ChewingAluminumFoil
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dropouts (just started)
Search seems to not work. Searched using Google and found a lot of stuff that didn't seem to apply. I use SONAR X1 occasionally with no issues (recently) and it's solid. But the project I'm working on just became unusable because I'm getting audio dropouts every few seconds. I can't record anymore because of the dropouts. Low track count, most muted, few plugs. I usually have far more tracks and plugs going without a problem. I do have a vocal track I've broken into a couple dozen clips with V-Vocal on them. But my understanding is V-Vocal renders offline and doesn't really add load during playback. That's the only thing I can think that's a bit unusual about this project. I tried freezing that track with no apparent difference. Next to zero disc activity on my box. No recent changes to config, settings, drivers etc. Any ideas? CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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gswitz
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Re: dropouts (just started)
2017/03/19 23:14:04
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StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
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abacab
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Re: dropouts (just started)
2017/03/19 23:16:16
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Sometimes you have to adjust the size of your audio buffers to allow for what you are doing. The default does not always work best for all situations. Small buffer sizes give you the benefit of low latency at a cost of CPU usage. Large buffers take less CPU, but creates longer latency. You need to find the balance that works for your project and your system. This applies to all DAWs. Hopefully you are using a decent dedicated audio interface with low latency ASIO drivers. For adjusting audio buffers, look at these knowledge base articles: I'm getting a delay or latency when recording or performing synthshttps://www.cakewalk.com/...g-or-performing-synthsAudio Dropouts, Clicks and Pops When Playing and RecordingAudio Driver Latency/Buffer Size Needs to be increased if you are experiencing dropouts in the sense that the audio engine is completely stopping and your Cakewalk software is reporting "DROPOUT" in its Control Bar or Status Bar https://www.cakewalk.com/...-Playing-and-Recording
DAW: CbB; Sonar Platinum, and others ...
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scook
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Re: dropouts (just started)
2017/03/19 23:19:15
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Muted tracks still must be processed. Try archiving unused tracks. Freezing active tracks is another way to free up resources. By-passing an FX bin (right-click in the FX bin for the option) will remove FX rack from processing. The FX button in Mix module, shortcut E will by-pass all FX bins. Disconnecting synths will unload them from memory. The connections are maintained in the synth tab menu when the browser is docked. When the synth rack is undocked, each synth has a power button to (dis)connect synths.
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/20 18:19:52
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Thanks for the tips. I didn't realize muted tracks still cost CPU. I assumed they'd optimize those out. I did have quite a few muted tracks so maybe that was it. I restarted SONAR, no luck. I restart the PC, things were fine. No idea. Sometimes you just have to reboot I guess. I was able to finish the project. CAF P.S. What's a scenario where the DAW needs to process a muted track? I could maybe see it if it was an input to a sidechain effect...
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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scook
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Re: dropouts (just started)
2017/03/20 18:50:53
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In order for the mute function to be available while the transport is running.
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/20 18:56:31
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Ah ha! Makes sense. That was probably a contributing factor as I'd sub-mixed a bunch of stuff and still had the source tracks in the project. CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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fresh101
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Re: dropouts (just started)
2017/03/21 00:03:21
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Anderton
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Re: dropouts (just started)
2017/03/21 03:12:55
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ChewingAluminumFoil Sometimes you just have to reboot I guess.
I've found re-booting a panacea for a lot of ills with various programs. I think sometimes Windows just gets overloaded with stuff and needs a vacation. Fortunately since computers think in nanoseconds, a re-boot would be like six weeks off for humans
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robert_e_bone
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Re: dropouts (just started)
2017/03/21 14:23:12
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Anderton
ChewingAluminumFoil Sometimes you just have to reboot I guess.
I've found re-booting a panacea for a lot of ills with various programs. I think sometimes Windows just gets overloaded with stuff and needs a vacation. Fortunately since computers think in nanoseconds, a re-boot would be like six weeks off for humans
Craig - I have done a human reboot, and I've even swapped out some of my aging components, yet I STILL can't solve some nagging audio issues - meaning every time my ex calls, I hear nagging audio, and that's an issue. hee hee I DO agree that sometimes it just helps things in Windows to do a reboot - though I have no detailed information on exactly WHY that seems to be the case. I often choose to do so before starting an anticipated lengthy or complex Sonar session. I think some of that is sort of a long breath for myself too, while waiting for the computer to restart. @chewingaluminumfoil - you might consider adjusting some of the Sonar buffers in Preferences. I have adjusted mine as follows: Preferences>MIDI>Playback and Recording - Prepare Using nnn Millisecond Buffers - that is adjusted upwards to 500, and Preferences>Audio>Sync and Caching - under File System I have both the Playback I/O and Recording I/O buffer sizes adjusted upwards to 512 kilobytes. In addition, some plugins are not meant to be used during recording, but instead are meant for use during mixing, so you will want to make sure that any plugin you have in place during recording isn't going to cause issues with audio when the ASIO Buffer Size is set to a smaller size for low latency when tracking. Plugins that either chew up CPU or use Look-Ahead Processing should either be temporarily bypassed during recording, or even swapped out for less consumptive plugins - and then when you have moved on to mixing you can put those more resource-intensive plugins back in, because they work fine when the ASIO Buffer Size is set to a very large value, and when mixing you no longer need to worry about low latency, since you aren't trying to record at that polnt. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/21 14:32:44
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Sheesh, now SONAR lost all my V-Vocal fiddlings. This project is way more difficult than usual. I am not a regular SONAR user, I just do these hit-and-run projects. CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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Cactus Music
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Re: dropouts (just started)
2017/03/21 14:41:47
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Been awhile but I think you run V Vocal, fix the track and then bounce it. Especially back in X1 days V vocal was a buggy app and many a post could be found complaining.
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/21 14:44:40
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Yeah, I gather SONAR doesn't even ship with V-Vocal anymore. Like I said, I'm a very occasional user so I'm not really motivated to try to keep up with the latest, but that does leave me wrestling with last century's bugs. CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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glennstanton
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Re: dropouts (just started)
2017/03/21 16:02:08
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after updates, or before starting a project, i reboot my system. this resets the memory pools and services. many many applications, services, etc can leave holes in memory resulting in fragmented memory locations, pointers to bad memory space, etc which can disrupt the operations. very often you see this in Java where the garbage collection is trying to catch up and/or developers went around the JVM to directly access objects leaving holes etc. if you have SSD drives, the boot process could be under a minute and you will find much more happiness...
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/21 16:10:39
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Thanks for your help, guys. My last rough mix may have been the final. SONAR has totally lost its mind about the V-Vocal stuff. I hear the correction but the editor shows no changes. And in some cases it's showing 3 clips in the track view and it won't so "Remove V-Vocal." I'm either done or I'll wrestle with a bit more tonight, we'll see. CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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ChewingAluminumFoil
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Re: dropouts (just started)
2017/03/21 19:16:59
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One last question for you folks. Do any of you recall how V-Vocal edits were stored? Like I said, SONAR seems to find the rendered V-Vocal clips but not the source edits. I hear the pitch correction happening until I open the clip, and then I'm presented with a clip with no edits and no audible correction. If these are in separate files with vaguely human-readable names I'd like to go see if I can help SONAR get sane again. Or is stuff also stored in the project file? It's pretty messed up. What do I have to lose? CAF
Intel I3-2100 3.1gHz, 6GB main memory, Win7 64-bit SONAR Producer X1 Focusrite 18i8
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robert_e_bone
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Re: dropouts (just started)
2017/03/21 19:42:52
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I really hadn't done more with V-Vocal than to just test it out on some vocal tracks. It was always pretty buggy - though my recollections are that folks generally had found that it was best to do little bits of edits at a time with V-Vocal, than to go ahead and bounce them to 'print' them, as having too many active V-Vocal edits at a time, in a given project, was a good way to start causing problems and crashes. Melodyne is the replacement that now ships with Platinum, and it is WAY more stable, in my opinion, as is Platinum versus X1, X2, or even X3. But - yeah - if you are having V-Vocal nightmares, try doing smaller edit chunks at a time, and when you are happy with them, bounce them. That seemed to help me, as well as others, in my recollection. Bob Bone
Wisdom is a giant accumulation of "DOH!" Sonar: Platinum (x64), X3 (x64) Audio Interfaces: AudioBox 1818VSL, Steinberg UR-22 Computers: 1) i7-2600 k, 32 GB RAM, Windows 8.1 Pro x64 & 2) AMD A-10 7850 32 GB RAM Windows 10 Pro x64 Soft Synths: NI Komplete 8 Ultimate, Arturia V Collection, many others MIDI Controllers: M-Audio Axiom Pro 61, Keystation 88es Settings: 24-Bit, Sample Rate 48k, ASIO Buffer Size 128, Total Round Trip Latency 9.7 ms
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pwalpwal
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Re: dropouts (just started)
2017/03/21 21:08:48
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ChewingAluminumFoil One last question for you folks. Do any of you recall how V-Vocal edits were stored? Like I said, SONAR seems to find the rendered V-Vocal clips but not the source edits. I hear the pitch correction happening until I open the clip, and then I'm presented with a clip with no edits and no audible correction. If these are in separate files with vaguely human-readable names I'd like to go see if I can help SONAR get sane again. Or is stuff also stored in the project file? It's pretty messed up. What do I have to lose? CAF
i had a quick google and couldn't find an answer, and don't have it installed but if you make a minimal test project, do the vvocal thing, save & exit, then examine the output, cwp, audio folder etc, any extra files in there? vv may also be saving its data somewhere other than the cw project folders good luck!
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abacab
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Re: dropouts (just started)
2017/03/21 22:23:45
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☄ Helpfulby pwalpwal 2017/03/22 13:34:58
pwalpwal
ChewingAluminumFoil One last question for you folks. Do any of you recall how V-Vocal edits were stored? Like I said, SONAR seems to find the rendered V-Vocal clips but not the source edits. I hear the pitch correction happening until I open the clip, and then I'm presented with a clip with no edits and no audible correction. If these are in separate files with vaguely human-readable names I'd like to go see if I can help SONAR get sane again. Or is stuff also stored in the project file? It's pretty messed up. What do I have to lose? CAF
i had a quick google and couldn't find an answer, and don't have it installed but if you make a minimal test project, do the vvocal thing, save & exit, then examine the output, cwp, audio folder etc, any extra files in there? vv may also be saving its data somewhere other than the cw project folders good luck!
How to Easily View Recently Modified Files in Windowshttps://www.howtogeek.com...fied-files-in-windows/
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pwalpwal
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Re: dropouts (just started)
2017/03/22 13:36:22
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i think sysinternals includes a file/hd monitor also but maybe someone from cakewalk could save all the investigation work and just tell us!!
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