Yamaha mm6 instrument definition not so cool.

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stjay1
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2008/02/24 14:38:08 (permalink)

Yamaha mm6 instrument definition not so cool.

Hi every one,
Can you please help me out? I downloaded the instrument definition for my Yamaha Mm6, but it's not working very well. 1. When I select the mm6 and set a midi channel for it in the track properties dialog box, the first several banks seem to be empty. After scroling down a few banks, I eventually get to some thing like mm6 bank 100 not too sure the exact bank number
but this bank says mm6 panel voice a. In this bank, I can scrol through and select some of the mm6's patches. However, some of the patch numbers are empty. Scroling down again in the bank field, the subsequent banks are panel voice b, c, d etc. Each of these banks contain some more of the mm6 voices, but many of the patch numbers are empty, and when you select these, they select the gm patches. At the end of the bank list, you come to the mm6 drum kits. In this bank, as I scrol through the patch list, I can see the names of all the drum kits, but they don't get selected on the mm6 when I select them, instead I get the gm kits. Can some one please help me to sort it all out since I have an important gig on Wednesday, and I want to use my laptop with sonar, and my mm6. Also, the mm6 can play back standard midi files. If I select the mm6 patches from the mm6 banks, and save the files as standard midi files on to a usb jump drive, when I load them directly in to the mm6 via usb, will the correct patches be loaded? Or will they have to conform to the gm patches? Thanks in advance for any help.
Jason
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    bagfed
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    Re:Yamaha mm6 instrument definition not so cool. 2012/11/30 09:54:35 (permalink)
    I'm having the same problem.  Anyone out there know how to use the MM6's instruments without having to use the gm patches?
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    Cactus Music
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    Re:Yamaha mm6 instrument definition not so cool. 2012/11/30 11:18:05 (permalink)
    Just control the patches using the instrument, not Sonar. 
    Select the sound you want then record it to an audio track. Simple. 

    Johnny V  
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    vulgarian
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    Re: Yamaha mm6 instrument definition not so cool. 2013/06/04 19:05:49 (permalink)
    Are you sure you're entering the right bank numbers in your sequencer?  The ordinary drum bank number is 16256, and if you enter this and then click on the patch list you should find the ordinary drum kits up near the top of the list.  For the special drum kits (SFX, etc.) the bank number is 16128 and, once again, the SFX kits are mainly to be found at the top of the patch list.
    The banks and patches for the non-drum sounds are listed in the manual, starting on page 87.  It's not clear what numbers are supposed to be selected from this list, though, if you haven't had to plough through one of Yamaha's needlessly complicated MIDI implementation charts before.
    In fact, the numbers you want are in the column labelled LSB (0-127) and the number right next to that, in the column labelled MIDI program change (1-128).
    For example, the first voice in the list is the Power Grand piano, and you should be able to see from this that the bank number you should enter is 113 and the voice number is 1.  There's one more annoying detail to be aware of:  You have to deduct 1 from the MIDI program change number in order to get the right sound.  Therefore, to select the Power Grand Piano, you should select bank 113 and program change 0, instead of 1.  One more example from the same page:  The first organ sound (Sweetness) is selected by typing bank 117 and voice number 4.
    You should be aware that many of the banks used by the MM6 have barely any voices within them, so there will be long, empty stretches in certain banks.
    (I've only had my MM6 for about three days, and I spent most of that time getting these bank and patch change numbers sorted out!)
     
    One other thing:  Someone mentioned just selecting the voices from the instrument and then recording the sound to audio (I think that's what they said).  This isn't going to be a useful way of working.  You have to get the pattern data into a sequencer before you can do anything really useful with it.  The drums on the MM6 are a bit flat and upfront, and in order to process the sounds properly you're going to need different 
    drum instruments on separate tracks, so you can add, say, reverb to the snare, but leave the kick dry.  Also, if you want to change the instruments used by the patterns, they have to be in a sequencer first.
     
    Then you'll be wanting to send initialising information from the patterns too, but I don't have time to go into that right now.
     
    I hope I didn't misunderstand the question, and that this might be helpful in some way.
    post edited by vulgarian - 2013/06/04 19:12:53
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