Helpful ReplyYet another Take Lanes thread

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jkoseattle
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2014/01/18 14:56:53 (permalink)

Yet another Take Lanes thread

Oh how I hate Take Lanes. 
 
I know, I know... "get used to the new workflow and choirs will sing from the heavens" ... but come on. Didn't any Sonar developer take the Take Lanes implementation, give it to someone who liked layers and say "Try this, what do you think?"
 
I really do want to learn this mysterious and confusing feature. And I will. But to start right off the bat without getting this post too long, I have two simple questions:
 
1. How do I consolidate all the takes into a humane number of lanes, so I'm not just seeing empty row after empty row?
2. I'm not a dumb guy. Why is something so frickin' obvious as question 1 so frickin' impossible to figure out? I went into the online help and searched on "collapse take lanes" and "consolidate take lanes" and scrolled all over and couldn't find it. Didn't anyone think "Huh, there is a lot of empty space here. Let's make it obvious how to get rid of it"?
 
So before someone smugly types the answer, take a moment with X3 and pretend you don't know. Click on things. Right-click on things. I defy you to find it.
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Guitarmech111
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Re: Yet another Take Lanes thread 2014/01/18 15:01:16 (permalink)
There is a 'Remove Empty Take Lanes option in the Track view of the track you are working on. Right Click on the track in the clips pane, NOT TAKE LANE, and you will get that option. That should help a little bit.
 
I feel your pain...

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brian brock
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Re: Yet another Take Lanes thread 2014/01/18 15:32:13 (permalink) ☄ Helpfulby seriousfun 2014/01/23 00:56:17
"Rebuild layers" or a comparable function was removed and there have been some discouraging words from cakewalk about returning it, although it seems fairly simple to implement so maybe it'll return.
 
 
 
I think many of the issues that have come up with Lanes (though not this one) are actually with the comping tool rather than Lanes themselves.  One change I would love to see is a Smart Tool without the comping features - frankly I think that should be the default Smart tool, and that a special Comping Smart tool should be selectable from the Smart tool dropdown list, but one way or another it would take a lot of the mystery out of the process if the comping behavior was optional with the smart tool.
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Beepster
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Re: Yet another Take Lanes thread 2014/01/18 15:56:52 (permalink)
1. Right click on the clips in the parent track (the main track where the comp is built up) and select Delete Empty Layers
 
2. I don't think there is a way to make all the non overlapping clips instantly occupy a single lane and remain separated like we used to be able to with Layers BUT it doesn't matter. Again right click the parent track and select Flatten Comp and all the currently active clips will create one continuous clip in a new lane and mute everything else. I THINK at this point you can remove all the scattered clips that created the new comp can be removed by again right clicking the parent track and selecting Delete Muted Clips (but I am not certain).
 
Yes that last bit is not exactly the same as the Consolidate Layers feature but that was buggy as heck anyway and there are other ways to do this type of thing VIA Bounce to Clip(s) and still get the same result but without all the unnecessary gaps.
 
Hopefully that isn't too smug for you.
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Guitarmech111
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Re: Yet another Take Lanes thread 2014/01/18 16:45:29 (permalink)
1. - in X3 the name of that process is what I posted earlier. It used to be delete empty layers. There are no such things as layers any more. RIP layers...

Peace,
Conley Shepherd
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#5
jkoseattle
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Re: Yet another Take Lanes thread 2014/01/18 21:11:19 (permalink)
Aha! See, Flatten Comp (flatten? that's the most intuitive verb they could come up with?) is NOT AVAILABLE if, like me, your track is displaying PRV instead of clips. If, like me, a track is in PRV mode, and you open the Take Lanes feature, there is no way I can tell to "flatten" them. 
 
So why not? Never mind, at least now I know how to "flatten" them. Thanks all!
 
Also, why isn't it called "Flatten Take Lanes"? The button to open them is called Take Lanes. Why when you want to consolidate them, are you expected to know it is now called "Comp"? Wow, terrible UX right there.
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Beepster
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Re: Yet another Take Lanes thread 2014/01/19 10:33:05 (permalink) ☄ Helpfulby Mystic38 2014/01/19 20:04:54
Well there is an expectation that with an entirely new workflow/feature set you'd spend a little time learning the new terms and what they do. The other methods are still there (except for Layers) so if you don't want to spend the time learning the new stuff just change the mode to the more traditional method. That's what I did while arranging my current project. I set it to Sound On Sound and worked how I normally would.
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Beepster
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Re: Yet another Take Lanes thread 2014/01/19 10:40:38 (permalink)
Oh and PRV editing isn't really related to Comping. You use comping in the Clips Pane. Then after you Flatten the comp you open the resulting clip in the PRV and provided you have Hide Muted Clips selected in the PRV Views menu only the notes in the resulting comp will be visible. THEN you do your MIDI edits in the PRV. In fact you don't even have to use Flatten to do this because during the comping phase everything except the promoted clips are automatically muted. Still it's less confusing to work with a single clip.
 
So basically do your comping in the Clips Pane.
 
Do your MIDI edits in the PRV.
 
This method of comping does NOT occur in the PRV.
 
I actually used build up my drum tracks in the PRV by lassoing, copying and dragging sections around but that is WAY more work and far more annoying than just putting things together in the Clips pane.
 
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brian brock
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Re: Yet another Take Lanes thread 2014/01/19 15:24:47 (permalink)
Flatten Comp does a mixdown though, doesn't it?
 
If you're working with clips which are not a comp, or even if you have comped something but would rather retain the original clips but simply have them take up less space, flatten comp won't help.
 
Rebuild Layers worked pretty well to help use space efficiently when working with clips.  The only way in which it was buggy was that it wouldn't always keep the layers in the same order, and it was a mystery how it behaved.
 
Actually one thing that is greatly improved, and seems related to the rebuild-layers-ordering problem, is the way the track now shows the actual audio being heard rather than a hodge-podge of muted and unmuted clips.  It could use a bit more polish when displaying overlapping clips, but it's enough to make working with clips better in X3 than pre-Lanes Sonar, in my view.
 
I know it seems hard to understand how different people use the same tools differently, but for people who are working with clips outside of the standard comping workflow, a return of the "rebuild" functionality would be really helpful.
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Beepster
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Re: Yet another Take Lanes thread 2014/01/19 15:50:27 (permalink)
Right but Flatten creates a new lane for the flattened comp to live in while retaining the original clips and because the comping tool splits, crops and x-fades any benefits that I can think of where you would require the original splits to appear in one lane/layer are negated. All you have to do is swipe the clip and the sections are there. Drag up/down for X-Fades. Drag edges to crop the splits (on the correct side of course) to create holes if desired.
 
I'm just not seeing the need for having a bunch of scattered clips getting crammed into one lane anymore. Before, yes, because it was more cumbersome to split things back up.
 
You're right though that perhaps I'm not seeing something you are however even though it is radically different from what I can tell everything that could be achieved before by the Consolidate Layers option is covered and then some. It is obsolete at this point.
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brian brock
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Re: Yet another Take Lanes thread 2014/01/20 12:14:03 (permalink)
I like the way you've presented it, and I have gotten used to the new behavior and prefer it in some ways.
 
as far as limitations of flatten comp versus rebuild layers, one example is if you're using clip fx, another is if you are actively arranging and rearranging clips for creative improvisational or compositional purposes.
 
flatten comp is great if you're comping, though
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Beepster
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Re: Yet another Take Lanes thread 2014/01/20 13:11:16 (permalink)
brian brock
I like the way you've presented it, and I have gotten used to the new behavior and prefer it in some ways.
 
as far as limitations of flatten comp versus rebuild layers, one example is if you're using clip fx, another is if you are actively arranging and rearranging clips for creative improvisational or compositional purposes.
 
flatten comp is great if you're comping, though




Ah, yes. Clip FX would definitely be something that would be screwed up with this. I don't really use those and can think of a few workarounds but definitely if you were used to doing things that way it would be annoying. Still though if you really wanted to work that way you could simply create splits around the desired section on the flattened comp and add the FX. This could be a pain if you have already added and tweaked the effect before flattening (because then it would get bounced directly onto the track... I think and not adjustable anymore) BUT if that scenario came up you could save a temp preset of the effect, flatten the comp, make the splits where necessary and then reload the preset for that clip making it adjustable again.
 
For compositional purposes I think Sound On Sound is the easiest to use and is what I used to create the structure of my current track. However I had not yet learned how the new Comping worked but still I'm not seeing how it would be any easier and in fact I think it would be more difficult. So a simple right click on the Record button to select SoS and then slicing and dicing pretty much works how I expect it to.
 
In comping mode that type of stuff would lead to lots of buried/overlapping clips and technically it WOULD work but seems like it would be far too cluttered and confusing so I'll probably just use Comping for actual comping for now unless my little Beep brain comes up with some strategic advantage to do otherwise.
 
Cheers!
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jkoseattle
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Re: Yet another Take Lanes thread 2014/01/23 00:43:15 (permalink)
Still very confused and frustrated, but I have no better option than to learn it. Sigh...
 
And I DO have a deadline, and though it is August, it's an entire album, so I'm freaking out a little here.
 
OK, so I do a lot of music with piano. Prior to X3 I frequently had two piano tracks, one for Left Hand and one for Right Hand. But sometimes I'd record something in the wrong track, then it would be a painstaking process to take and get it to the correct track (assuming the stuff that needed to be moved wasn't its own draggable clip - let's say it's two days later when I realize a whole mess of stuff is in the wrong track).
 
Now as frustrating and confusing as I'm finding Take Lanes to be so far, I might have had a little revelation, and I'd like to run it by folks here to see if I'm headed in the right direction:
 
So... what I'm thinking is, (and here's where you can tell me yeah this is right or no this will cause me problems), I can just have a single piano track, and keep two "permanent" take lanes, one for Left and one for Right, and then I record stuff into other lanes, and once those notes are officially "in" I can shift-drag them into the Left Hand or Right Hand lane. For that matter, I could have lanes for other lines or parts not associated with specific hands. 
 
Yeah? Is that a decent workflow method?
 
Also, is this true?: I have it set so I don't need to arm a track to record, and I only ever use Sound on Sound mode. If I am using Take Lanes, if I record something that doesn't overlap existing material, it will be added to the topmost lane. But as soon as it overlaps whatever is already in the top lane, it will make a new lane. UNLESS I have explicitly armed a certain lane, in which case it will record to that lane no matter what, even if it overlaps. And if I do that, I better beware, because layers are gone now so there's no way at all to see what's hidden underneath the layer I just recorded over it. Can I expand overlapping clips so that they no longer overlap? I can totally see many instances where eventually I didn't know where certain notes were coming from, and it turned out they were hiding under some other clip somewhere. 
 
How'm I doin'?
 
Flatten Comp isn't at all what I want, though. It just creates a new clip duplicating what's already there and locking it. Extremely confusing indeed. I have told myself never to use that feature. 
 
Lastly, what does Isolate Clip(s) in Lane do?
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Beepster
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Re: Yet another Take Lanes thread 2014/01/23 07:12:17 (permalink)
1) I think you may be better off using two separate tracks for your left/right hand stuff (not that your way wouldn't work but it might get weird due to overlaps and new lanes being created). That way your left and right hand parts will always be separate IF you make sure to record into the correct lane (which would mean disabling Auto Arm I think and arming manually). The reason I say this is because when you open the PRV you can see the notes of ANY track in the project within the PRV and filter them in the Tracks section in the right hand pane of the PRV. So you want to look at your left hand make only that track active in PRV. If something is missing that you KNOW you recorded then you can break open the take lanes in the other track and your clip will likely be there at which point you just create a new lane in the correct track and drag the clip there. Now it should be visible under the correct PRV filter. This also makes it easier to choose different sounds/synths for left and right hands if you so choose or EQ them based on the frequency range of the notes (which can be helpful but not really necessary if it's a well designed synth).
 
But to answer your question about keeping two lanes and recording straight into them for each hand... in THEORY this SHOULD work but I think might be problematic. Now this may not be the case in X3 but it sure was in X2... the Take Lane Arm buttons were unreliable and many times simply did not work. I have not messed with in X3 so go ahead and try but I thought it was worth mentioning in case you encounter trouble. Still I'm not really seeing much benefit to you by doing this. What I think would be easier is: Create your two main lanes, Record or input a couple notes into each at the start before where the music would start (like you could do a count in or something). This way each of the two lanes contains a clip. Then with Sound On Sound enabled start recording your parts. They will appear in a NEW lane (you want this for now). Once you have a good take selct the clip then Ctrl select the destination clip (Right hand part click the permanent right hand clip, etc) and then use Bounce to Clips and that new clip will become part of the permanent clip. If you do this as you work and pay attention to which permanent clip you are bouncing to (make a note in the lanes Notes section for a quick visual reminder) then you will have no clutter (because the bounce will remove the freshly recorded clip) and you'll know what is going where as you work. A MIDI clip bounce takes less than a second and if you make a mistake you can Ctrl + Z to undo the bounce.
 
That is just one of many possible ways to approach this but if I am understanding HOW you want to work that may be the quickest, most organized and reliable way to do the two lane method and keep you left/right hand parts separate. Another thing you could do if you wanted to keep alternate takes but not have them cluttering up your working take is create a second MIDI track to drag those clips into and keep it muted. That way they are out of your way but if you wanted to try something different you can always go back to them. Create a take lane in the new track each time you do this to drag these clips into and put a note in the notes section of the lane for later reference so you don't necessarily have to listen to every single clip to find what you want.
 
I'll try to look at the other stuff you mentioned but I think I need some tea (just woke up).
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Beepster
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Re: Yet another Take Lanes thread 2014/01/23 08:46:55 (permalink)
Okay... moving on to the Overlap issue. You can reveal hidden/overlapping clips by slip editing the end(s) of the top clip.
 
As far as the Flatten feature yes it does combine the clips. That's the point but it is not permanently locked and it is only the Data (the notes and other clip based stuff) that is locked. To unlock it simply Right Click on the clip > Lock > then deselect Data. Now the clip is fully editable.
 
Again I will say that even though it mashes all the clips together it is assumed that before you flatten you have arranged that part to completion. As in those are the best segments of the best takes. You can easily split it back up again for further editing using the Comp tool or the more traditional editing tools.
 
AND when you flatten the comp and the original clips and lanes remain untouched so you aren't losing anything. You are simply getting a brand spanking new clean clip. That's why I said I like to create a full clip out of my best takes/segments, flatten them (and previously I'd use Bounce to Clip(s), clone the track and archive the original in case I want to return to the original takes then in the clone delete everything except the flattened take lane.
 
However if you are trying to record into two separate take lanes and keep them separate this will not work for you because those two lanes will get smooshed together. So as I mentioned earlier you could avoid that by using two TRACKS to record your left and right hand parts into and THEN use the flatten feature OR you could crop/slip edit the segments you want to use then multi select them with Ctrl + Click (only select your right hand parts for your right hand clip and vice versa) then use Bounce to Clips. That will build a comped clip as well and you'll be able to keep your left/right hand parts separate with their own clips (which can be dragged to a lane) within the same track. HOWEVER when you bounce like that all the original clips disappear to make up the bounce unlike flatten which leaves the originals intact.
 
Sound confusing? Well yeah... it is. Which is why I still think two tracks using the Comp/Flatten feature would probably work better for what you are describing.
 
I do not know what Isolate does but maybe I'll check later.
 
Cheers.
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brian brock
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Re: Yet another Take Lanes thread 2014/01/23 11:23:47 (permalink)
if it's true that it's possible after all to have overlapping clips in a lane (I assume only in a MIDI track), this is a compelling and widely appreciable argument for returning "rebuild layers", since one of its functions was always to fix cases where clips were overlapped.
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Keith Albright [Cakewalk]
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Re: Yet another Take Lanes thread 2014/01/23 12:42:10 (permalink)
Flatten comp was chosen because the work of editing to select the best takes is called comping.  The resulting selection of pieces is called a comp and flatten does what it says.  Yes it renders all the pieces into a contiguous piece of audio.  Yes it's on a new take lane.  Why is that?  Because you may want to explore other comp possibilities.  We lock the clip to prevent accidental swiping as a swipe there would incorrectly edit the other takes.  If you want to generate an alternate comp, simply click the Mute button on the comp lane.  Tweak the others and flatten comp again.
It will make another.  
 
Learn the feature by going through and understanding what each aspect does.
 
Agreed separate tracks should be used for separate inputs/material.  

Keith
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Beepster
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Re: Yet another Take Lanes thread 2014/01/23 13:05:38 (permalink)
Keith Albright [Cakewalk]
 We lock the clip to prevent accidental swiping as a swipe there would incorrectly edit the other takes.




Hi, Keith. Could you possibly elaborate on this a bit? I assumed after unlocking it would simply be treated like just another take. I may want to use a flattened comp in this manner.
 
Example:
 
I comp together a MIDI drum part so that I have the best performance of the general beats for each section then flatten it to one clip/lane.
 
Then from there I want to use that foundation but comp in fills I like from the outtakes.
 
Is this not recommended/going to cause problems?
 
============================================================
 
The question above is more important and probably easier to answer then the question below so ignore this next part unless you are so inclined to read my ramblings. However a clarification on the above subject would be awesome and I'll pass it along if I see anyone having troubles in relation to it because if there IS a problem I'm sure it is bound to cause some confusion.
 
===============================================================
Second... I have not yet employed that method but I did have something odd occur while creating my first comp (with MIDI drums).
 
I divided up the first take into song sections as shown in the Getting Started video (and I'll mention this now I was swiping in ONE lane as opposed to swipe one in lane 1, swipe two in lane 2 so maybe that has something to do with it and it was an error on my part).
 
Then I adjusted the split points as shown in the vid to land at more accurate points (like the start of a measure or to allow for early starts to a section).
 
Once I went into audition mode and started moving around some of the splits were in different places. Like a split in the first take where I had made the original splits was off from the splits in the rest of the takes. I thought all takes would follow the splits as I moved them and most of them did but some didn't.
 
I know that's weird and I probably just screwed something up but wondered if you had some insight into that behavior.
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Keith Albright [Cakewalk]
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Re: Yet another Take Lanes thread 2014/01/23 13:25:53 (permalink) ☄ Helpfulby Beepster 2014/01/23 13:45:59
To the first point, if you want to unlock the take and use it to bring in fills from other takes, that can work, just be aware that if you swipe a region it will edit across the take lanes.  
 
It may be cleaner to take that flattened comp clip to a separate track assigned to the same ports and then fly in the bits you want there.  Then if you do a flatten of that, you won't get extraneous data.
 
To the second point, be aware that when you edit the split points, the comping zone is the lower 2/5 of the clip.
This means if the mouse cursor (and it changes to show you what tool you're in) were in the upper portion of the clip that would have just done a single crop.  If you'd prefer comping to be exclusive, then switch to the comping tool directly ( press F8 until it shows what almost looks like a checkerboard ).  Then when you're done with the comp edits, press F5 to be back using the smart tool.
 


Keith
#19
Beepster
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Re: Yet another Take Lanes thread 2014/01/23 13:45:20 (permalink)
Extremely helpful, Mr. Albright and I thank you for taking the time to explain. I very likely did have my cursor over the wrong section and was not aware of the dedicated comping tool (which I should have been but I've only been using the feature for a couple days).
 
As far as extra data I'd just have to make sure I am accurate with my swipes which I usually am. When working with live stuff I either set snap to an extremely fine resolution or disengage it altogether to get in tight to stuff but I see what you mean if someone is using a broader snap res or not zooming way in for precise edits.
 
Thanks again. Now run like hell before the others realize there is a developer logged in! ;-p
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stevec
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Re: Yet another Take Lanes thread 2014/01/23 15:05:40 (permalink)
How about that....  I never realised there was a dedicated comping tool.  
 
I done learned me something today!
 
 

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Guitarmech111
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Re: Yet another Take Lanes thread 2014/01/23 16:03:21 (permalink)
Yup! And the term swipe for comping.  Glad I popped in again.

Peace,
Conley Shepherd
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