ORIGINAL: yep
BFD:
http://www.fxpansion.com/index.php?page=1
according to fxpansion, BFD is big, and it's drums, and they haven't decided what the "F" stands for. It is a huge, resource-consuming multilayered sample library.
The idea with BFD is something like this: When you trigger a snare hit, BFD plays back the sample from the snare mic(s) PLUS samples of snare recorded through the OH mics, PLUS samples of snare bleed through all the other kit-piece mics, PLUS samples of snare recorded through the room mics, etc and ouputs all these virtual mics to different tracks that you can send to your host (eg Sonar) or mix internally through BFD. So you end up with the actual tracks as though you had recorded a real drum kit in the room, and you can control the amount of room sound, and the distance of the mics from the kit-pieces, and so on and so on. Anytime you trigger a drum in BFD, it's actually playing back like 20 different velocity-layered samples. For every drum.
BFD takes up a lot more system resources than a typical drum machine, but it provides a very realistic simulation of working with real tracks of a real drum kit recorded in a real room. And it's definitely big-- it comes on two DVDs and takes up like 10 gigs of HD space (you'll want a fast, dedicated hard drive).
Cheers.
drumkit from hell superior (DFHS) is like BFD but bigger (35GB) and in my opinion, better sounding. it does all of the mic bleed stuff and all the samples are unprocessed 24bit/44.1khz. you can export to individual mic tracks and bleed tracks if desired (i don't) which i imagine you can also do in BFD... but DFHS is expensive at $300. i think BFD is $250. oh and there's also a stereo ambiance track which usually needs to be time-aligned (just like real drums!
). the cpu load isn't actually that bad.
being realistic sounding they need some processing to cut through a heavy mix but pretty much the same as you'd have to do with a real kit i suppose...
however it is a bit of a bear to set up in sonar. there is a sonar demo which is available from the toontrack site that works (their sonar template doesn't, or i'm ****ed, one of the two) and can be saved as a template, but then you've got to import all your existing songs into a new template. believe me it's faster than setting up DFHS in each project, there's like 7 tracks and 12 busses to set up or something ridiculous like that.
DFHS is really geared toward power users, definitely not something quick and dirty until you get used to it.