Hi Sven,
I wish I could do this in Sonar, but it's a little more difficult. Programs like Adobe, iZotope RX and Wavelab do a nice job controlling this.
I like to manually edit peaks as my second line of defense in my pre-master. However, the important thing is to eliminate them before they get on the track you are going to master. Finding where they are at the source is super important, this way you can eliminate them there. That's where you should start at all times.
For example, in most mixes, your peaks will just about always come from snare drums, cymbal hits, vocal plosives, guitar sounds with high gain that may not be high passed enough and lack of proper compression.
Now that last one, lack of proper compression doesn't mean compress to remove peaks. Your best bet is to not allow a peak to be recorded if you can help it. Sometimes we can't. In the event that is the case, automate the peak first THEN add the right amount of compression and you should be ok.
There may be times you may feel a limiter is the way to go. As long as you don't hear any artifacts, use it. The biggest offender for me in peaks is always the snare. I love a snare that cracks so hard it sounds like a shotgun blast minus the decay. When you have a snappy snare like that, peaks will definitely enter the picture. A limiter can totally destroy your "crack" element and make it too consistent and watered down. It will control the peak but it will take away from the impact the snare has.
So anyway....try eliminating the peaks before you record them (the best recordings are the ones that have the best recording prints right out of the gate) and if you wind up gaining some, try to control them individually from the tracks in your mix BEFORE you attempt to control them from the mastering stage.
This way, if you still have a few left when you go to master, it won't take you an hours worth of hand editing to control them all manually. Good luck, hope this helps. :)
-Danny