• Techniques
  • Panning, Stereo field managment (p.3)
2012/01/23 18:21:24
MP3ISTHEDEVIL
+ 1 on the above post! (Doesn't surprise me who it came from!)

 
 
 
Ha!
 
Maybe Ill turn my screen name to "chop liver"
 
 
Panning laws?
2012/01/24 08:58:12
Rus W
MP3ISTHEDEVIL



+ 1 on the above post! (Doesn't surprise me who it came from!)

 
 
 
Ha!
 
Maybe Ill turn my screen name to "chop liver"
 
 
Panning laws?

I don't know if I'd call it a "law," but if you're asking if this happens with most if not all DAWs, then I would think so!


(Btw, do not do that!)
2012/01/24 13:49:05
MP3ISTHEDEVIL

I don't know if I'd call it a "law," but if you're asking if this happens with most if not all DAWs, then I would think so!
 
 
No, This is an actual and intrecal part of mixing in Sonar6 as well as previous models.
 
Open Sonar and follow these steps.
 
Options/Audio/General Tab/Stereo Panning Law
Options displayed for selection are as follow-
 
0dB center, balance control
 
0dB center, sin/cos taper constant power
-3dB center, sin/cos taper constant power
 
0dB center, square-root taper constant power
-3dB center, square-root taper constant power
 
-6dB center, linear taper
 
I personally use 0dB center, balance control as it functions more like a balance control.  
And as you can see the others implement mathematical equations.
 
These "panning laws" are not all that uncommon and are used on some high-end mixing desks.
It would kind'a surprise me if they where not used on 6+ versions of Sonar.
(Ive been known to be wrong on more than one occasion however).
 
If you have a minute and have the inclination you should take a peak and see whats going on there.
The difference between settings on one of your mixes might really blow you away.
 
Let me know what you find out ! :  )
 
 
MP3ISTHEDEVIL
 
 
 
 
 
2012/01/24 13:56:45
batsbrew
Pan law, or pan rule, is a recording and mixing principle that states that any signal of equal amplitude and phase that is played in both channels of a stereo system will increase in loudness up to 6.02 dBSPL, provided there is perfect response in the loudspeaker system and perfect acoustics in the room.
Often, the acoustic summing of a room and system are much inferior to the ideal, so the specific relative level will change from −3 dB to 0 dB as the mono signal is panned from center to hard left or right, and this sounds natural. The idea is that when one directs signals left and right with the pan pot, the perceived loudness will stay the same, regardless of latitude.
However, both the direction of attenuation throughout the panoramic sweep and the amount by which the signal is attenuated vary according to pan rule. For example, the Yamaha digital consoles employ a typical (compromise) 3 dB pan rule, however, the signal is at full level at 12:00 and becomes progressively louder (up to + 3 dB) as it is panned to the right or left.
The 3 dB pan rule is a commonly applied compromise to comply with the mediocre acoustic summing capabilities of most control rooms. However, the console manufacturer SSL used to employ a 4.5 dB pan rule, because it was believed that their expensive consoles would normally be used in tuned rooms that had acoustic summing capabilities closer to the ideal.
Many consoles that have only one pan rule employ one such that a signal panned hard left or right is at full level and becomes progressively lower in level as the pan is directed to the center.
According to mastering engineer Glenn Meadows, the Kino****a-Hidley rooms at Masterfonics (NashvilleTennessee), produce close to 5.9 dB acoustic summing when both loudspeakers are presented with the same in-phase signal.
2012/01/24 13:59:06
batsbrew
me personally, right now i'm mixing strictly L-C-R

i'm going to nail this technique down first, then branch out from there.

my album was mixed primarly LCR, but i did do some pans that were not strict to the LCR requirement.

i used a lot of 0, 50% and 100% pans.

2012/01/24 14:47:45
ChuckC
Yes Mp3 they still have the same options.  I am not sure which is the default?  I bielieve it may be the:
0dB center, sin/cos taper constant power


Either was I am still on the default where it adds 3 db on the fader panned hard L or R, 0 at center.
2012/01/24 16:41:03
MP3ISTHEDEVIL
Either was I am still on the default where it adds 3 db on the fader panned hard L or R, 0 at center.

 
OK, thats cool.
 
A couple of things to think about for you and others not familiar with "panning law"
(panning law will be refered to by myself as PL through the remainder of this post as well as future posts in this thread)
 
First is the possibility of a wider perceived field with different use of PL and how each interacts with the acoustical environment of your room.
 
Also phase issues that can arise do to mixing or importing audio of others that has been recorded and/or sub-mixed using a different PL than what is being actively used by "you" or the second party.
 
 
Sorry if Im coming off as a wind-bag but this is important stuff. Without going into great detail PL both directly, and indirectly effects audio recording and processing in many aspects.
     
2012/01/24 17:28:46
AT
If you have a stereo source, be sure to use the channel tools instead of pan.  It is a balance knob and LRC will often lose part of the stereo sound.  The Channel Tool is much more precise, too.

@
2012/01/24 20:11:50
MP3ISTHEDEVIL

PAN LAWS CHART

[link=http://ltibbits.public.iastate.edu/downloads/SonarForum/Pan-Laws/Sonar-6-pan-laws.pdf]http://ltibbits.public.ia...s/Sonar-6-pan-laws.pdf[/link]
 
 
Good find Bats!
 
If we take the time to do all the other stuff that makes a mix.
 
 
ps
Tracking in mono and using the 0dB center, balance control is the only method uneffected
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