Rain
While we were in Quebec last week, we went through our stuff that's over at my in-laws house and I grabbed a bunch of DVDs, back ups, movies and such.
I was going through that stuff last night and found 3 DVDs with a bunch of old Cakewalk projects on them. I thought all that stuff was on stored on HD, but apparently, I had made additional back ups at some point.
The cool thing is, these projects were created at a time when I had to bounce things all the time because of my computer's limitations, so basically, it's all stems, ready to be mixed. Well, as long as I can rebuild the actual song w/ those snippets. There are a lot of one or two bars clips. However, most of them were bounced w/ descriptive names, making it easier to figure out.
Thanks also to the lack of storage space, I had removed all the unused audio, so the back ups aren't cluttered and only contain relevant chunks of data. It's actually pretty funny to see a full song taking only 3-400 mb of space.
I'm usually not too inclined to nostalgia, but there were 2 or 3 songs which I always wished I could rework because I felt they deserved a better mix, something I didn't have the skills to do back then - not mentioning that I was working in a tiny room w/ poor monitors. I think these were good songs, some of the best I've written.
It's quite funny to import those things track by track, hearing them in solo. And there are things in there which I could never replicate nowadays w/ the better libraries and plug-ins - like a piano line which was created in Fruity Loops using only a couple of samples. The poor quality of the actual samples coupled w/ the pitch shifting gives the line a unique quality which simply works better for that song.
Same for certain drum parts which had layers of kick drum samples - man, these sounded good. I must have spent a lot of time on that stuff - even more considering that I had to create the drum in FL and then bounce and import it into Sonar where I'd assemble all those 1 or 2 bar loops. I don't think I'd spend a 10th as much time on such things these days because, well, I don't have to. I can get a satisfying drum to work w/ sound in seconds. Back then, by the time it was satisfying, it was also quite unique.
There were also a few tracks done w/ freeware synths available on Windows only, so it's good to have those back.
Anyway, that'll make for some fun projects in my spare time. :)
Great Post!!
This highlights and supports what I have long believed that artists/writers should focus more on the songs; what is 'BEST' for the 'SONG' such as; #1 melodies; performances, levels; 'getting it right at the source' and the way the instruments arrangements (parts) all interact with each other is also important.
But oh no, uh oh... instead; way too much focus (and money) obtaining the latest plugins; with the greatest, fattest sounding, mega-goliath sound libraries. 50,000+ sounds not enough eh?, how bout some more?, more not enough eh?.

*Yawn* how long would it take to scrutinize a lot of those sounds?.. something that 'might' work well?... hmmm lets give this one a tweak?, hmmm, let's move on to the next sound and tweak that?, on so on and so forth; 12 hours later and the plot is lost *yawn* too tired; going to bed LOL!!
All too often it's not the instrument that makes the song; it's the performances and the 'feel', yes it's all still important to apply great musicianship skills. But oh well; we live in a loopy world LOL!!
That said; I limit my libraries to a much more manageable quantity and keep files on ALL songs for example; each song has an attach file that contains a sound-set listing and is also arranged (organized) with the arrangements. I also have project templates readily available for when I need to get a melody done. This allows me to focus more effectively and efficiently on the songs (as explained earlier) for when that creative spark hits the air I'm ready to fly like a bird.
Like you I have listened to really old recordings and back then I was way, way more limited (sound library) and quality was way less compared to nowadays but there's magic; that magic has everything to do with the 'feel', the 'vibe'; the 'melodies', 'performances' and how all those parts 'interact superbly with each other'.
IMO the genre usually steers the music production (directives) for example; Heavy Metal; if I was producing that sort of music I will definitely want to work with a 'band'; live 'real' drums, bass and guitars. But my music direction has changed dramatically over the years (I've tamed down a lot lol) and I prefer to work solo; focus on #1 the song and then to either have placement in film or for a young singer because I'm not interested in being lead puppet glistering under a spotlight, never wanted to, never will.
Another area I also want to focus more on is; 'Musically Dynamic'; creating very clever arrangements of each part interacting well but also having lows (quieter parts), pauses, build-up and peaks; to create a much more interesting sonic landscape. Even a kick-arse heavy metal song (all assault on guitars) or dance number that usually requires straight out assault with the beat can still have clever arrangements of instrument parts to give the song a nice interesting sonic-landscape....
A friend (bass player and co-writer) in a Metal Rock band professionally managed and signed to a major label ask my opinion of his album (demo), of course the demo sounded awesome; great sounds, top-notch recordings but the musical dynamics was terrible, I told him that and he agreed 100%.
Anyway, sorry for the rant!