diggerbarnz
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clip looping newb SONAR 8
although I'm older than Moses..I'm re-discovering sonar & wanna know WHY or how 2 fix this - I record a phrase on guitar then enable groove clip looping, but then it gets all funky garbled - echoed etc - workaround so far...if I go back & UP the tempo, it fixes it -please help - I'm relying heavily on making tracks this way
post edited by diggerbarnz - 2016/01/29 20:07:31
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Beepster
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Re: clip looping newb
2016/01/29 17:51:40
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Hmm... Are you changing your project tempo? If the Groove Clip plays back at the tempo it was recorded at (and no other alterations such as pitch or whatever have been applied) then it should just play back like a regular clip. If you ARE changing your project tempo or fiddling with it somehow then what you are hearing is the "Online" rendering. This is inferior quality and is only meant as a reference for what your changes may sound like (such as stretching due to tempo changes). When you are done then you need to use "Bounce To Clip(s)" from the right click menu to have the clip "rendered" using the "Offline" rendering algorithms which are far superior (but use more resources so can't be used in real time playback). There are multiple algorithms to choose from that can make the results of the render better based on the type of material being altered. Sometimes the render doesn't eliminate all of the "artifacts" though (which is that warbling/weird arse noise you here). In that case you can go even deeper and open the Groove Clip in the Loop Constructor View and manually manipulate the transient markers to make it stretch better with less artifacts. That is kind of advanced though but worth reading up on. Cheers.
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diggerbarnz
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Re: clip looping newb
2016/01/29 18:16:03
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thx Beep - I wasnt changing tempo...just realized that that fixes the echo - if I play back grooved clip @ a faster tempo that is... I've been looking for instruction, closest I came was vid saying "snap to grid" should be on...it is, I get this "hidden data beyond slip edit points will be discarded" message when it does screw up - just tried bouncing to clip...did nothing - then bounced to track, then it stretches it big time
post edited by diggerbarnz - 2016/01/29 18:43:55
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Beepster
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Re: clip looping newb
2016/01/29 18:44:17
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Sounds like somehow the original clips are having a tempo (or maybe pitch) stamped to them then when you loop them they stretch to whatever your project tempo is (which would... from your perspective make them OOT). I know there is some fiddly settings that can make weird crap like this happen but I'm not familiar enough to tell you where to look. Or maybe it's a time sig thing. Is this project in an odd time sig (like compound)? Maybe that's borking something out in the process (again a Sig being stamped to the clip then when you loop it it tries to conform to the project sig). Hopefully the other dudes can be more helpful. Cheers.
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diggerbarnz
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Re: clip looping newb
2016/01/29 18:50:55
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well, I do appreciate your attempt to help, my grasp doesn't help! I set a tempo so I have metronomes help - play 4 bars & all goes to hell :?( I'll try guys on helix forum to see if there's any Sonar 8 users around - cheers
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Beepster
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Re: clip looping newb
2016/01/29 19:13:08
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Oh... this is in Sonar 8? Yeah I just became even more useless. I'm an X series brat. Things might have changed since 8. Maybe put that in your title. Might get some more answers. Cheers and good luck.
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diggerbarnz
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Re: clip looping newb
2016/01/29 19:47:28
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Beepster Oh... this is in Sonar 8? Yeah I just became even more useless. I'm an X series brat. Things might have changed since 8. Maybe put that in your title. Might get some more answers. Cheers and good luck.
Sorry brother - thought that's where I was! Told ya I was older than Moses
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AT
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Re: clip looping newb
2016/01/30 00:12:05
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You need to check the grove clip for the # of beats - that is often the wrong guess by sonar, producing exactly your problem.
https://soundcloud.com/a-pleasure-dome http://www.bnoir-film.com/ there came forth little children out of the city, and mocked him, and said unto him, Go up, thou bald head; go up, thou bald head. 24 And he turned back, and looked on them, and cursed them in the name of the Lord. And there came forth two she bears out of the wood, and tare forty and two children of them.
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diggerbarnz
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Re: clip looping newb
2016/01/30 08:28:22
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AT You need to check the grove clip for the # of beats - that is often the wrong guess by sonar, producing exactly your problem.
Sorry but how please? I use snap to grid function for fine point split & deletion & have never used audio snap - is that where I need to be looking?
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diggerbarnz
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Re: clip looping newb
2016/01/30 13:23:19
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found 3 pages in help files on subject - thx again for responses
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Beepster
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Re: clip looping newb
2016/01/30 13:28:35
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diggerbarnz found 3 pages in help files on subject - thx again for responses
Sorry... I was gonna follow up on the previous post but yeah the AS beat/clip ruler thingie is likely what's being referred to and can be accessed through the Pallette IIRC. There is a user here who goes by FastBikerBoy who has a youtube channel (under the handle VeryFastBikerBoy or something like that) and he has a couple good vids that talks about the AS beat/transient stuff. Doing a couple searches should pull them up. I'm in the middle of my own woes right now but if you don't find them I can scrounge 'em up for you later. Greetings from ON. ;-)
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diggerbarnz
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Re: clip looping newb
2016/01/30 14:28:42
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yeah - I'm finding help files BUT damn...shouldn't be this hard lol - wish Sonar would just be happy w/what I've chosen to be looped!
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Beepster
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Re: clip looping newb
2016/01/30 14:45:36
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diggerbarnz yeah - I'm finding help files BUT damn...shouldn't be this hard lol - wish Sonar would just be happy w/what I've chosen to be looped!
It shouldn't be that fuxxored based on my experience but as I said... X series dude (and I don't use looping that often). Does Sonar 8 have a "clip inspector" type setup? In the X series you can select a clip and open the "Clip Inspector". Sometimes plain old recorded audio gets assigned "pitch/tempo/time sig" data right on the clip. This may conflict with the current project but lays dowmant until you turn the clip into a "Groove Clip". Then Sonar tries to force it to those parameters. Clearing that data BEFORE converting to a Groove Clip solves it because it's just totally undefined. Then you can assign those values after. Sorry... it's hard to explain and I've only seen it mentioned in theoretical problem examples BUT if there is a similar "Inspector" assigning such paramaters to your raw clips before conversion clearing that crap might be the fix. And yes... it is unnecessarily complex IMO. Cool... but convoluted. I could also be totally talking out my arse and not helping at all but if you see a reference to such clips data in the manual take a look OR maybe click on and "inspect" your newly created groove clips and make them conform to what you actually want. Cheers.
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diggerbarnz
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Re: clip looping newb
2016/01/30 15:26:55
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I just found loop inspector today & that's opened a whole other freakin world I don't wanna touch - but I'm searching & also contacted Karl as per your suggestion - pretty detailed vids
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diggerbarnz
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Re: clip looping newb
2016/02/01 19:26:39
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Wondering if either of you would be willing to fix the file into a loopable clip & recording yourself fixing it (screen capture vid) - just a thought, & it is only like 7 sec clip - just figured if I see it being fixed, hopefully THEN I'll get it! Watching all these vids is too daunting & as it is a "finger picking" tune, the # of transients etc scares the $%^ outta me - dagan.haddad@gmail.com
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