Jackel
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analog signal path simulation questions
My objective is to create a good starting point for all my tracks. I know the answer is always "It Depends: but there was a time when it didnt. You had a mixing board and a tape machine and everything ran through it. Thats what Im trying to setup. My version of a studio sound using the following plugs. UAD Ampex ATR Waves Master Tape Waves SSL Waves NLS ---Track--- Waves Master Tape -->[other track specific plugs]--> SSL E Channel --> NLS Channel ---Bus/Master--- NLS Bus -->[other Bus specific plugs]--> SSL Bus Comp --> UAD Ampex ATR Thoughts? Jeff
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CJaysMusic
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Re:analog signal path simulation questions
2012/06/23 13:45:05
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If that set up works for you and for every single song ,then thats the correct set up for you, If you dont like the way it sounds, then thats the wrong set up. Theres over 1,000,000,000,000 possible set ups. All of them can be the correct one or just one of them. Just figure out what works best for you and go with it. CJ
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Jackel
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Re:analog signal path simulation questions
2012/06/23 14:47:58
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Thats very helpful. It never occured to me that if I like the sound then I should use it. Sorry to be sarcastic but I always wonder if people just copy/paste that response from a word document they have on the side. It's also not true unless the only person who listens to your recording is yourself. I may think digital cliping sounds great but that doesnt mean I'm right. If you dont have any actual thoughts on the setup or the merits of trying to achieve a "sound" by using some amount of consistent plugins then thats fine. But posting another "if it sounds good" may add to your post count but it doesnt help anyone.
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CJaysMusic
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Re:analog signal path simulation questions
2012/06/23 15:05:58
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How would me or anyone else here know if that chain with what ever settings you have them set to be good for all your songs?? LOL We don't have magical powers/ We cant hear each and every song of yours. Only you can do that.. Its called common sense. you use what works an you don't use what doesn't work. There isn't a template or exact settings or certain plugins for what your looking for. Your use your EARS and your common sense to figure out what plugin chain you should use and what to set the plugins too. DUHHHH There is no correct answer to your question >>> Shaking my head!!! If you cant use your ears and common sense, then you should hand it off to someone that some ears and has something between them I'm not being sarcastic, i'm just truthful and to the point. Sorry if your feelings are hurt
post edited by CJaysMusic - 2012/06/23 15:15:21
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Jackel
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Re:analog signal path simulation questions
2012/06/23 15:19:26
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Then shut down all the schools that teach this stuff. you may have 30000 posts but if they are all as insightful as these you need to find another way to occupy your time. Lets do reviews of plugins.... uhhh sounds good uhhh I dont think it sounds good I wasnt looking for a "correct answer" as I indicated when I said "I know it depends". That was my way of saying dont waste your time copying and pasting your "it depends" post into the quick reply. I spent a little money and I've been working with the programs and I just came by to talk about it a little. But thanks for taking the time to say STFU and dont ask stupid questions like "do you have any thoughts on this?" because there is no correct answer.
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SToons
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Re:analog signal path simulation questions
2012/06/23 15:43:56
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Try and visualize the chain. A common example would be: instrument goes thru mixing board gets recorded to tape during mixdown, goes thru mixing board again goes to master tape So given your first example, maybe something more like (I dont know what Ampex ATR is specifically, but if Ampex is the multi-track tape and Waves is the Master (final mix), then): ---Track--- SSL E Channel --> NLS Channel -->[other track specific plugs]-->UAD Ampex ATR ---Bus/Master--- NLS Bus -->[other Bus specific plugs]--> SSL Bus Comp --> Waves Master Tape
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Jackel
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Re:analog signal path simulation questions
2012/06/23 15:58:22
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Ampex is UAD's 2 channel mastering tape plugin and it is very high quality. They have the Studer A8 multitrack tape but i am running a solo card and studer and ampex use a lot of the chips capacity. Im trying out the Waves tape to add a little color to each track but I may switch over to toneboosters reelbus because the waves seems to be more of an effect than a sim to me. Waves manual says to use it where I listed it but it seems intuitive to me to set it up the way you are suggesting. For the record, NLS is really remarkable. Much better than I expected. At the end of it I expect Im going to need to use them all very sparingly since there is a real summing effect to having them all on a project together.
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Beepster
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Re:analog signal path simulation questions
2012/06/23 16:18:05
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I find most of CJays post extremely informative and helpful. Don't be so touchy. He was just offering a pretty reasonable opinion and he's right. If it is all working the way it should be without clipping or dropping out then how it sounds is purely subjective. Sure they teach techniques in the big schools but those techniques are developed from subjective opinions of what someone somewhere thought sounded good at some point in time and it caught on. If want the forum's opinions on how it sounds create a track and toss it in the techniques subforum. Peace.
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Jackel
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Re:analog signal path simulation questions
2012/06/23 16:46:58
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Its an opinion I agree. Insulting, cliche, unhelpful, condesending and in this case not relevant to the OP but other than that reasonable and certainly an opinion. Ill admit I jumped on it because its irritating. and if you think about it, it is totally untrue. If you read my post Im asking about setting up a series of plugins to create the effect of working in an analog environment as if I had a mixing board and tape setup that I used with whatever I was working on. thats a very specific objective and quite frankly very much what people used to do in an analog environment. There are all kinds of other plugins to work with if Im working on electronic or rock or a ballad to get the sound I want. If I asked whether mixing red and blue would make purple because i want to have purple base on my painting, a painter could answer that without telling me something inane like "if you like the way it looks then its purple. Duh".
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eikelbijter
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Re:analog signal path simulation questions
2012/06/23 16:59:17
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This is the thing: our ears cannot always be trusted. It's amazing how they play tricks on us, tuning out things that are too loud etc. In addition, there are things a novice might do that don't 'show' on his setup. If you have crappy speakers, boosting 18Khz by 16DB might sound fine, but it isn't! For me, learning how to use Waves PAZ Analyzer has been invaluable.....
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Beepster
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Re:analog signal path simulation questions
2012/06/23 17:05:35
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But that's all rather specific stuff. Without us all firing up our rigs and trying to simulate your specific plug in path how can we know? And moreover if we haven't used that type of set up in an analog environment what do we have to compare it all to? So sure someone on here may know exactly what you are getting at but most won't. His OP may have been a little glib but it was friendly and well meaning in tone. No need to go on the defensive. And the painting analogy is flawed as there are many shades of purple and only YOU can decide which shade will suit your painting. The point is you'll get better and more helpful answers just taking things in stride. Everyone here is pretty friendly and helpful. I hope you find what you are looking for. BTW this really is more of a topic for the "Techniques" sub forum. Cheers.
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Jackel
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Re:analog signal path simulation questions
2012/06/23 17:16:56
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Beepster, In truth I think your right. He probably was being friendly and well meaning. I think its pretty clear he thought it was a stupid post and he was politely saying so. Any response that ignores all the elements of the post it is responding to and says just use your ear is insulting to the OP. Most people wont say so but everyone knows it. I am trying to make the point. If thats all you have to say ignore the post all together. And if your looking for a shade of purple its best to shoot for purple and tweek from there. and point taken on the location of the post.
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Beepster
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Re:analog signal path simulation questions
2012/06/23 17:22:02
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I'm just saying, life's too short to get upset about stuff like that. It is an interesting topic and something I'm interested in myself but I'm just not at the knowledge/skill level yet. Hope it all works out for ya. Take care.
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peregrine
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Re:analog signal path simulation questions
2012/06/23 18:25:27
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I stopped over and listened to some of your stuff. Honestly, I really do think you should be using your ears a little more. There seems to be a lot of proximity effect. Back away from your mic a little, and try to maintain better technique. I also noticed a lot of spots that sounded clipped. Get away from tracking at a high level. Mix everything so its balanced better and leave the gain adjustment for mastering. Your fx chain is fine as it is. CJ was only telling you what you needed to hear. You'll just need to experiment a bit. Everybody has to do it that way. If there really was some cookbook approach, no one would be paying Chris or Eddie $$$$$ to mix for them. At the end of your chain, you could use a linear phase eq and a decent limiter. Have a nice day. Make some new friends.
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SToons
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Re:analog signal path simulation questions
2012/06/23 18:27:58
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Jackel Ampex is UAD's 2 channel mastering tape plugin and it is very high quality. They have the Studer A8 multitrack tape but i am running a solo card and studer and ampex use a lot of the chips capacity. Im trying out the Waves tape to add a little color to each track but I may switch over to toneboosters reelbus because the waves seems to be more of an effect than a sim to me. Waves manual says to use it where I listed it but it seems intuitive to me to set it up the way you are suggesting. For the record, NLS is really remarkable. Much better than I expected. At the end of it I expect Im going to need to use them all very sparingly since there is a real summing effect to having them all on a project together. I'm terribly envious although it's a very un-zen way to be. Anyways, agreed, it's probably one of those things where if you can hear it (in terms of any specific component adding too much flavour) it may end up being a bit much. That being said, they tossed out some pretty awesome records using this gear so... Besides, in a way the point is exactly that - to get the colour. Certainly you can get away with specific situations where you whack something hard on purpose like a funky rhythm guitar but in the end subtlety may be the key. It is a little odd that Waves would suggest going thru the tape emu -before- the mixing channels, wonder what that's all about. I'll have to go read my plug-in guide (ver 7) or check the site to see if they give specifics. Any idea if it's online somewhere? My biggest concern would be watching the overall compression "summing" as tape saturation decreases dynamics (compresses) a little and you'll have a string of other compressors in the mix, not that I'm telling you anything you don't likely know. Fortunately the Waves emus are pretty good so unless you drive things too hard it should be cool, the emus can be very subtle as well. I remember when Cbase allowed projects where all tracks could have the tape sat effect but back then without farm cards there was no way. I've often done essentially what you are setting up here but for me it's a labor of love because I have to render so many tracks individually as I go, just don't have the kind of horsepower you do. Looking forward to hearing where this goes.
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Jackel
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Re:analog signal path simulation questions
2012/06/23 18:41:58
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peregrine I stopped over and listened to some of your stuff. Honestly, I really do think you should be using your ears a little more. There seems to be a lot of proximity effect. Back away from your mic a little, and try to maintain better technique. I also noticed a lot of spots that sounded clipped. Get away from tracking at a high level. Mix everything so its balanced better and leave the gain adjustment for mastering. Your fx chain is fine as it is. CJ was only telling you what you needed to hear. You'll just need to experiment a bit. Everybody has to do it that way. If there really was some cookbook approach, no one would be paying Chris or Eddie $$$$$ to mix for them. At the end of your chain, you could use a linear phase eq and a decent limiter. Have a nice day. Make some new friends. All my posted recordings are terrible and years old. before I had treated the room or purchased most of my gear. I redid my studio a year or so back but I havent had time to re-record anything. I'm a partner and CFO for a business that has nothing to do with music and for the past few years I work most all the time or spend with the family. The recordings I keep up there because I wrote everything on there. Im just really starting to learn about mixing.
Jeff i7 - Win7 64 - 12GB 1066 RAB - 128GB SSD Boot Drive - 2x1TB Data Drives - Nvidia GeForce 640 2GB Video - Mackie Blackbird - Grace M101 - KRK Vxt8's RP5's - UAD Solo Sonar X3d - Ableton Live 8 - Komplete 9 - Ivory 2 - Spectrasonics - Plus...
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Jackel
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Re:analog signal path simulation questions
2012/06/23 18:48:18
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SToons Jackel Ampex is UAD's 2 channel mastering tape plugin and it is very high quality. They have the Studer A8 multitrack tape but i am running a solo card and studer and ampex use a lot of the chips capacity. Im trying out the Waves tape to add a little color to each track but I may switch over to toneboosters reelbus because the waves seems to be more of an effect than a sim to me. Waves manual says to use it where I listed it but it seems intuitive to me to set it up the way you are suggesting. For the record, NLS is really remarkable. Much better than I expected. At the end of it I expect Im going to need to use them all very sparingly since there is a real summing effect to having them all on a project together. I'm terribly envious although it's a very un-zen way to be. Anyways, agreed, it's probably one of those things where if you can hear it (in terms of any specific component adding too much flavour) it may end up being a bit much. That being said, they tossed out some pretty awesome records using this gear so... Besides, in a way the point is exactly that - to get the colour. Certainly you can get away with specific situations where you whack something hard on purpose like a funky rhythm guitar but in the end subtlety may be the key. It is a little odd that Waves would suggest going thru the tape emu -before- the mixing channels, wonder what that's all about. I'll have to go read my plug-in guide (ver 7) or check the site to see if they give specifics. Any idea if it's online somewhere? My biggest concern would be watching the overall compression "summing" as tape saturation decreases dynamics (compresses) a little and you'll have a string of other compressors in the mix, not that I'm telling you anything you don't likely know. Fortunately the Waves emus are pretty good so unless you drive things too hard it should be cool, the emus can be very subtle as well. I remember when Cbase allowed projects where all tracks could have the tape sat effect but back then without farm cards there was no way. I've often done essentially what you are setting up here but for me it's a labor of love because I have to render so many tracks individually as I go, just don't have the kind of horsepower you do. Looking forward to hearing where this goes. My wife is a singer who has trio that does a 30's & 40's show and a 50's & 60's. We are going to start tracking the group to make a CD so Im trying to wrap my head around the sound a little better. Ill post some of it as I go.
Jeff i7 - Win7 64 - 12GB 1066 RAB - 128GB SSD Boot Drive - 2x1TB Data Drives - Nvidia GeForce 640 2GB Video - Mackie Blackbird - Grace M101 - KRK Vxt8's RP5's - UAD Solo Sonar X3d - Ableton Live 8 - Komplete 9 - Ivory 2 - Spectrasonics - Plus...
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Beepster
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Re:analog signal path simulation questions
2012/06/23 18:58:33
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Dude... if you're just learning stick to the basics and build up to all that wackiness. You'll get way better results from a good solid foundation than any plug in/hardware effect set up.
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Beepster
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Re:analog signal path simulation questions
2012/06/23 19:08:17
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And for that type of work good microphones are probably your best bet. You shouldn't need to screw around with effects and stuff too much. Good, clear, warm signals properly mixed go a long way for that type of music. Maybe... MAYBE look at some external mic preamps.
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Jackel
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Re:analog signal path simulation questions
2012/06/23 22:19:35
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Here is an example of what I am recording and mixing now. Its the first full mix I used NLS on. http://snd.sc/KUoYgc Mic - Shure SM7b Pre - Grace M101 Plugs NLS SSL Channel Kramer Tape Ampex ATR Altverb UAD cambridge EQ Pultech Pro UAD Precision DeEsser UAD Precision Maximizer Other equipment: Yamaha i88x (used for mic pres only) Blue Bottle Rocket Stage 1 Rode Nt1a KRK VXT8
Jeff i7 - Win7 64 - 12GB 1066 RAB - 128GB SSD Boot Drive - 2x1TB Data Drives - Nvidia GeForce 640 2GB Video - Mackie Blackbird - Grace M101 - KRK Vxt8's RP5's - UAD Solo Sonar X3d - Ableton Live 8 - Komplete 9 - Ivory 2 - Spectrasonics - Plus...
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AT
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Re:analog signal path simulation questions
2012/06/24 12:16:30
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I'd consentrate on the front end, rather than trying to add after the fact. Your above input channel is the sm7b, which is most often used for "power" recording - announcer vo, rap, bass guitar, kick and those sort of sounds. Doesn't mean it can't work on all sounds, but it will impart that dynamic tint. The Grace, in contrast, is usually considered a clean pre. What you seem to be adding in the digital realm is trying to make up for the the sound you are actually capturing - the sll channel, tape, etc. An LCD mic should make a greater difference in the quality of vox and could get closer to what you want than all the post effects you could buy. Or an SCD on a female voice, rather than the "monster truck rally" vibe associated w/ the sm7. Personally, I've found that a nice transformer-based preamp goes a long way to deliver the console sound we associate w/ the big studio sound (an uber channel strip even better, since internally it mimics a lot of the circuitry of a console). The preamp can provide a nice rounding of the signal to the sharp, precise conversion found in most converters, along with a low-mid hump many digital channel strips try to replicate. I've been testing the Warm WA12, an api-like preamp. It is a great solution to the sharp digital sound most home studios get. And yea, you can't strap it across every channel, but if many your acoustics go through it you get a nice, full sound naturally, and can say the digital emulations as special effects or draw attention to a track or two. The rest just sound good w/o it. And seeing you are trying to do 40s-50s songs, a cheap but good long-ribbon motor mic might help. Like a transformer-based preamp, it can roll off some of the bright highs and leave more meat. @
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wst3
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Re:analog signal path simulation questions
2012/06/24 13:48:02
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my rule of thumb... start at the beginning! The microphone is responsible for about 80% of the character of the sound. The preamplifier is responsible for about 80% of the shaping of that sound. And so on and so forth. Your mileage may vary of course, but I find this to be the safest, and most assured approach. It was true in 1976, when I first stepped into a studio, and it still works today.
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peregrine
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Re:analog signal path simulation questions
2012/06/24 14:02:22
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OK - that's better. Going in the right direction anyway. I'm not sure how you've set up your recording path, so I'll just do a little spitballing here. Did you record tracks all together, or just the rhythm first, then the guitar, then the vocal? If you think you lack experience mixing, it's better maybe to track parts separately. It's easier to get a good result. In this mix, the guitar is stepping on the vocal somewhat. You need to adjust so that her voice is clearly in the middle and front of the stage. If you feel like the performance itself loses something this way, you should at least try to isolate yourselves from each other while tracking (hang blankets, use diffferent rooms, etc.) so you aren't bleeding into each other's mic. Second, it sounds like you recorded guitar off the cabinet. I could be wrong but that's what it sounds like. If you used the SM7, try the Rode also. Try moving the mic around a little, varying angle and distance. Just an inch or two can make a real difference but you need some more definition in the sound. Otherwise, you can try recording direct. Third, it seems like the vocal mic is just wrong for her voice. When you have time, you could shop someplace in Chicago or Terra Haute and demo everything in their mic cabinet. I'll bet she would find something she really likes. And you might find something better for the guitar. It sounds like you're recording in a small room with a low ceiling, so more isolation again would be a big help. Last, you'll need to get a copy of autotune or something like it. And please don't be insulted. Everybody tunes. Best of luck to you.
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