rocadani
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audio engine problem SOLVED!
Hey all, About 1 in 5 times, when I open any project, the audio tracks have a LOT of noise in them. The work around is to turn the audio engine off and on a few times with the switch in the transport module, and presto, crystal clear again. Any ideas? I would like to perform these songs and use Sonar to play the accompaniment, but I can't rely on the audio engine to be clear with out testing it. Aslo, I want to buy about 30 songs and what online outlet do you like best? Your the best, Ron
post edited by rocadani - 2014/03/13 23:48:10
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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CJaysMusic
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Re: audio engine problem
2014/03/06 15:45:09
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The audio engine isnt producing the noise. The noise is being produced by something in your project, like a plugin effect. So the million $$$ question is, what effect do you have? Better yet, disable one at a time until it stops behaving like that.. CJ
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dcumpian
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Re: audio engine problem
2014/03/06 15:47:10
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Does this happen after a reboot more often than simply opening another project in the same session? If so, I would make sure that you either: 1) Wait until your computer's auto-updaters have run before starting a session, or 2) Disable all auto-updaters, including AV and Windows Updates. You can always update manually when you aren't recording. Regards
Mixing is all about control. My music: http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.
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rocadani
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Re: audio engine problem
2014/03/06 15:50:00
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OK, I'll try to isolate it.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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rocadani
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Re: audio engine problem
2014/03/06 15:53:35
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Good point, I don't wait until the computor has run it's updates, and that seems more like the problem since the audio is fine with plugs running, so why the problem sometimes. I also like to open 9 projects and shrink them into a list and highlight the first one to play along with it. The thought is that I will perform out with all the great effect in place. But, I can be practicing for 45 minutes and have this happen again.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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rocadani
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Re: audio engine problem
2014/03/06 16:11:13
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I just opened 9 projects as usual, selected them one at atime with no problem the first time through, and then about half way through the list the second time, noise again. I turned of and on each plug one at time, still has the noise, no updates at the moment.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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rocadani
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Re: audio engine problem
2014/03/06 16:52:03
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Okay, I have a send on the master bus that goes to a bus I use for headsets and the head set bus goes to maudio sound card analog out 3/4. When I turned off the send to the head set bus it clears up the noise. Thinking I could eliminate the head set bus on each project I went to the project and in came the noise even with head set bus deleted and head sets going directly to maudio output 3/4, output heads ate plugged into. By the way if I turn the echo off the mic channel or the guitar channel the noise goes away. I just can't figure out why it is only an intermittent anomaly. More times than not the set up I am using works fine! The problem does seem to centered around the live mic channel or live guitar channel. I have turned off all sends and plugs with and the problem is still there, with the exception of when I turned off the send from the master bus to the head set bus, and that cleared up noise. As I mentioned before, turning off the audio engine clears the problem anytime and I can play the project over and over while it is still open with no problem at all, no matter how long I practice on that project, hours at a time and no problem.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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dcumpian
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Re: audio engine problem
2014/03/07 08:19:40
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Well, if you are still using your MAudio Delta, then it isn't the usual suspects related to USB conflicts, but it might still be something running on a shared interrupt in your PCI bus. Has this only recently started happening? See if you can determine what devices are sharing interrupts. You may be able to swap PCI slots to resolve the issue. If you still have the motherboard specification sheet, you'll be able to see which slot uses which interrupt. Something is coming "on" that is causing your interface to make noise. I should have asked earlier, but how many audio tracks are in your project and are there more tracks playing at once when you start hearing the noise? If you have a large project, you may be running into disk throughput issues. This will also cause crackling noises or dropouts. Regards, Dan
Mixing is all about control. My music: http://dancumpian.bandcamp.com/ or https://soundcloud.com/dcumpian Studiocat Advanced Studio DAW (Intel i5 3550 @ 3.7GHz, Z77 motherboard, 16GB Ram, lots of HDDs), Sonar Plat, Mackie 1604, PreSonus Audiobox 44VSL, ESI 4x4 Midi Interface, Ibanez Bass, Custom Fender Mexi-Strat, NI S88, Roland JV-2080 & MDB-1, Komplete, Omnisphere, Lots o' plugins.
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rocadani
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Re: audio engine problem
2014/03/10 00:10:20
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Thanks for the replies! The projects have 15 to 25 tracks, with a sure mic connected directly to the LCR input jack on the MAudio 1010LT and the Ibenez acoustic with an add on hole pick up, (LR Biagio) I think it says on it, also connected directly to the 1010LT via an input jack to 1010LT. A typical project may have 4 instances of Cakewalk TTS-1. I only use the first 4 timbral channels on each TTS-1, set the TTS-1 so that Timbral 1 goes to output 1, and set an audio track so that it picks it up in midi channel 1. TTS-1 timbral 2 is set to output 2 and is picked up in another separate audio track on midi channel 2 and so forth. I then end up with say 12 separate midi tracks, each with a separate audio tracks and a two live audio tracks for the mic which both use the same input from 1010LT LCR jack, and another audio track for the guitar pick up through 1010LT on a separate input. I may run the kick on one track, the snare on another track, hi hat on another, and send the drums to the same bus. The bus goes to the master bus and the master to 1010LT analog output 1/2. Then instruments such as piano, banjo, etc. ore set the same way and sent to one bus called instruments, to master and out. I use sonitus equalizer plug in a few tracks and Breverb in one bus with sends from a couple of tracks to it. Now there are two variables. I did not have this problem before the upgrade to Sonar X2, and, I am not sure when I got the pick up for the guitar, but it may have been around the same time as the upgrade to X2. I open each of the nine projects at the same time, shrink them down and highlight the first one, play along with it, then the second, play along with it, and so on. Then highlight one and the noise is not present at first and begins when I play the project. I can turn off and on the audio engine and the noise goes away, or, I can turn off the input echo on the live mic audio track or guitar live pick up track and the noise goes away. This can happen on any of the projects, and all of the projects work fine but this noise appears at will it seems, tonight about once in 10 projects openings. Turning off the plugs or sends does not stop the noise. Tonight the computor ran for a couple of hours before I tried this again, so intial set up processes are not the culprit.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/10 01:27:56
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I would like to step back and start with some more basic stuff. Can you please provide the following information? 1. Audio interface: Sample Rate and ASIO Buffer Size 2. Sonar: Driver Mode, Sample Rate, Record Bit-Depth, Total Roundtrip Latency 3. Do you have this problem with a new project and only perhaps a single imported audio track of an MP3 or WMV song file? 4. For one of these problem projects, what happens if you hit 'E' on your computer keyboard, which will Bypass All Effects? (afterwards, you can hit 'E' again and they will all turn back on). 5. Does your computer have a Wi-Fi adapter? If so, what happens if you temporarily disable or turn off the Wi-Fi adapter, and then open Sonar and open a problem project? 6. What happens if you temporarily suspend your antivirus software, and then open Sonar and open a problem project? Please review and respond to each of the above, and try to do each of the above tests one at a time, rather than all at once, so we can determine the effect (or lack of effect), of each of the tests. Thanks, Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/12 21:56:03
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OK, The audio interface is M-Audio Delta 1010LT, playback timing master is M-Audio Delta ASIO Out 1/2, record timimg master is M-Audio ASIO Analog In 1, Audio Driver Bit Depth is 24, Dim solo gain is 12db, sampling rate is 48000, buffers in playback queue 2, buffer size 5.3msec 256 samles, ASIO Reported latencies: input 6.2 msec 299 samples, output 5.9 msec 284 samples, total round up 12.1msec. 583 samples, Driver mode, ASIO, Dithering triangular, set to use mulitiprocessing Engine, playback I/O Buffer size 128, Record Buffer Size 128, set to use ASIO reported Latency 583, under " File / Audio Data" Record Bit Depth 32 and Render Bit Depth 32, Import Bit Depth Origional. Do not have Wi Fi, I turned off Norton Anti Virus and let the computer run for an hour, then opened X2 and nine projects each minimized so they could be activated and deactivated one at a time. After 32nd activation, the noise. Pressing "E" did eliminate the noise, and when pressed again the effects come on clean. So does turning off the audio engine or turning off the input echo on the live guitar or mic channels. If pressing "E" on and off before performing each project would result in a clean playback I could us that as a handier work around. Thanks again for the suggestions and ideas. Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/12 22:16:13
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It seems like I get the best balance with an ASIO Buffer Size of 128, and I also use Playback and Record I/O Buffer Sizes of 512 k. These settings for me are what I use for recording. Also, make sure your plugins are meant for tracking, and not for mixing and mastering, as the buffer requirements and latency will be quite different between recording and mixing/mastering. Bob Bone Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/12 23:38:23
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Bob, Thanks for the input, still getting the noise, but the "E" work around was useful until I figure what I am doing wrong. I must play the project for a split second, hit "E" twice, and I get a clean start each time. I did change the Playback and Record I/O Buffer Sizes to 512 k. Funny how this anomaly only happens once in while and not on any particular project. I still suspect that something is running in the background such as Quick Time Upgrade (which seems to always want to upgrade again) or something. Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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rocadani
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Re: audio engine problem
2014/03/12 23:47:31
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Ooops, " I must play the project for a split second, hit "E" twice, and I get a clean start each time." Nope, even that does not ensure a clean start. I guess I'll send a test track to the head sets only to test the project when started so I can clear it up if needed before an actual performance. I'm stumped because of the intermittent nature of this and I don't actually see anything running in the background to account for it. But, thanks anyway for the replies.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/13 00:17:54
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Let me try again - I believe your ASIO Buffer Size may benefit from being set to 128. Your Total Roundtrip Latency seems a little high, and setting the ASIO Buffer Size to 128 will lower that latency. FURTHER, hitting 'E' was only meant to determine if there is an issue with one or more of your plugins, I did NOT mean for it to be considered a 'fix'. It seems to me like there indeed may be one or more plugins that cause latency to the point of dropping out - that some of your loaded plugins are meant for mixing or mastering, and NOT for recording. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/13 17:17:36
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Of course, I knew hitting "E" was not intended as a fix. Plugs in use are: Sonitus:fx Equalizer (2tracks), BoostII (4 tracks), Breverb 2 (2tracks). Latency was indeed reduced through suggested changes and current settings are: M-Audio sample rate 48000, ASIO/WDM buffer size 128, Audio driver bit depth 24, buffers i queue 2, buffer size 2.7 msec -128 samples, ASIO reported latencies: Input - 3.6 msec 171 samples, Output - 3.3 msec 156 samples, 6.8 msec 327 samples. Under Preferences / File / Audio Data: record bit depth 24, render bit depth 24. Overall sound quality is better, but still getting the noise. Currently experimenting with the record and render bit depth being changed to 16. Thanks again, Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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rocadani
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Re: audio engine problem
2014/03/13 17:21:39
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Bit depth of 16 did not fix it. I would like to add this quick edit to this post, and that is I have disabled Norton Anti Virus and turned off Windows Update to identify the culprit here, and I still get the noise, which does NOT stop the project as does a drop out, but sounds like loud static when I sing or midi tracks play until it is cleared, which can be done when the audio engine is stopped and restarted, or by pressing "E", or by turning off the input echo on the live guitar audio track or the live vocal audio track. This does not happen to a "problem" project, but is random event that can occur in ANY project on a random basis, and starts as soon as the project is played. To disable plugs one at a time until all are disabled does NOT stop the noise.
post edited by rocadani - 2014/03/13 17:57:16
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/13 18:24:19
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Thanks for the info. I see you are running 64-bit Windows, but are you running 32-bit plugins in your projects, or 64-bit? Also, it seems to me that your latency might be just a tad too low - try bumping up things until your total roundtrip latency is around 9-10 milliseconds. You might also try temporarily suspending your antivirus prior to running Sonar. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/13 20:06:06
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Preferences / ASIO Panel button does not bring up an interface. Also buffers in queue and buffer size are in gray and can not be selected, but I can select the sampling rate and set that for 44,100. I reloaded the driver for M-Audio Delta 1010LT and selected a task bar icon to bring up the M-Audio interface, then with the the ASIO/WDM buffer size set to 128, set the sample rate to 44,100. This results in a roundtrip latency of 7.4 msec 327 samples. Other combinations are over 14 or under 4 roundtrip so this set up is as close as I can get it, unless you are aware of another way to adjust it. With Windows Update disabled, Norton Anti Vitus disabled I get the noise. It does not always occur on the same project, but does seem to occur more often in one that has 29 tracks. By the way, these suggestions are at least clearing up my projects over all outside noise levels very nicely, thank you for that! Breverb 2 is natively supported for 32 bit as well as 64 bit according to Overlouds' web site and is the only "new" plug is use. My next plan is delete every instance of Breverb 2 form the nine projects and see if that fixes it. Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/13 20:52:24
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☄ Helpfulby mettelus 2014/03/14 02:41:08
I think I may have found your culprit. I went back and re-read all the posts thus far, and had missed that you are using Cakewalk's Boost 11. The Boost 11 plugin is meant to be used for mixing and mastering, and not for track recording. I believe if you remove this plugin from ONE of your projects, as a test, you will be able to see if that takes care of the issue. If you DO need a limiter during tracking, swap it out for a different one and see if that gets you through the recording of your tracks without having to deal with these latency issues. So, also, try swapping your sample rate in your interface and in Sonar back to 48 k. I do not think the change to 44.1 k was doing much for the latency problems. Post back when done testing the removal of Boost 11 - thanks. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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robert_e_bone
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Re: audio engine problem
2014/03/13 21:14:02
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☄ Helpfulby mettelus 2014/03/14 02:41:14
As I explained earlier (I hope), some plugins are meant for mixing and mastering and NOT for tracking, as they add lots of latency, due to the way they process. Typically these mixing/mastering plugins can use Look-Ahead processing or lots of CPU and this will make it pretty impossible to properly record without dropouts, when these are present when recording. You are supposed to wait to load these into your projects until you finish recording and are starting the mixing process. I have included some doc from the Cakewalk site, on Boost 11. I have made the parts that talk about Look Ahead processing and mixing/mastering in bold. This is Boost 11 doc, from the Cakewalk Site: The Boost 11 Peak Limiter is a transparent peak limiting and volume maximizing plug-in for mixing and mastering purposes; it is designed to reduce peak levels without coloring the sound. Boost 11 uses a “look-ahead” limiter algorithm to prevent output clipping and PDR (Program Dependent Release) to minimize pumping (audible fluctuations of the volume) and maximize the loudness. “Look-ahead” means the limiter analyzes the audio input ahead of time by delaying the output for approximately 1.5 ms. Boost 11 supports sampling rates up to 192 kHz, mono and stereo operation, and double precision processing. Boost 11’s features include: Look-ahead peak detection prevents clipping Program Dependent Release minimizes pumping Dynamic waveform displays of input vs. output Stereo peak and RMS input/output meters Operation at sampling rates up to 192 kHz 64-bit double precision signal path VST Automation For more information, see the Boost 11 Peak Limiter online Help. So, take this out of your projects while you are recording tracks, and put it back in when totally done with recording and have moved into the mixing stage. Look out for other plugins that say they are meant for mixing/mastering or say that they use Look-Ahead processing, as well. Bob Bone
post edited by robert_e_bone - 2014/03/14 08:05:42
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/14 00:19:05
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Thank you thank you, Yes the Boost11 plug WAS the culprit, and everything sounds cleaner with 512 I/Os, 128 samples 48 hz, and even using 32 bit record render. It looks like BREVERB 2 will be OK to put back in near as I can tell from reading about it. Maybe, in the future, it might be a good idea to read some of the documentation for a "new" plug. No noise over here thank you! A very grateful Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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robert_e_bone
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Re: audio engine problem
2014/03/14 00:32:29
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Yay! Glad you are all sorted out now. You have the extra bonus of having your specs in your signature now too, so if something else comes up as an issue - we can more quickly help diagnose it. :) Great news, indeed! Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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mettelus
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Re: audio engine problem
2014/03/14 02:46:35
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Very well written explanation in #21 Bob!
ASUS ROG Maximus X Hero (Wi-Fi AC), i7-8700k, 16GB RAM, GTX-1070Ti, Win 10 Pro, Saffire PRO 24 DSP, A-300 PRO, plus numerous gadgets and gizmos that make or manipulate sound in some way.
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robert_e_bone
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Re: audio engine problem
2014/03/14 08:48:25
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@rocadani - I was thinking about how you are using Sonar, and IF I understood you correctly, I think there are a couple of different ways you might be able to have a more stable platform for your live performances. It sounded like you open up a bunch of projects, then switch between them while playing along in a live performance over the essentially 'backing tracks'. You are putting a bunch of strain on your computer to do this, as Sonar has to process any soft synths and effects, as evidenced by your dropout issues from having to process through that Boost 11 effect. I think there are a couple of ways to play along live with these backing tracks, and suggest you consider them as viable options. 1. Freeze your tracks and play along to the frozen tracks. This will create audio tracks with the effects pre-processed, so Sonar won't have to run each audio track through your effects and any soft synths each time you play live. This would save TONS of load on your CPU. 2. Export each project to song files (MP3 or WAV), then create one or more new projects where you import the song files as either a single audio track per project, or load a bunch of song files into a bunch of audio tracks (and solo the desired audio track to play along with each). This would be SUPER easy for your CPU and Sonar to process, as instead of a bunch of heavy-duty projects, you would just have one simple audio track playing at a time, which doesn't take much effort at all for Sonar or for your CPU. I think of the 2 above options, I would use option 2 over option 1, as it would be a lot 'cleaner' for live purposes, and would load up each song file for a 'set' into 1 combined project, with each imported song file in its own stereo audio track. Then, I would hit the solo button for the song I intended to play, and only that audio track would play, with me playing along with it. To play the next song, just solo the next audio track. In fact, using the option 2 approach, I could load up a whole bunch of song files into a single project, then I could solo ANY of the audio tracks, which would allow me to play the songs in whatever order I thought would be best for a particular set and vibe for that moment in the performance. I hope any of the above is helpful - it is all predicated on you going through the loading of your 9 projects as being for purposes of playing sets of songs as backing tracks and you playing along live with them for performances. Bob Bone
post edited by robert_e_bone - 2014/03/14 08:59:07
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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robert_e_bone
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Re: audio engine problem
2014/03/14 08:50:41
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@mettelus - thanks, by the way. I'm just glad he is all set with getting rid of his dropouts. Those are SOOO devastating that some folks switch to different recording software over them (which may not fix anything). Bob Bone
post edited by robert_e_bone - 2014/03/14 08:58:17
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/14 13:11:17
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Yes, I do want to play acoustic guitar and sing along with midi backing tracks and one pre-recorded vocal back up audio track. Years ago I played drums in a band, (as in over 15 years ago). That came to an end with raising family and 50 hours a week job. Been tinkering a liitle at a time with Cakewalk software for 10 years, and now have 9 complete projects with all midi instruments except an acoustic guitar and my vocals, (8 covers and 1 origional.) I posted my one and only origional years ago on Sound Click with EVERY instrument created in midi tracks and it got a very nice reception in the song forum, and made 4th place in Sound Clicks acoustic catagory. I might add that people on the Cakewalks Songclick Forum asked for a live guitar version, that gave me inspriation to re-learn guitar, which I did not play in the band. I think I have finally got a good enough grasp of the software to put together another 30-40 cover songs and play out, hopefully in maybe one year. I must say that this Software has provided thousands of hours of enjoyment, and the thrill was the long trip to learn how to use it as well as performing and creating in from of the DAW. I did not think of freezing the tracks, a good idea, or just mixing down the midi and keeping the individual project settings for vocal purposes, a great idea. I don't think I want to use the same settings for the vocal and guitar for each project though, so I won't do it that way. Over the years I have been stumped a time or two in learning how to use the software, and turned to this forum for advice. Cakewalks user forums have NEVER failed to either solve or give me ideas to solve my little problems, as I am really just a rank novice compared with the real sound engineers and professional musicians who inhabit this space. We are all lucky to be a part of this. Thanks again everyone!! Ron Nickens, rank amature but getting better.
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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Cactus Music
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Re: audio engine problem
2014/03/14 13:28:23
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Myself I prefer to mix the tracks down to WAVE files and play them using Win Amp. I also can control this with a footswitch. Using complicated software in a live situation can set yourself up for hair pulling technical issues durring your performance. I've used a laptop for live work since 2004 and other than a brief issue when trying an M audio interface once, have never had an interuption due to technical issues. It always works. Doesn't take much technoligy to play a wave file. Way back when I used live MIDI playback from an Atari. Sometimes sounds would change, I don't miss that at all. MY tracks are mastered to be all the same and no supprises in the mix.
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robert_e_bone
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Re: audio engine problem
2014/03/14 13:36:30
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Well, I was suggesting you keep your projects intact, but export the audio, with whatever plugin settings you want for each one. When you then import them into tracks into a new project, they will already have whatever effects present, because of them being included when you exported the the audio. Exporting your audio mixes it all down with your effects, so each track will have its own unique plugin sounds. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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rocadani
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Re: audio engine problem
2014/03/14 16:00:08
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Forgive me for asking, But doesn't, bounce to track do the same thing as exporting the project and and inporting it again? Ron
- SONAR X3e build 352 - Windows 7 Home Edition (Service pack 1) - Processor: Intel(R) Core(TM) Quad CPU Q8400 @ 2.66 GHz 2.67 GHz - Installed memory (RAM) 4.00 GB - - MAUDIO DELTA 1010lt - 1 SURE mic - acoustic guitar (Ibenez purchased at pawn shop $30.00 30 years ago) - System type: 64-bit - and running Norton Internet Anti Virus
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