101
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Re:X2a - Lanes Are Still Pains!
2012/12/25 19:33:58
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TheSteven Beepster @TheSteven... What I have been doing to convert lanes to tracks is just cloning the entire track then clicking the little x (delete lane) button to get rid of the ones I don't want. This has been very useful for my method of comping. Essentially after I'm done tracking a bunch of takes I go back and listen to them one by one in relation to the mix, make elaborate notes on everything (the notes section is AWESOME and I don't know how I managed without them now), clone the track then purge everything else. I do this because trying to comp in the same track makes the clips not blend properly for some stupid reason so in a solo section or whatever I'll have three or four of that segment to choose from and they get their own track and I make my final decision from there. This method does make it a real pain when it comes to mixing and applying effects though because I haven't fully mastered saving and loading entire channel strip presets. I have to get everything as close to how I want it BEFORE the clone and then be very aware of any adjustments I make. The FX part is easy because if I change something on one and want the rest to match it I can just drag that effect instance from the first bin into the others. It's the PC modules I'm have a hard time with transferring over so I tend to do that stuff in a bus that all the related tracks are sent to and leave the track PC more or less as is. This does have one benefit though. It means I'm paying REALLY close attention to each individual clip so if one part is getting slight washed out I am more likely to make some fine adjustments to make it fit. Thanks for the info. Its always insightful to see what techniques others are using. Still learning how to get around with multiple take lanes. Just figured out that I can lasso a bunch of lanes then by holding down the Ctrl key & double clicking on the header bar/title bar of one of the takes select the group of takes for mass splitting, trimming, fading, etc. At the moment I avoid using PC on tracks with multiple take lanes, I think I remember something about X2 adding the ability to save all the settings used on a ProChannel track, but if so, I still need to figure it out. Beepster the notes section is AWESOME and I don't know how I managed without them now Are you talking talking about using Project/Info...? I think Beepster is referring to take lanes comments. If you click on the blank part of the take lane to the right of the widgets, you can add comments to each lane e.g. Good Take, Keeper, Sh!t Intonation Etc. Very useful.
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Keni
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Re:X2a - Lanes Are Still Pains!
2012/12/30 13:36:32
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Sorry to be at it again... Please ignore me but I need to vent... So here's my rant... lanes are currently my biggest nemesis in X2a. for all it's beauty and power in so many ways, the issues with lanes cause me unlimited frustration in my work... All too often I need the lanes exposed so I can quicly access the various takes while working on other tracks (solo to confirm parts etc.)... they take up so much room that I can't even keep a fairly basic project on screen... and trying to record tracks with more lanes drives even more tracks off screen... I just can't manage to state my discomfort with them at this point in time. Every time I go to use them I'm struck with distaste. I can only hope that The Bakers have some scheme up their sleeves to keep their precious Lanes (which some other users do like) yet give back a viable working environment to those of us who prefer a system more like the Layers approach of past... Maybe adapt the Track Lanes to work more like the Automation Lanes where they can have a "Layers" mode? <sigh>... I'm probably dreaming.... They now write for a different generation's thinking... A Sad User... Happy New Year! (?) Keni
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STinGA
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Re:X2a - Lanes Are Still Pains!
2012/12/30 17:38:22
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Truly I'm lost, what is the problem with take lanes compared to layers? I know before the X2a update there were bugs, but, in terms of functionality, I just don't see the problem. What is it? Or are they?
Win 8 x64 Sonar X3b Producer X64 Edirol UA-101 BCF2000 A-Pro 500 Roland TD-6KV
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Funkybot
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Re:X2a - Lanes Are Still Pains!
2012/12/30 17:51:29
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STinGA Truly I'm lost, what is the problem with take lanes compared to layers? I know before the X2a update there were bugs, but, in terms of functionality, I just don't see the problem. What is it? Or are they? I don't get it either, it seems like Keni's point seems to be (and I'm paraphrasing here) "lanes are impossible to use because I can't make them the size I want." If that's the last complaint about Take Lanes, then there's already been huge progress from X2 to X2A and I'd call it a resounding success. Adjusting zoom/view settings would be an easy thing for Cakewalk to address in a future update. Once I figured out how to promote lanes by using the mute tool, it made comping takes together a breeze. So while I think there's some room for improvement, I'm actually quite happy with lanes.
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stickman393
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Re:X2a - Lanes Are Still Pains!
2012/12/30 19:50:25
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There are still bugs in Take lanes in X2a, for what it's worth.
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VariousArtist
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Re:X2a - Lanes Are Still Pains!
2012/12/30 20:09:50
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Keni
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Re:X2a - Lanes Are Still Pains!
2013/01/02 12:13:11
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Funkybot STinGA Truly I'm lost, what is the problem with take lanes compared to layers? I know before the X2a update there were bugs, but, in terms of functionality, I just don't see the problem. What is it? Or are they? I don't get it either, it seems like Keni's point seems to be (and I'm paraphrasing here) "lanes are impossible to use because I can't make them the size I want." If that's the last complaint about Take Lanes, then there's already been huge progress from X2 to X2A and I'd call it a resounding success. Adjusting zoom/view settings would be an easy thing for Cakewalk to address in a future update. Once I figured out how to promote lanes by using the mute tool, it made comping takes together a breeze. So while I think there's some room for improvement, I'm actually quite happy with lanes. Hi Guys... It's many issues both design and bug... As far as design? Due to making the buttons a fixed size and always accessible, Lanes don't get small enuf to fit much data on screen with big projects... Zooming them larger also has a severe restriction (why?) in vertical height and I find it difficult to see/edit my data well... If I need to see Lanes along with an entire project, I frequently can't get enuf data on screen at one time as the lanes are taking even more screen sapce than a track which can be minimized, yet still seen. The "wasted" track space tends to make my screen appear much more confusing for me to read and I constantly confuse track/lane controls because of this... Maybe making the take lanes (controls) a different color might aid in this last respect... Bugs? There are the crazy extra-clips-deleted which VariousArtist has well documented. The creation of extra, empty Lanes if loop recording without first opening lanes... Not deadly, but a pain to always have to do all the extra deleting... I'm not too awake yet, so my list is short as I struggle to remember who I am this morning... ;-) Happy New Year! Keni
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Skarda
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Re:X2a - Lanes Are Still Pains!
2013/01/02 12:37:47
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Something know one mentions about lanes. For example, when you have a few clips in vvocal, and you bounce them. We all know that the new clip is typically ove the original clip. You use to be able to click on "Layers" to separate them an move or delete the muted originals. Now when you click on lanes, they do not separate. The only way to get at the underneath clip is to grab an edge of the top clip, drag it ove, then highlight the muted clip and move or delete it. This is not a big deal to do once, but to do many times is tedious, plus you typicall do not get the slid ove section exeactly back where it was and can cause a pop that you need to readjust out. This makes for terrible work flow.
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STinGA
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Re:X2a - Lanes Are Still Pains!
2013/01/02 14:29:29
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Hey Keni, I am not getting the problem of empty lanes when loop recording, I was pre X2a but since, I've been loop recording plenty, and not one empty lane. However, once I've comped and bounced my midi to a single track the lanes are left empty, I'm sure they could be removed in the process. That said its a 2 second job to remove them after.
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Beepster
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Re:X2a - Lanes Are Still Pains!
2013/01/02 15:00:07
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Hello again, Keni. I'm still thinking you might be much happier doing your tracking and editing in X1 then opening the project in X2 for mixing. I personally like the Lanes far better than Layers but if I were in your position that's what I would do. X1 projects seem to open flawlessly in X2. Just a thought. Cheers.
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Keni
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Re:X2a - Lanes Are Still Pains!
2013/01/02 17:27:31
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STinGA Hey Keni, I am not getting the problem of empty lanes when loop recording, I was pre X2a but since, I've been loop recording plenty, and not one empty lane. However, once I've comped and bounced my midi to a single track the lanes are left empty, I'm sure they could be removed in the process. That said its a 2 second job to remove them after. Have you been opening the track's lanes prior to recording? If I do this I don't get the extra tracks, but as the track icon does not change color when the track is empty, I find it hard to know that Lanes are "exposed"... I have to watch the area that displays the db scale as that disappears when lanes are open (they show on each lane)... In X1, when it created the extra lanes, they were also in solo mode tho I don't think they forced actual solo to engage... Keni
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Keni
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Re:X2a - Lanes Are Still Pains!
2013/01/02 17:35:04
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Beepster Hello again, Keni. I'm still thinking you might be much happier doing your tracking and editing in X1 then opening the project in X2 for mixing. I personally like the Lanes far better than Layers but if I were in your position that's what I would do. X1 projects seem to open flawlessly in X2. Just a thought. Cheers. Thanks Beepster... I have done this on occassion, but as I use some plugins that are "X2 only" in many new projects, it gets me nervous dealing with all the missing plugin messages... I do my best to freeze all tracks prior to this, but I can't seem to shake worrying that I'll do something wrong and lose something "important"... I may stop using any of these plugins and stick to things that will open in either without complaining. I almost exclusivley use the PC plugins these days, so it won't be too hard... Have to give up Breverb and TH2 I believe are the only ones so it won't be too bad. I like Amplitube3 anyway.... and I still use the Lexicon Pantheon and the Perfect Space more often than Breverb for my familiarity when I need something "fast"... Thanks for the thought... Happy New Year! ;-) Keni
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Beepster
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Re:X2a - Lanes Are Still Pains!
2013/01/02 17:48:18
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TH2 Producer won't load in X1? hmm... And it sounds like maybe you bounce back and forth between tracking and editing so I guess my suggestion isn't ideal. It's a lot easier to edit with X2s drag zoom ruler thingy too so that's a drag. Hope you figure out a happy workflow. Cheers.
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stevec
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Re:X2a - Lanes Are Still Pains!
2013/01/02 17:49:18
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As someone who's prefered Lanes over Layers almost from day one in X2, I am completely on board with Keni's desire for more control over lane sizing. I can work with it as-is, but I'd really like to see the minimum and maximum sizes expanded so that more lanes can be viewed at one time and so that a single lane be expanded to fit the TV. Oh... and please move both Track and Automation Lane buttons on track strips so they're accessible from a minimized track. Can't forget that one.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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Beepster
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Re:X2a - Lanes Are Still Pains!
2013/01/02 17:54:21
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Max/min height is definitely a problem. Don't understand why it was made that way.
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stevec
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Re:X2a - Lanes Are Still Pains!
2013/01/02 18:43:48
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Max/min height is definitely a problem. Don't understand why it was made that way. Me neither. I like that I can resize one lane and they all change, but not each every and time. I think we need a modifier key for that and independent lane sizing otherwise.
SteveC https://soundcloud.com/steve-cocchi http://www.soundclick.com/bands/pagemusic.cfm?bandID=39163 SONAR Platinum x64, Intel Q9300 (2.5Ghz), Asus P5N-D, Win7 x64 SP1, 8GB RAM, 1TB internal + ESATA + USB Backup HDDs, ATI Radeon HD5450 1GB RAM + dual ViewSonic VA2431wm Monitors; Focusrite 18i6 (ASIO); Komplete 9, Melodyne Studio 4, Ozone 7 Advanced, Rapture Pro, GPO5, Valhalla Plate, MJUC comp, MDynamic EQ, lots of other freebie VST plugins, synths and Kontakt libraries
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Beepster
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Re:X2a - Lanes Are Still Pains!
2013/01/02 18:52:01
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Yeah, that's another bother. They should have made that stuff work more like tracks. Must have been trying to get fancy or something. :-/
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