...I suggested to use a sweep tone. That makes it obvious to see aliasing in a spectrum.
Really hard to take a screenshot of it, though.
Emulating bias oscillator intermodulation distortion seems a little extreme. It got me thinking about other aspects that could be simulated in the name of realism:
- require waiting 30 seconds between takes to rewind and position the "tape"
- have the virtual azimuth gradually go out of alignment after X hours of operation
- simulate the tape stretching every time you rewind
- gradually lose high frequencies as the oxide sheds, then supply a virtual Q-tip to clean the virtual capstan and rollers
- have adjacent tracks bleed into one another if you haven't opened the project in a while
- occasionally overwrite or erase tracks
- and the ultimate in tape-sim realism: random breaks (not sure how you'd simulate the tape piling up on the floor, though)