Bristol_Jonesey
You know, this is what has always bothered me about "getting to know your monitors by playing a range of reference material on them".
Every piece of music you pick to "learn your monitors" has already been mastered which will not put you in the right ballpark for producing a MIX.
So how do we compensate for this?
Just leaving enough headroom for the ME and not worrying about loudness, is a good starting point, but what about the tonal characteristics of your piece? Do you EQ it to get close to your reference?
Or, do you insert your own Mastering chain right at the outset and mix into it?
This has the advantage of being able to match tone AND loudness at the same time.
Genuine questions.
Great question that I knew would come up. :) For me, the object is a clean, clear mix that isn't over-accentuating anything. If it rumbles with lows, I'm using too much. If it's too warm and chocolatey....I'm using too much mids. If it's a bit bright, the highs are starting to kick.
See, all this is moot for guys like yourself that may be doing everything themselves. But for me since I like to at least think I know a little bit about this stuff as well as how I like to go about it, the mix is balanced....I'll master in the impact frequencies but I will not ruin the mix based on trying to mix from a reference.
Jeff is correct....I do not listen to much reference material. The reason being? I find it nearly useless for the simple fact that you cannot compare what a client has done (instrumentally speaking) to something that is professionally done. Sure, you can borrow the over-all sonics of the mix of a pro, but reference material done by a major label vs. Mr. Shu's all direct instruments and EZDrummer just isn't going to hold up. The drums will be off, the guitars will be off, the vocals will be off...to me it's just moot and we're wasting our time doing things like this to where you try for this with pin-point accuracy.
That's not to say that those that do it and are successful are wrong or out of their tree. What it means is...don't get too wrapped up in it because it ain't gonna help as much as you think unless you are using like instruments. I can't expect a Kansas drum sound if I used a kit that sounds like Fuel. Bands think you can magically make them sound like any band they want just because you examine reference material. I've even gone as far as using HAR-BAL to cop a curve and show a client how rediculous it is to even go here. When they heard what the curve sounded like on their material, they got a clue.
Jonesey: You sir, can probably rely on reference material more because you are getting some really trippy sounds that are well recorded in a classic rock/prog manner. When you can deliver the goods with your instrumentation, it's easier to say "ok, this is my band...and here's a band that we sort of would like to borrow from". There's no problem with that for guys like you. But trust me when I tell you, 8 times out of 10, someone comes to me that sounds like something else will bring a reference of something simply because they like it...and expect me to make them sound like that. If you use reference material at all, the stuff you are comparing to that reference material must have the flavor and be in the same ball park or it's just never going to work. Sure, you can sort of grab the guitar "aura" of something or like I said, the basic sonics going on...but to me, it's near impossible to do this when the instrumentation is soo different from the reference material. So, I stay away from it and create my own sound from each thing I master.
Will I compare it to stuff after? Sure because I'm checking highs, mids and lows to see how I stack up. But most people really go after this reference material where in my opinion, it shouldn't be that intense. You do a quick check and then you move on. The object is to find your sound and identity using your instruments. This can't be done while listening to something else the way people believe it can be. Well, I guess I shouldn't say that....I should say "the way *I* believe it because it just doesn't work for me and it's aggravating trying to capture the vibe of something that doesn't even exist in the material *I* am working on. Hope this answers it at least from my perspective. :)
-Danny