What do you think of these latency results? 27.3ms 1311samples.
I'd say that's pretty bad. I'm getting a little better results with my samples set to that amount, but I can't set them exactly to match yours so it's a little different.
I have my Play/Record I/O set to 512. My sound card buffer set to 128 samples. Midi playback buffer set to 500ms. My project settings are 48kHz/24bit. I'm getting a reported RTL of 9.8ms and the funny thing is ... I don't feel it. Normally, I can't stand anything more than 5 ~ 6ms.
I've gotten in to the habit of freezing every track. I set my 'Bounce' settings to 32bit so dithering doesn't come in to play.
I have a project now with 16 audio and 2 synth tracks, all frozen, and I can track and monitor with effects a lead guitar part.
I hate to say anything because I get accused of being negative all the time ... but ... something feels different in X2. The Reported RTL doesn't seem to be as accurate as it used to be. To clarify, it seems I'm getting less actual latency with a higher Reported RTL.
Hell ... I PM'd Beepster about this ... he can confirm I'm not pulling this out of my ars*, I had one project where I had my sound card buffers set to 512 ... forgot about it ... and I had
zero latency. I discovered it when I added the LP-64 EQ. My project started popping and crackling so I went in to raise my buffers and that's when I realized they were at 512.
Something is not right. I'm not saying it's Sonar, it could very well be the old drivers for my Fast Track Ultra. It sucks that they keep the Mac drivers current but have ditched the Windows drivers for years now. But anyway, I'm noticing a difference in that area in X2.
Maybe it has something to do with the way they updated the engine to support 384kHz now? The higher your sample rate, the lower your latency.
Another thing to be aware of ... they tweaked the LP-64 EQ and in my opinion broke something. I could run my projects at 128samples with
no problems if I had the LP-64 EQ in there. (I actually started using it since they fixed the drop-out problem with it.) Since the A patch ... I can't use it again. I can set my buffers to 768 and it still causes my projects to pop and crack.
But who am I to say anything ... I apparently don't do my research on these things. I guess 14 hours a day, every day isn't enough.