??? creating soundscapes with wave files???
so, I have 102 distorted, messed up samples that I created, and i wanted to create a set of soundscape's using dimension pro.
some of the samples are pretty long, and if i load them into dimensionPro, they pitch change, and speed up- the higher up the scale you go. how do you get it to keep its original time? (hope that makes sense) can this only be done using sfz?
I tried reading the book "cakewalk synthesizers", but all i found was basic patch making with already included wave files.(ok...so i didnt dive into it to much)
I am assuming i need to add loop points also to get the sounds to sustain.(easier said than done
)
so, how would i go about getting these samples loaded in so that i can mess with them?
here are 3 examples-
-->sf_waves<-- I wanted to create an ongoing sample, with 3 samples fading in and out on each other with added effects...so that when you hold down the key...it would go on forever until you let the key go. each sound would roll over one another. not sure if thats possible...or if I should give up...and hand everything over to someone that knows what he/she is doing...lol.....
maybe I should just stick to what I'm good at...and leave the programing to the programers...