Z3Ta - patches not playing

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Bristol_Jonesey
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2011/08/04 11:24:12 (permalink)

Z3Ta - patches not playing

Don't know if anyone has seen anything like this or not.

I was browsing through some of the z3ta patches last night, and whilst most of them were perfectly ok, a few - maybe 20 or so, simply wouldn't play a single note.

The Midi was being triggered but no audio.

Anyone seen this before?



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    FastBikerBoy
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    Re:Z3Ta - patches not playing 2011/08/04 12:03:38 (permalink)
    Only if my audio engine had dropped out. IIRC I went through a stage with that happening but it seems to have sorted itself out now.
    #2
    brundlefly
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    Re:Z3Ta - patches not playing 2011/08/04 13:21:52 (permalink)
    Possibly you were playing out of range on the keyboard, or the attacks are so long you aren't giving them enough time to evolve?

    Which patches?

    Maybe you need to upgrade to Z3TA+ 2. 


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    Grumbleweed_
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    Re:Z3Ta - patches not playing 2011/08/04 13:45:47 (permalink)
    I've had problems with this but it isn't specific patches - it just gives up if too many patches are browsed. Dim Pro does the same thing.
    I put it down to a memory issue.
     
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    Bristol_Jonesey
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    Re:Z3Ta - patches not playing 2011/08/05 04:07:08 (permalink)
    brundlefly


    Possibly you were playing out of range on the keyboard, or the attacks are so long you aren't giving them enough time to evolve?

    Which patches?

    Maybe you need to upgrade to Z3TA+ 2. 


    http://www.store.cakewalk.com/b2cus/ProductInfo.aspx?productid=10-CWZ32.00-20E


    I did try several keyboard ranges and no go, and i was holding them down for seversal seconds - long enough for the most ethereal patch to come to life.

    I see someone else has had a similar problem with Z3TA + 2

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    Elffin
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    Re:Z3Ta - patches not playing 2011/08/05 07:45:20 (permalink)
    I used the standalone first... and then the vst in sonar x1... and lost X1's ability to accept midi in... even with other vsts...

    loaded up Sonar 8.5 ... worked fine...   back to x1 - nope...

    restart comp... back to normal - works..
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