loopyd
Oooh thanks! Useful tips. Really. I'm use these now.
* yoink *
Its a bit different with some VSTs, if you just record the bus to a track by arming it and setting a new audio track as src, you can get stuff off of addictive drums or keys or anything else. then grooveclip and the rest for chopping or pitch /w autiomation lanes and proch.
Ins tracks need recording to audio data first, because whats there is midi events.
Indeed there are many ways to skin that particular cat. In fact I just recently had to create some "One Shots" for the first time. Since it was only to slightly alter a live multimic'd drum track though (the samples came from the original kit) I just swiped the hits I needed, dropped them at the right spot to create the pattern I wanted then copy/pasta'd that (no Groove Clip looping needed) for the repititions I needed. Bounced it all and bingo bango. Dun deal.
Actually if I wanted to I could have altered the pitch of the hits/one shots by using the DSP "Process > Transpose" function on individual samples as well before bouncing. I didn't need that but again... that is just another method to achieve such proverbial cat skinning.
That method of course could be used on those AD2 one shot wave samples I referred to earlier as well.
Sometimes you gotta try different processes to get the best end result so it's good to have multiple tricks up one's sleeve.
Cheers.