All Geartslutz "what is the best x for y" threads are like that. People complain all the time that these threads are stupid, and they are, since there is no best x for any sort of y really, there are just different flavors. But, those threads continue to proliferate over there.
In terms of the attack, there's fast and there's fast. Something like an 1176 can pretty much trim the leading edge off of most anything, with a maximum (or minimum, according to how you look at it) attack of 20us. Lots of comps only go as low as a couple ms, which is fast, but not super fast and will still let a good bit of attack through on something like a snare or a fast strummed acoustic part.
But anyway, the above discussion is kind of part of the point I was making. There are as many ways to use a compressor as there are combinations of types of instruments, types of compressors, types of music, and types of people using compressors. There is no formula. I've read hundreds of discussions about tracking and mixing, and watched lots of documentaries and tutorials by good engineers and mixers. There are a gazzillion ways to go about it.
If you follow a single recipe, you'll probably never end up finding a tithe of them. For instance, you aren't likely to, using the above formula, figure out that you can create some cool bass distortion by setting the release way too fast on an 1176 type comp. Or how to create a subtly pumping mix by allowing the low end to drive the compression a little too much with a quick attack and release on a mix (not that I do that, but plenty of people do.)
Some people us master bus comrpession that has a fast (2ms'ish) attack and long release with a very mild ratio. Some do a longer 10ms release with a higher ratio and shorter release, or an auto release. It depends on whether you want to smooth it a bit or punch it up a bit. Some people go for the pumping effect mentioned above.
There are only really three variables, attack, release and ratio. It's not like they present you with such a bewildering array of options that you have to follow a formula every time you use them. Experiment and try things. The point isn't to achieve a particular effect, it's to create interesting sounds. Sometimes you know exactly what sound you want, and you'll learn what settings create that on what compressors you have. Sometimes it's better to just play around and see what happens. That's how you learn things.