Rain
But I'm wondering if those rather minimal tweaks are anything out of the ordinary for mastering engineers. I mean, my reference track IS a mastered song - so some of that brilliance and some of tightness in the low mids and lows are most probably the result of the mastering process.
Keeping in mind that it's relatively easier to remove a few db's here and there than to trying to add back what's been removed, and that shelving high end is relatively easy, wouldn't it be preferable to provide the engineer with something that is a bit flatter?
Where do you trace the line? At this point, I'm wondering whether pushing forth could actually do more harm than good when it's time to (hypothetically) master?
Hi Rain,
I'll give you my take for what it's worth. First off, you've gotten some pretty good feedback here so far from everyone. Now I'm going to give you another side to it. :)
Reference material: I think this is just about useless and I'll tell you why. They used different instrumentation and even if the mastered version of your reference is you, it's STILL going to be rather useless to try and use it to better a mix that is:
a) in a different key
b) using different instrumentation
c) a different room
d) a different eq curve
To me, you mix and master for the song while not comparing anything hard core to anything else. For example, if you are listening to a song by Fuel or someone and referencing your tune...you may want to grab the sizzle in their cymbals that you may not have in your mix. This is ok to do and very easy. You will NOT be able to get their guitar sound via mastering.....and chances are, you won't get their sound in the mix end of things.
You may want to grab some of the bottom end they get in their mix, but you have to be careful as boosting low end here may go against you. If your bass guitar is louder than your kick, it will be accentuated. If your kick is louder than your bass, it will be accentuated. So to me....don't hold too much stock in ANY reference material. There are just too many variables.
Little m mastering by you: There's nothing wrong with the subtle changes you mentioned, but here's what you have to ask yourself. You've already mixed what you thought was one of the best mixes you've done to date...how do you know what to even master at this point?
Why high pass 40 Hz if you may not need to?
Why mess with 240 or 5k "just because"?
I say that to people that try to mix off of what others tell them. You know...the ones that say "well, you should always high pass here and low pass here while removing a little of this, and adding this. It always works great for me!" This never works for other people. You need to make the right decision based on what you hear more than what you learn or what you see on a graph. And, of course you have to hope your monitors are giving you proper representation at all times. :)
You have to know when to touch this stuff. What if you may be lacking frequencies in this range and the mix is bass light? A little 40 Hz rumble in moderation is now industry standard if the mix is right.
240 Hz used correctly is nice to make something thin, a little thicker. Removing it can also take away a little "honky sounding" congestion. But, you have to hear a problem to remove "something". Anything you "just do" because you read you're supposed to or because you're referencing....may not be the case in reality in regards to YOUR song.
That said, if you really have a good mix....don't feel you need extensive mastering to make it better. There are various jobs that the mastering engineer has. I'll list a few just so you can see where things may fall in.
1. The "save your butt" Mastering Engineer: Though it's rare for me to disagree with Daniel, there are times when I've been presented with a mix that needed me to change it drastically or I would refuse to work on it. Other times I was told to please enhance it to the best of my ability, which in turn changes the mix. So there are times when the ME is going to make suggestions and possibly change the entire mix. There are times here when major surgery can be performed. I try not to take on these types of mixes, but sometimes the client may not have the mix files to remix and we're stuck with it. Surgery consists of anything and everything. From clicks, pops, glitches and 60 cycle hum to hiss, artifacts, rebuilt eq curves and oscillations.
2. The polish Mastering Engineer: Sometimes a mix is really good right out of the gate. When that's the case, I do my best to only fine tune and touch things that I hear need tweaking. There has never been a mix that didn't get a little TLC from me, but I've had a few that were just darned near perfect. A little polish is a good thing. It shows the mix engineer had a clue. Not everything needs to be extensively mastered. Most of my material that I mix here (whether it be my stuff or clients) doesn't need much mastering because I am finishing my final mix in preparation for mastering.
3. The Real Mastering Engineer: This guy receives a mix from a mix engineer that is flat all across the board. It's not like the mixes you hear from people posting on forums that already are loaded with frequencies that shouldn't be there. The labels today mix according to the producer. The producer RARELY allows a mix to be over-accentuated. It's supposed to be rather flat while staying completely audible. This way, the ME has complete control and can artistically color and create the final master to perfection. These are the kinds of mixes I love working on as they allow me to help create the actual sound.
So as you can see, there are quite a few variables as well as choices. Everything depends on how your mix sounds as well as what your vision may be. Sometimes less is more....other times, less needs more. Best of luck brother. :)
-Danny