You can integrate your Control Surface with SONAR as deep as you want!

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/13 09:15:43 (permalink)
Thanks! Already answered... something wrong with MIDI mapping of touch/push for encoders. I have specified how to test that in the answer.

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LunaTech
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/13 11:32:32 (permalink)
azslow3
LunaTech
Hi Azslow3,
I have added a translator txt file that details midi commands coming from the QU 24. It is on your site (Very informative I might add). I hope this helps. Thanks.

Thanks! I had a quick look and I think I understand QU MIDI documentation better now. If I get it right, I just need "normal" MIDI part, ignoring NRPN part which is to control the mixer from Sonar.
 
That piece because this is a surface is an important function to me. Is it my understanding that two way communication is not configurable?  Thanks.... 



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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/13 12:47:29 (permalink)
LunaTech
azslow3
Thanks! I had a quick look and I think I understand QU MIDI documentation better now. If I get it right, I just need "normal" MIDI part, ignoring NRPN part which is to control the mixer from Sonar.
 
That piece because this is a surface is an important function to me. Is it my understanding that two way communication is not configurable?  Thanks....

Sure 2 ways communications are possible! Sorry, I had no time to prepare working preset. I think till the end of this week there is something.
 
What I understand now is the following. QU has 2 different MIDI protocols:
  1. the first one (for which you have the translation table) is to control DAW from QU. I mean in case you move fader one in this mode, it will change some Sonar strip volume. It should work other way around, so in case you change Sonar strip volume, the fader is moved. But that does not affect QU channel volume.
  2. the second one is to control QU hardware. It is there not to work with DAW, but enable iPad application control the mixer. Theoretically it is possible to "synchronize" that with DAW, so for example in case you change Track 1 volume in Sonar, it changes QU Channel 1 Volume inside the mixer.
While some fancy staff is possible with the option (2), for example record/edit some QU parameter automations as Sonar Track automations, I am going to concentrate on the use case (1).
 
This duality, in addition to mentioned HUI translator for Mac, is what has confused me originally.

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/20 12:37:26 (permalink)
Build in presets for A&H QU-24 and Frontier Alphatrack are available in the latest release.
 
QU24 has basic functionality, but support LEDs, Motorfaders and parallel control of tracks and buses. All features list:
http://www.azslow.com/index.php/topic,178.0.html
 
Alphatrack preset mimics original Alphatrack plug-in. It has working ProChannel EQ control and ACT "Speed Deal" mode (instead of original ACT mode). More details: http://www.azslow.com/index.php/topic,172.0.html
 

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frankjcc
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/21 22:55:00 (permalink)
On my Alphatrack, with the AZ controller plugin(only), My fader returns to it's starting position after I slide it. It registers the movement in sonar and it keeps the adjustment i made in sonar until I touch the fader again, then it jumps to the position I'm at on the AT.  If I use the mouse the fader follows and stays put.  This does not happen with the original plugin.  Thanks

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/22 03:36:53 (permalink)
Please help me to understand whats happening.
 
Do you have Track volume automation? In this case Sonar return to it for me (on other devices), so that is kind of expected (may be original AT process it different way).
 
I also hope you do not have AT connected to both plug-ins at the same time.
 
If you do not have volume automation. What you me by the "starting position" to which it returns after you touch the fader again? While touching? By logic, when you touch the fader (till you release your finger), plug-in should not operate motor. If that happened, I want to understand why. But I need some assistance, may be we can continue on my forum. Please understand, it is hard to debug problems with device I have seen on pictures only...

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subtlearts
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/22 05:39:43 (permalink)
I have definitely not seen anything like this, and I've tested the Alphatrack preset extensively at this point, so it would surprise me greatly if there were a fundamental issue with the plugin/preset.
Is Automation Read/Write enabled properly? Are you using the latest (release) version of the plugin/preset?
 
As Alexey pointed out, if you have Alphatrack's MIDI routed to and/or from both plugins at the same time, this will cause mucho interference, but it looks like you're saying you are using the AZ plugin only.

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frankjcc
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/22 22:34:18 (permalink)
Thanks for the replies, I do not have both plugins connected at the same time.  As far as the starting position, I'm referring to where ever the current position is on a given fader in Sonar.  If I start a blank project, the fader is at unity, If I Slide the fader down to -10db on alphatrack, It will actually register in Sonar -10db but as soon as I take my finger of the alphatrack fader, it returns to unity while Sonar continues to read -10db, at this point, if I only touch (not slide) the fader, Sonar jumps from -10db to unity, since that is where the fader on alphatrack moved back to.  
 
Everything else is working fine, I would suspect something may be going bad with my unit, but this behavior does not exist using the original plugin. Automation works perfectly except the above mention problem.

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/23 03:23:18 (permalink)
Sorry frank, the discussion is going it 2 different threads.
My co-developer has reproduced the problem and I have an idea from where it comes. Your observation confirm that. I have asked to check the fix: http://forum.cakewalk.com/FindPost/3225817 but there is no reply till now.
At least I understand that the problem is in the preset (not in the unit and not in the plug-in). And the problem can be eliminated by one line. We just have to check either it is the one I have already proposed or the modification should be in one word at other place.

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frankjcc
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/05/23 11:43:26 (permalink)
I will post in that thread then, thank you for reply, your time, your will to get it right, you are a man after my own heart. 

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tonydean
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/06/04 14:27:36 (permalink)
Hi there Azslow3. I've been watching these posts, and want to say thank you for your tireless work. I don't know much about programming, but can I use your program for my VS-700 control surface and Sonar X3e? Thanks in advance

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/06/04 16:26:18 (permalink)
Original VS-700 plug-in is most complex Control Surface plug-in. I mean options and functions mapped as the reaction on simple MIDI commands produced by the hardware.
 
With my plug-in it is possible to map most of supported functions. So, it is theoretically possible to reproduce close to complete original plug-in functionality without extra programming knowledge. But practically that is rather complex job.
 
So for VS-700 at the moment I can not recommend my plug-in. But I am working toward complex configurations, so I am not excluding some day that will be feasible.
 
And so the answer on your original question. You can use VS-700 with my plug-in. You  will be able to control volume and pan without feedback within several minutes. With feedback within several hours. But something comparable with the original plug-in will cost you weeks.

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/07/07 17:41:44 (permalink)
Some people are still asking about HUI in Sonar. So, here it is:
http://www.azslow.com/index.php/topic,223.0.html
 
Note that I just have HUI emulation in Automap for Novation Nocturn (DJ controller), and so I have configured only the part I was able to check (no transport control for example...). Do you want more features? Ask explicitly and be ready to test. It is quite hard to configure something I can not use, especially if no one helps. I do not need HUI in Sonar (and believe me, till you have genius Mackie HUI device, you do not need it either). But if you want it, it is there.
 

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mudgel
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/07/08 01:28:30 (permalink)
Alexey, did I send to you the original documentation and details on the Alphatrack?
Do you even want or need it?

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azslow3
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Re: You can integrate your Control Surface with SONAR as deep as you want! 2015/07/08 04:13:25 (permalink)
mudgel
Alexey, did I send to you the original documentation and details on the Alphatrack?
Do you even want or need it?

Yes. I was using the original documentation from the day one. Frontier have it in public access, which is why I could make this thing working without the device.
 
I can not say the same about HUI... the only information I see in the internet is "reverse engineered" one. I guess that comes from the "protocol" itself. While Logic Control (MCU) is consistent and in public, HUI is "not nice" for public. Or that was a part of license agreement with PT...
 
The same is true for Faderport. Button mapping was done at Monday morning after hard weekend, I can not imagine other explanation of the result 

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www.azslow.com - Control Surface Integration Platform for SONAR, ReaCWP, AOSC and other accessibility tools
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