• Software
  • How do I make my own sample libraries?
2012/05/29 17:28:14
ampfixer
I'm in the fortunate position of having access to some of the most iconic gear in rock and roll. Early 50's Fender stuff, vintage Gibson guitars, Tweed amps, AC 30's, vintage Marshall. Most of this stuff sits unused a lot of the time and I play it to get ideas for my own designs.
 
I was thinking that it would be great to sample some of this gear and use it in my music hobby. I can only assume that it's very difficult, or everyone would be doing it. Can you point me in the direction of some good reading on the subject? Also, if it is extremely difficult tell it like it is. The only thing I don't have is the microphones, but a local shop will rent me anything I want for peanuts.
 
I have the tools and the time, I just want to know if I'm smart enough to actually do it.
2012/05/29 17:57:54
Kreative
This sample library article on Keyboardmag.com has some great pointers on how to get started with sample production. 

Make your own samples.
Cons...
  • Access - You need the instruments, recording facilities, software and equipment to produce and capture your samples.
  • Investment - The above things cost money in most cases, or favors if you know the right people.
  • Time - You need the time to program, record and process all the samples and loops.
    Pros...
  • Exclusivity - You have sounds nobody else has for use in your productions.
  • Quality - You can program or record samples to sound exactly as you want them.
  • Potential - Once you know how to create professional sounding samples and loops you can always sell your own sample packs for extra income.
  • Rights - You own the copyright for the samples you create.
  • Like the idea of having all your hardware synth sounds in a software sampler, but can't be bothered to do the necessary programming? Fear not, Skylife's Sample Robot will do it for you... http://www.soundonsound.com/sos/mar06/articles/skylife.htm

    This will get you started:  https://www.google.com/webhp?source=search_app#hl=en&output=search&sclient=psy-ab&q=how+to+create+your+own+sample+library&oq=how+to+create+your+own+sample+library&aq=f&aqi=g-K1&aql=&gs_l=hp.3..0i30.2529.11632.0.12264.37.27.0.8.8.2.1079.5478.0j13j1j0j1j1j2j1.19.0...0.0.gsBLrA6wVnE&pbx=1&bav=on.2,or.r_gc.r_pw.r_qf.,cf.osb&fp=df268a9968e5cef1&biw=1111&bih=545
  • 2012/05/29 18:05:43
    Kreative
    You might want to check out a search on autosamplers like these  http://www.redmatica.com/Redmatica/AutoSampler.html


    2012/05/29 18:13:33
    Kreative
    For people that want to sample hardware or software synths this looks affordable:http://www.youtube.com/watch?v=pZ0xgJDcC6Q&feature=related
    2012/05/29 18:29:05
    bitflipper
    It's fun and no, it's not rocket science. But it can be a lot of work. 

    It all depends how deep you want to go. If you have a cooking pot that sounds cool when you bang on it, and want to have it available to insert into a song, that's easy. Set up a mic, record it, trim off leading and trailing silence, and you've got a sample. Get a dozen pots and hit them with different objects, and you've got a library. SONAR's bundled sample player, Cyclone, is all you'll need. Assign each sample to one of the 16 pads and you've got a home-made percussion instrument. An easy way to get your feet wet with sampling.

    With a full-featured sampler like Kontakt, you can get more creative. You can also go really, really deep - if you want to. At the simplest level, it's just a matter of dragging your sample files into an instrument map, so that you map each sample to a specific key/MIDI note. Quick and very easy to do.

    Next step in complexity is adding velocity layers. Bang that pot lightly and record it, then bang it a little harder and record that, and then whack the sh*t out of it and record that. Now you have 3 variations, which can be mapped to the same note but 3 different velocity ranges on a MIDI keyboard. Kontakt makes that kind of thing pretty easy, too.

    You may also want to extend the pitch range of your samples. Kontakt makes this very easy: you just assign the sample to more than one note and tell Kontakt which one's the center. Kontakt does all the rest, pitching the sample up for notes above the center and pitching the ones below down. Your pot can be made to sound like a cannon this way.

    If you want to sample a chromatic instrument like a guitar, you're going to want not only different velocity layers but also different articulations. Now you've got to not only sample at various playing levels, but also in different playing styles for each level. For this you usually set up keyswitches, assigning a note that doesn't actually play anything but instead tells Kontakt to switch articulations. At this point you're getting into scripting, and that's truly a rabbit hole with no bottom.

    The key to getting good samples is the same as any other acoustical recording: have a quiet, nice-sounding, appropriately reverberant room and a good microphone, then watch your levels. Don't worry too much about recording levels, because you'll probably be normalizing your sample set before assembling the library. Just get a good clean recording.

    The drudgery in building a sample library is not only recording each sample, but also trimming and normalizing - and just keeping track of - a large number of files. Commercial libraries contain thousands of files, and even most modest libraries have a couple hundred. However, you can make useful libraries with only a few dozen files. My most-used home-made library has only 45 samples in it.

    It's surprising how many files it takes to sample an instrument with only 6 strings and 4 octaves. Orange Tree Samples' Evolution Electric Guitar has 3,745 samples! Yikes!
    2012/05/29 18:32:10
    Kreative
    Actually the Redmatica Autosampler looks pretty good [70 USD]. But its probably not what you were looking for. It might be a great tool for others, however. There are several videos about it from the link posted above.
    2012/05/29 18:57:49
    Bonzos Ghost
    It's not hard, but can be very time consuming. You need to have an idea of what you're trying to "build" and keep things organized. If you're intent on making instruments consisting of many samples and multiple velocity layers, it's a lot of work. I've done a lot of that in the past. It's always nice to have your own unique patches to use though, so ultimately it's worth it.

    A good editor is very handy for this sort of thing...Soundforge, Audition, whatever. That's normally how I prepare all the individual wavs prior to loading them into a sampler and building the final instrument.
    2012/05/30 09:55:25
    bitflipper
    Spammer scum
    2012/05/30 16:02:26
    Jim Roseberry
    I have the tools and the time, I just want to know if I'm smart enough to actually do it.

     
    If you've gotten up-to-speed with using DAWs, you've got the aptitude to develope sample libraries. 
     
    If you plan to create very detailed libraries, you're looking at a very tedious/laborious process.  It's nothing like traditional recording/mixing.
    Aside from recording the samples, you'll also have to write custom scripts (to provide advanced functions)... and you'll need to develop custom graphics for the UI.
     
    Not trying to discourage you in any way...
    But realize up front that it's a labor of love.
    If you've got lots of time/patience... and some great gear... that's a perfect combination.
    2012/05/30 22:27:26
    cliffr
    Hi John,
     
    you may also find this usefull - "Extreme Sample Converter" http://www.extranslator.com/
     
    Looks like there's a few cunning software tools to help out ... I wish I had time to play with them myself.
     
     
    Cheers - Cliff
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