Zeta+ patch does not seem to be responding to velocity info. What could it be?

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Beepster
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2015/09/06 11:53:24 (permalink)

Zeta+ patch does not seem to be responding to velocity info. What could it be?

Probably some fixed velocity thing maybe?
 
Anyway... here's the deal. I've got a patch loaded in Zeta+ that has a portamento effect. Portamento of course being dependent on the note that precedes it (so a lower note before the target note causes a rising tone into the second note.... a higher first note a descending tone into the second note).
 
What I am attempting to do is create a rising portamento effect up to a specific note WITHOUT hearing the first note (it is kind of a little breakdown part where the synth is silent then a little riff plays). What I WANTED to do was make the first note have the lowest velocity value possible hoping it would be inaudible but still cause the rising portamento effect into the next note which I do want to hear. That unfortunately is not happening. No matter how I set the note's velocity it seems to remain just as loud as everything else (indicating a fixed velocity).
 
So I have a couple ideas to fix this but I wanted to learn more about what could cause something like this and how the pros deal with this type of situation (where you want something like a portamento effect or other effects that rely on notes interacting with each other to trigger the effect without necessarily hearing specific notes in the sequence).
 
Not a big deal. I can just do a quick gain/volume automation but I imagine I am not the first person who's wanted to mess around with something like this.
 
It is literally something that happens for a fraction of a second but still and only a spazz like me would get weird about it but I do like to be knowledgeable enough to make anything I intend to become a reality... and of course I am total n00b when it comes to synths and MIDI (but learning).
 
Thanks doods.
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    Bristol_Jonesey
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 13:06:28 (permalink)
    I believe there are certain patches that do not respond to velocity, notably some organ patches.
     
    If you don't want the first note to sound, why not just hit that note to establish a "base pitch" before recording?
     
    Then when you record, just hit your target note and it should just rise up/down to your end point?
     
    Not sure if that's what you want Beep, but it might work

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    Bristol_Jonesey
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 13:08:04 (permalink)
    Thought 2 - CC11 (volume) will fade a Midi note up or down and more importantly, will happen over the duration of a Midi note - Velocity only triggers after a Note On message, so anything you do after that will have no effect

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    Beepster
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 13:18:52 (permalink)
    Hiya, Jonesey. Thanks but this is a pre-recorded track (performed by somene else) so I can't muck with it on the fly.
     
    As to the second suggestion... I'm not fully digesting it but I think I understand. In that scenario though my concern would be that such a function may not actually trigger the note (and thus the portamento into the next note) but I'm probably not getting the gist. The other thing would be that might actually be more complicated to set up than doing a quick automated mute on the track (which I'm assuming would have to happen on the audio output as opposed to the MIDI track the latter of which would I'm assuming prevent the first note from triggering at all and thus not triggering the portamento).
     
    BUT... now I have something to wrap my head around and explore which really was the point. Obviously I already have some options but the more I understand the "whys" and "hows" the better off I am.
     
    I think there MAY be something inside Zeta I could enable/disable/tweak to release this fixed vel behavior but of course it's a complex synth. I'm about to review the FBB entry on Zeta in the SWA Instruments vid he produced (which I should have done this morning but was being lazy).
     
    Cheers, dude. Hope all is well in Joneseyland and thanks.
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    Bristol_Jonesey
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 14:26:08 (permalink)
    Yes mate, all fine here, except I'm about to lose my DAW for a week - it's got to go back for them to have a look at a couple of issues.
     
    What I was trying to explain is that, when a Midi note is triggered, it will trigger at a single velocity  - the one which is applied when you record it or enter it into the PRV. The velocity at this point is fixed. You already know about clip & track automation, so we won't go there.
    What you can do is insert a Continuous Controller, like CC11 which acts as an Expression Controller, allowing you to vary the apparent volume for the duration of the entire note whilst the note is playing. It's similar to automation but all done in midiland.
     
    Hope this helps!!

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    Beepster
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 14:53:20 (permalink)
    Indeed it does and although I've been kind of semi aware of volume MIDI control it is a little weird and jumbled in my head. I guess this is the one "naturally" tied to the master output of a synth? No need to elaborate... I can look it up.
     
    As far as temprorary DAW loss... that blows but I'm sure you have other systems around for general usage. Might be a good opportunity to play with some of the lighter weight "free" audio editors? I can run quite a few of those on my sh*tty laptop and even though I can't really "open up" on the buggers like I do with Sonar on the big rig it's still cool and educational just to poke around. Gives me ideas.
     
    Cheers, buddy. Thanks again.
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    Bristol_Jonesey
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    Re: Zeta+ patch does not seem to be responding to velocity info. What could it be? 2015/09/06 16:23:07 (permalink)
    I still have my old XP32 machine so I might just fire that up and do a spot of housekeeping with it.
     
    I think the last version installed on that bad boy was X1, maybe even 8.5
     
    I do have a couple of projects on there that need to be bounced to audio so I can carry on with them in Splat

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