Having a blanket thrown over a sound I usually associate w/ losing high - muffled. Which would keep them from being upfront, of course, but you shouldn't have that problem w/ a lynx card.
My first thought is that there is a gain-staging problem somewhere between your hardware to the lynx to SONAR and back. Lynx should have its own software mixer that works in conjunction w/ SONAR's hardware in/out. Open up SONAR > Mixer and make sure all the busses/hardware outputs are checked at the top. Then slide open each in the console view and make sure the faders are all at 0 db. Do the same w/ the lynx software. Then make sure whatever preamp etc. is outputting a nice signal? What preamp are you using if you record anything analog? It could be a mismatch between -10 dB "prosumer" hardware and lynx, which I expect, expects to receive a +4 dB signal.
As far as matching pro levels - it takes more than just raw volume to do that. Arrangement plays a bigger role than you would believe, as well as the experience to know exactly how far to push it before the sounds folds over and becomes smaller - like w/ compression. Example, you'll never get a fuzz guitar as loud as it sounds live. Try it, and smash the begibbers out of it and then put a bright acoustic on top and see which you hear most.
You will be much better off making the mix sound good, so that all the instruments can be heard if you listen for them; the leads (such as vocal to guitar to vocal again,) match in volume to the ear, not meter; the overall mix is loud but not strained and still contains some dynamics. You want to leave enough room (peaking at -6 dB or -3) to master, which raises the overall or average volume to 0.-3 dB (you'll need a couple of dB if you are making an mp3 from the mix, and come on, you can't really hear a point dB or three).
The mastering is when you get that last burst of loudness - but you'll still probably not match a commercial release. Don't worry. They have things called volume knobs. And if your song is picked up for release you can pay a mastering (and perhaps a mix) engineer to raise your level cleaner than you could.
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