I have read this thread and the SOS article. I am dismayed. Too many references with too many associations.
Fur shur, lots of good advice for all of us to follow. And I welcome all attempts at helping developing safe-recording practices.
But too many of the comments comparing the many different aspects of analogue to digital to playback to processing to summing to exporting to conversion to actual sound are just plain confusing.
A few of my loud verbal responses:
Recording to 24 bit wav files is not the same as playback of these files.
Zero on the sonar meters is NOT 0dbfs.
Zero on the meter of any track/bus/main that is output to the input of an audio converter CAN be an indication of 0dbfs.
There is no headroom above 0dbfs: FS means full scale.
A good reason to track low, and closely monitor plugins, is because some transients are in the nano second range. Meters, and our eyes, do not respond this quickly. But plugins can.
(Reference Tape-op
http://www.tapeop.com/interviews/btg/102/bill-cheney/)
I am not suggesting that seeing-no-red is a bad thing. I am suggesting that item by item comparison of all aspects of digital recording and playback with analogue recording and playback is causing confusion.
Paying attention to not pumping 24 bit plugins beyond their happy zone is reasonable.
But to say we should not use the possible 1000 db of headroom provided by floating point calculations seems silly to me.
If 24 bit wav files are limiting our use of floating point math should we instead use 32 bit files?
Maybe Bob Katz recommendation to always use dither when bouncing to clips and exporting would fix some of what is being discerned as loss of fidelity.
Confusion reigns supreme.