unShackled
Max Output Level: -87 dBFS
- Total Posts : 168
- Joined: 2004/10/22 00:26:33
- Location: Idaho, USA
- Status: offline
film scoring with Sonar - passable?
I didn't buy Sonar 3 PE with the intent to score films, but some people I know are making a movie and are looking for a composer. I want to make sure I don't have to go buy thousands of $ worth of equipment and software before I approach them. I have tried my hand at a little scoring with Sonar and it seems to work fine. But there are a lot of technical details I need to know. For instance, I've heard from composers that the framerate is EXTREMELY important. The music needs to be sync'd with the framerate or the music and visuals will be off from one another. Is Sonar equipped to handle this kind of stuff? These guys are creating their first movie ever, so I'm not sure how "professional" they are. But as someone who's NOT a film scorer I'd like your input and any site or book references you might have for someone like myself. Thanks! EDIT: I have some high-quality sample libraries I'll be using like EWQLSO Gold and Spectrasonics' "Distorted Reality 2". I know these are used in a lot of scores and I'd like to learn how exactly they're using them.
post edited by unShackled - 2005/08/09 22:02:03
|
unShackled
Max Output Level: -87 dBFS
- Total Posts : 168
- Joined: 2004/10/22 00:26:33
- Location: Idaho, USA
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/09 21:57:41
(permalink)
Also, if you'd like to see my first-ever scored movie scene, check this out: Running From Shivers. It's a scene from a movie scored by Chad Seiter who graciously lent me this scene to try on my own. EDIT: my music starts at 1:37:50
post edited by unShackled - 2005/08/09 22:04:34
|
themusicdude
Max Output Level: -89 dBFS
- Total Posts : 90
- Joined: 2004/03/26 13:40:00
- Location: Cincinnasti, ohio
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/09 22:00:13
(permalink)
I'm about to undertake a similar task, and I do know that Sonar has SMPTE locking features. I also know that in the past you needed a VCR and a converter of some sort to display the SMPTE time code. Whether that is still I'm unsure of. I do know that Sonar has an import video mode, but I'm sure you'd need a very powerful computer with a lot of memory to play back the video, samples and score simultaneously, even if you have the video's file size and screen resolution reduced. When i find out more, I'll let you know.
|
tarsier
Max Output Level: -45 dBFS
- Total Posts : 3029
- Joined: 2003/11/07 11:51:35
- Location: 6 feet under
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 13:13:25
(permalink)
Sonar is not ideal for scoring to picture, but it works. One thing to watch out for is that Sonar has no ability to lock clips to a timecode location. If you have (for example) sound effects along with your music, and you want to adjust the music's tempo, your sound effects will move in time since they are associated with bars:beats. If you're only doing the music, this shouldn't be too much of a problem. Have the filmmakers send you a video file if they can. Quicktime Sorensen 3 works well, or motion jpeg, or mpeg. And get 2 pops at the beginning and end. As long as the two pops always line up, you know you are in sync. A 2 pop is a 1 frame long 'beep' 2 seconds before the program starts, and 2 seconds after the program ends. 1 kHz, -18 dB FS sine wave. (the actual level will vary depending on the studio. Could be -20 -24 or anything really...) 2 pops are lifesavers--if you know nothing else about the file just make sure you get the 2 pops. Having them burn a timecode window into the video file will help as well. And make sure that you know what frame rate you're going to be dealing with and sample rate, usually 48kHz, and if you have to deal with pullup. Sonar can deal with just about every frame rate you're going to encounter. Hopefully they're not shooting HD at 23.976 fps which Sonar has yet to support.
|
Sepheritoh
Max Output Level: -79 dBFS
- Total Posts : 585
- Joined: 2004/01/08 16:39:53
- Location: Under the big fat tree
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 17:20:27
(permalink)
tarsier I've done a fair number of scores with Sonar, but did not know about that 2 pops trick. Can you explain it a bit more. It sounds like a great trick.
|
rhythmeus
Max Output Level: -84 dBFS
- Total Posts : 336
- Joined: 2004/03/10 16:12:42
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 17:27:15
(permalink)
Yup, Tarsier, I too have just gotten into film scoring...any more details would be truly priceless!
|
Storm
Max Output Level: -74 dBFS
- Total Posts : 808
- Joined: 2003/11/10 23:36:47
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 17:35:26
(permalink)
It's the same as using the clap board. What Tarsier is saying is have the audio "pop" come with the video in order that you can ensure that your audio matches the timing throughout the entire video when you export it back to them to use. You are not going to be working with the actual video in SONAR but only a reference piece. So, you need to ensure your timing matches the timing of the film when they add your audio into the film. Film is shot at 24 frames per second which is different than video which is 29.97 frames per second. As suggested above, if you get them to include the SMTPE time code right on top of the video you can use your BIG TIME window and your video window to ensure their running in sync. The pops (or using the clap board) ensures that the beginning and end match up guaranteeing there was not time drift between the two. Make sure in your | Options | Project | settings that you choose SMPTE/MTC as your Course and have the proper Timecode fFormat set. As stated, Film is 24 FPS. If their shooting on video and outputting on DVD then it's another story. Also, in your video window, if you click on the time, you can choose to see the time in SMPTE as you work.
post edited by Storm - 2005/08/10 18:02:04
|
brucie
Max Output Level: -88 dBFS
- Total Posts : 118
- Joined: 2003/12/13 13:04:28
- Location: London, UK
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 18:48:58
(permalink)
As Tarsier says (and we discussed when we meet last month!) Sonar is missing a few features which would make it suitable for film scoring. Most of the work I do now is Film Scoring and I have to be honest that I struggle with Sonar 4 and have to resort back to syncing Sonar with Digital Perfomer. My biggest wishes for Sonar is that they implement more post features, similar to those in DP and ProTools as I do love Sonar. My main gripe is not being able to scroll by frames in the track view, which is crucial when trying to spot effects. It is possible by using the video view and then swapping back, but this is a real pain. But then again it is horses for courses. I feel that Sonar is aimed more at production and mixing side of the industry, where as DP and Nuendo are aimed more at the post side. I am not sure where Sonar and Cakewalk are planning to Sonar, but I hope it is in this direction! Here we call the 2 pop a 'syncplop'! It is crucial that you insert this at the beginning and end of any project, especially when working with timecode. If for example your film starts at 10:00:00:00, then you insert a one frame syncplop at 09:59:58:00. This means that anyone can then line your music up with the video file...no matter what. It also means that if you fade a tune in, there is no issue about where the fade starts. I am sure you can find a syncplop wave on line, or even make one yourself. I tend to scale mine to -12db fullscale. If you need one, you can download one from my site at www.spencerbruce.com/syncplop-12db.wav HOpe this helps All the best Neil
Neil S. Bruce Msc B.Eng(Hons) Dip(Mus) Sound Designer, Composer and Audio Engineer - Manchester Tel : +44 (0)7771 877690 Web : www.spencerbruce.com
|
tarsier
Max Output Level: -45 dBFS
- Total Posts : 3029
- Joined: 2003/11/07 11:51:35
- Location: 6 feet under
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 19:18:38
(permalink)
Storm and brucie covered it well. I just want to add that the 2 pop also includes 1 frame of color bars (or some sort of visual reference) to go along with the 'beep' and video black for two seconds until the program starts. And then at the end, video black for 2 seconds and 1 final frame of color bars with the ending 'beep'. unShackled mentioned that the project is a first-time for the film makers, so they might be happy to know of the 2 pop trick as well. Find some tactful way of asking about it: "Say, what level will you make your 2 pop? My reference is at -12 dB peak." or something like that... On edit... unShackled also said he was using Sonar 3. When did Cakewalk include full quicktime support? v3 might not be able to open a Sorensen 3 quicktime... I can't remember now, but Sonar 4 plays them back fine.
post edited by tarsier - 2005/08/10 19:27:40
|
wynnsong
Max Output Level: -80 dBFS
- Total Posts : 504
- Joined: 2003/11/05 17:57:42
- Location: Los Angeles
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 20:50:31
(permalink)
These guys have said it all.... Sonar is fine at "scoring" films. It's getting better each version. If you are writing music to film, you may also need Vegas. When I get the DVD from the director I import the video in Vegas. From there I cut the film up into scenes and render them as mpegs or avi. At the moment, quicktime is a bit dodgy with Sonar and doesn't seem to always work. From there I mix the tracks in Sonar or Pro Tools. 9 times out of 10 I sync the tracks back up into Vegas or Pro Tools and deliver via Pro Tools. If you deliver via Pro Tools you don't need a two pop. Although it doesn't hurt to have it. Other people leave to movie in Vegas and use MTC to drive it. That works too, but probably eats up a computer to do it correctly. Now doing sound design would be difficult. I only compose so I am no help there. Supposedly the next version will allow Sonar to export the video files via firewrie video such as a cannopus advc 100, currently you have to use a Matrox Perehelia card to export video to a big screen or external monitor for client presentation. Good luck!
|
PSPicker
Max Output Level: -87 dBFS
- Total Posts : 183
- Joined: 2005/07/11 01:07:22
- Location: Aurora CO
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/10 23:55:13
(permalink)
Here's a couple of small tools as well Color Bars and Test Card Click on the green dot next to How-To's, choose the tool, then R-Mouse click and "Save As". Also, Vegas (and other video NLE's) are able to create a "blank" title which is nothing but a frame of black screen. All the best.
post edited by PSPicker - 2005/08/11 00:02:40
|
DonM
Max Output Level: -34 dBFS
- Total Posts : 4129
- Joined: 2004/04/26 12:23:12
- Location: Pittsburgh
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 08:29:15
(permalink)
Tarsier: Can you help me to understand Sonar's ability to create a marker that locks to SMPTE and how one might use that to lock clips? Thanks in advance. -D
|
studiofreak
Max Output Level: -83 dBFS
- Total Posts : 357
- Joined: 2003/12/26 15:07:42
- Location: New Jersey
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 09:34:10
(permalink)
If you're working in 29.97FPs, Sonar works quite well. Given the Surround features added in V4, it is just as capable as the next DAW. If you're looking for advanced notation however, it might not be the best match. Tarsier, You bring up a good point. Sonar still doesnt have HD timecode support. I've sent this request ot cakewalk several months ago when I was working on an HD project. The only software I know at the moment that supports it directly is PT. (with the additional DV $1000 surcharge...) Nuendo has a function to do pullup/pulldowns as well as an adjustable speed for video playback. I love working in Sonar. (it just sounds and feels better to me) As I continue to take on HD or 24P projects, this functionality is becoming more essential. I think cake could hoist a big chunk of the market share if they improved the video/multimedia functions or added some of these features... (It would certainly make me a lot happier...) unshackled, EWQLSO offers some great sounds. Distorted reality offers a good starting point and has some great loops. I like it to get ideas going. The only problem is that it's all over a fair amount of current film scores and IMO, overused. It might be in your best interest to steer away from that library...
post edited by studiofreak - 2005/08/11 09:47:13
|
tarsier
Max Output Level: -45 dBFS
- Total Posts : 3029
- Joined: 2003/11/07 11:51:35
- Location: 6 feet under
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 11:51:10
(permalink)
ORIGINAL: wynnsong Supposedly the next version will allow Sonar to export the video files via firewrie video such as a cannopus advc 100, currently you have to use a Matrox Perehelia card to export video to a big screen or external monitor for client presentation. Where did you hear this tidbit of news about outputting to firewire? That would be a fantastic feature. (And you don't need a Parehelia card for external presentation. Any 2nd head display will do to output Sonar's video window.) ORIGINAL: DonM Can you help me to understand Sonar's ability to create a marker that locks to SMPTE and how one might use that to lock clips? Nope.  You can lock a marker to a timecode, but you just can't lock a clip to a timecode. Or to a marker. It's a feature that Sonar desparately needs. If anyone has any other tips on using markers for this, I'd love to hear it. ORIGINAL: studiofreak If you're working in 29.97FPs, Sonar works quite well. Given the Surround features added in V4, it is just as capable as the next DAW. If you're looking for advanced notation however, it might not be the best match. Tarsier, You bring up a good point. Sonar still doesnt have HD timecode support. I've sent this request ot cakewalk several months ago when I was working on an HD project. The only software I know at the moment that supports it directly is PT. (with the additional DV $1000 surcharge...) Nuendo has a function to do pullup/pulldowns as well as an adjustable speed for video playback. I love working in Sonar. (it just sounds and feels better to me) As I continue to take on HD or 24P projects, this functionality is becoming more essential. We've started doing surround DVDs and Sonar really works well for surround mixes. Now it just needs to be able to export a Dolby Digital file. We're also probably going to start shooting HD by next year, so 23.976 timecode support will be a must for us. Pullup/down would sure be handy as well. I keep looking for alternatives to Sonar, since it doesn't do everything I want it to. But each new version adds just enough new features to keep me using it. I just wish the new features would come out a lot faster
|
wynnsong
Max Output Level: -80 dBFS
- Total Posts : 504
- Joined: 2003/11/05 17:57:42
- Location: Los Angeles
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 16:32:40
(permalink)
Hey Tarsier, I think I read it somewhere regarding the firewire output. I forgot where. Would be real nice. You are right that you don't need a Perehelia card but it looks the best for how I use it. Directors are such pains if the video isn't large and beautiful! Great video card nontheless. If it is true about the firewire ability, then I can use my "third head" for another monitor! Sweet.
|
studiofreak
Max Output Level: -83 dBFS
- Total Posts : 357
- Joined: 2003/12/26 15:07:42
- Location: New Jersey
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 16:42:41
(permalink)
the video over firewire would be awesome. I kind of do that now by MTC synching a second machine with vegas video and utilizing the video over firewire function. my camcorder acts as a converter into a huge tv monitor... Kind of convoluted, but it works... it would be great to free up that other machine and run the video out of sonar directly...
|
joetabby
Max Output Level: -77 dBFS
- Total Posts : 651
- Joined: 2003/11/08 12:54:44
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/11 20:29:58
(permalink)
Nope. You can lock a marker to a timecode, but you just can't lock a clip to a timecode. Or to a marker. It's a feature that Sonar desparately needs. If anyone has any other tips on using markers for this, I'd love to hear Amen! Locking markers to cues in a flexible way is THE problem I have with using Sonar as a scoring environment. Joe Tabby
post edited by joetabby - 2005/08/11 20:39:06
|
unShackled
Max Output Level: -87 dBFS
- Total Posts : 168
- Joined: 2004/10/22 00:26:33
- Location: Idaho, USA
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/12 00:57:05
(permalink)
Qucik update. I talked to the director and he seems extremely happy with my work. He's all but said I have the job. The movie is called Autumn Angel and you can find out about it at www.superredpictures.com. So... I have a much better handle on what the hell it is I'm doing, so thanks everyone for your help. Another of the million questions I have is would it be better to import the full-length video into Sonar, or should I do like wynnsong does and break it apart? I don't have the software to break it into sections and have absolutely no money (and I mean it) to buy Vegas or the like. This film is shot with a digital camera at 24 frames, in case anyone needs to know.
|
studiofreak
Max Output Level: -83 dBFS
- Total Posts : 357
- Joined: 2003/12/26 15:07:42
- Location: New Jersey
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/12 07:04:32
(permalink)
I would definitely break it into sections. You can do this cheaply by upgrading to Quicktime pro for $29. You can cut the film into sections there and then rexport the qt or avi file... Depending on you system's capabilities and how much juice you're using for VSTi's, effects, etc., a large video file will only slow you down. I generally break my files down into sections of 20-30min and then reassemble after I'm all done. Since they're shooting on 24p and if you need to sync to exact frames, you'll need to get a file that runs at 29.97 and then do a pulldown later. Otherwise if your files are 23.97 fps, your timecode won't be in exact sync. I just did a project like this and it worked fine, it was just a bit of a pain not to have the tc line up exactly. If your doing more sound design stuff, like effects, foley, etc. It's going to be a huge pain to sync up. I hope the 23.97fps framerate support is included in sonar by the time I start my next project (also shot on 24p).... Ron or anyone at cake care to comment on whether this is a planned feature for v5? -r
post edited by studiofreak - 2005/08/12 07:12:48
|
Viz
Max Output Level: -89 dBFS
- Total Posts : 96
- Joined: 2005/04/09 02:35:25
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/12 10:37:23
(permalink)
I did a small Commercial and a Product Presentation on my old Acid 4 software a year ago and they didnt really require perfect sync to video. They went jus fine. I yet have to work that out on Sonar though. I personally upgraded to S4 for its VSTi/DXi and Remote Control features for making music. But when iam in a position like yours on whether to upgrade to S4 from S3 to score for films, iam really unanswerable, cos im really blank and confused. I checked websites and they say Nuendo which is a Film Scoring/Post Production oriented software is almost 2 to 3 times the price of Sonar 4 PE which strikes me. Why ???? Sonar has Video support too, but why is Nuendo that highly priced ? Is Sonar still not ready for Post Production? I think yes. Im not unhappy cos i use S4 primarily to make Music, not really Films now. But when the occassion arises, i might be recommended to use either Nuendo or PT, or completely crossing the platform to Logic Express cos by the look of the pricing., it seems they are "designed" for Post Production. Someone above ^^ jus said the truth.
|
DonM
Max Output Level: -34 dBFS
- Total Posts : 4129
- Joined: 2004/04/26 12:23:12
- Location: Pittsburgh
- Status: offline
RE: film scoring with Sonar - passable?
2005/08/13 09:03:45
(permalink)
Tarsier: This lock clips to markers thing does seem to be a huge limitation / I typically export my final stereo audio from Sonar and Import into premier / but you're right locking the clip seems fundamental - Has anyone asked the Cakefolk (e.g. Ron K) about this as feature seeker? -D
|
Steve_Karl
Max Output Level: -50 dBFS
- Total Posts : 2534
- Joined: 2003/11/06 20:53:26
- Location: Pittsburgh, PA USA
- Status: offline
Re: RE: film scoring with Sonar - passable?
2013/09/19 10:01:04
(permalink)
tarsier Have the filmmakers send you a video file if they can. Quicktime Sorensen 3 works well, or motion jpeg, or mpeg. And get 2 pops at the beginning and end. As long as the two pops always line up, you know you are in sync. A 2 pop is a 1 frame long 'beep' 2 seconds before the program starts, and 2 seconds after the program ends. 1 kHz, -18 dB FS sine wave. (the actual level will vary depending on the studio. Could be -20 -24 or anything really...) 2 pops are lifesavers--if you know nothing else about the file just make sure you get the 2 pops.
Having them burn a timecode window into the video file will help as well. And make sure that you know what frame rate you're going to be dealing with and sample rate, usually 48kHz, and if you have to deal with pullup. Sonar can deal with just about every frame rate you're going to encounter. Hopefully they're not shooting HD at 23.976 fps which Sonar has yet to support.
Sorry for the necro post ... but I found notes from your post in my 2pop folder and just completed some tests on a 2 hour long video with footage shot at 23.976 and it appears that as long as I don't render video out of Sonar ( 4.0.2 ) ( not that I tried ... no reason to ... I just export audio from Sonar and import the audio back into Vegas ) then the audio lines up perfectly, all through the 2 hour video. I used a 2pop at front and end. Here's the whole process of the test. The footage was of a pocket watch (macro ... so the face and hands fill the whole HD screen) running from 5:28:00 AM to 7:29:16 AM. The second hand on the watch snaps between seconds as opposed to sweeping. 1) Render the 23.976 footage out of Vegas, along with the audio of the 2pops, at 24FPS and import video with audio into Sonar after setting Sonar to 24FPS. 2) Drop markers exactly on the front of each 2pops, and at exactly 6:00:00 and 7:00:00 of the video, as in exactly when the second hand clicks to exactly those times. 3) Record a sharp snare hit, (midi with Storm Drum) exactly at the 2pops and the 6 o'clock and 7 o'clock markers and adjust the midi notes to the exact time that the markers are on, by right clicking on the note and setting the ticks. 4) Export the audio from Sonar and import the audio back into the 23.976 Vegas project. 5) Expand the timeline in Vegas and examine the location of the snare hits in relation to the 2pops and the markers in Vegas showing 6 o'clock and 7 o'clock. They are so close ... amazingly close ... that it couldn't possibly matter. They might be off by a few samples, but they're all consistently off by the same very small amount. The test before the above, I had Sonar set to 30fps nd, and the audio was still close enough after getting it back into Vegas. 26 samples was the farthest off for the last 2pop in the incorrect test at 30FPS. So the point is ... Yes. It's perfectly doable and very easy.
post edited by Steve_Karl - 2013/09/19 10:04:33
|
gswitz
Max Output Level: -18.5 dBFS
- Total Posts : 5694
- Joined: 2007/06/16 07:17:14
- Location: Richmond Virginia USA
- Status: offline
Re: RE: film scoring with Sonar - passable?
2013/09/28 23:50:32
(permalink)
tarsier One thing to watch out for is that Sonar has no ability to lock clips to a timecode location.
Disclaimer: I didn't read everything in all these posts. In X1 or 2 they added the ability to lock audio/clips to time rather than bars and beats. You can also lock automation. And I believe you can also lock automation on buses, but I remember having a buggy experience with it in X1 (I think). Maybe it was fixed in X2. I don't remember trying to lock envelopes to time on a bus recently. I have locked them in tracks and that works fine.
StudioCat > I use Windows 10 and Sonar Platinum. I have a touch screen. I make some videos. This one shows how to do a physical loopback on the RME UCX to get many more equalizer nodes.
|
konradh
Max Output Level: -42 dBFS
- Total Posts : 3325
- Joined: 2006/01/16 16:07:06
- Status: offline
Re: RE: film scoring with Sonar - passable?
2013/09/30 15:14:24
(permalink)
In the example above, why is the pop ahead of the start? I would have thought the pop would be at the exact start. Obiovusly showing my syncing ignorance here... Important because i will be syncing something soon. Mine is simple but I still want to get it right. Thanks.
Konrad Current album and more: http://www.themightykonrad.com/ Sonar X1d Producer. V-Studio 700. PC: Intel i7 CPU 3.07GHz, 12 GB RAM. Win 7 64-bit. RealGuitar, RealStrat, RealLPC, Ivory II, Vienna Symphonic, Hollywood Strings, Electr6ity, Acoustic Legends, FabFour, Scarbee Rick/J-Bass/P-Bass, Kontakt 5. NI Session Guitar. Boldersounds, Noisefirm. EZ Drummer 2. EZ Mix. Melodyne Assist. Guitar Rig 4. Tyros 2, JV-1080, Kurzweil PC2R, TC Helicon VoiceWorks+. Rode NT2a, EV RE20. Presonus Eureka. Rokit 6s.
|
Jeff Evans
Max Output Level: -24 dBFS
- Total Posts : 5139
- Joined: 2009/04/13 18:20:16
- Location: Ballarat, Australia
- Status: offline
Re: RE: film scoring with Sonar - passable?
2013/09/30 17:02:36
(permalink)
The music may start abruptly or a fast transient. Then having a sync pop right up against that is silly and it will need to be removed before the music cue is mixed. The music may fade in also. The pop sound needs to be well clear of any music and 2 seconds is an agreed standard. There is usually silence between the pop sound and the start of the music. So if a music cue starts at say 24:14:05 (min/sec/fr) The sync pop will be at 24:12:05. A composer can also trim up his cues so there is no dead air before the pop. ie the clip starts right on the very leading edge of the pop itself. Then post audio mix guys can take in a whole lot of music cues and some DAW's such as Pro Tools allows you to assign a time code to the start of every clip. The music cues start points or visual hit points simply subtract 2 seconds from those times to get the pop times. Then the pop start times can be allocated to clips. They then all jump out and into the right position pretty quickly. The same could apply to Foley sound effects too. When a music (effect) cue is laid into a soundtrack it is easy and faster to simply slip edit the pop away especially when it is 2 seconds further back. Still easy to do when the arrangement window is zoomed out for any reason.
post edited by Jeff Evans - 2013/09/30 17:05:22
Specs i5-2500K 3.5 Ghz - 8 Gb RAM - Win 7 64 bit - ATI Radeon HD6900 Series - RME PCI HDSP9632 - Steinberg Midex 8 Midi interface - Faderport 8- Studio One V4 - iMac 2.5Ghz Core i5 - Sierra 10.12.6 - Focusrite Clarett thunderbolt interface Poor minds talk about people, average minds talk about events, great minds talk about ideas -Eleanor Roosevelt
|