bapu
Chappel
trimph1
I try to get a groove going on my drums then things may, or may not, fall into place....kinda sorta maybe-ish...
As far as Midi goes, the method jamesyoyo mentioned is a good place to start. I like to use the Select by Filter feature to select all the snare notes on beats 2 and 4 (first 2, and then 4) and slide them back a few ticks. That creates a nice sag in the beat that, I think, makes the drum track sound less mechanical and more lifelike. I sometimes move the snare and tom fills around manually in the PRV but to move a lot of notes at one time it's hard to beat that Select by Filter.
When I edit MIDI patterns, I move EVERYTHING manually, one hit at a time. To me "more human" is three ticks off once and maybe five off another and then two off and even some right on. Let's be real, unless you talking the hot studio drummer of the day, most would play that way, IMHO.
Ed, don't get mad at me for chiming in here, but you've told me something important in this message that explains a lot. In most of your drum passages, to me, there are things that are always out timing wise and there is always something loose within your drums. I think your explanation above clears up why now. More human does not mean ticks off bro...this explains some of your drum issues.
There are two types of drum grooves. The groove that is created by the drum instruments that are used and then the drummers natural ability to drag or "feel groove" within his/her playing. This is something that may not be exact to a metronome, but it is STILL in time. Little drags here and there are not human error...they are what makes a groove a groove. But you have to be careful when editing for this because it's not something you just edit...you have to feel the groove or actually be a drummer or think like a drummer to get it right.
I have put together two examples for you to further illustrate my point for you. In the first example, the velocities are all set to 127. Though it sounds a bit robotic, the groove remains no matter what. The kick makes it groove...the snare gives it the accent, the hats make you dance. It matters not whether or not this particular sequence is quantized...it grooves because of how the instruments make it groove. Making things late or early for the sake of, will literally mess this particular groove up.
https://dl.dropbox.com/u/4909348/DrumGroove127.mp3 In this next one, I've used the vari-velocity CAL in Sonar setting it for 90 min, 127 max. Just from the velocity change alone, this clip sounds more human using the same exact feel, beat and kit pieces. Both of these were quantized to 16ths. The first one as I said is robotic, but the groove remains. The second one...the same thing, but with varied velocities, it takes on a horse of a slightly different color. If I would have adjusted these velocities manually, then it would have been even more realistic. But just from the CAL file it has improved the human feel on this in my opinion.
https://dl.dropbox.com/u/4909348/DrumGrooveVaried.mp3 Granted, the last one is not a major difference, but because of the notes not all being at 127, it gives it more of a human sound.
I hope you don't feel I'm picking on you or anything....honest I'm not, I'm seriously trying to help. Try to never adjust things "for the sake of" gaining a real human feel. It's not how a real drummer works or thinks. It's literally a feel thing that is associated with rhythm, not just a "pushed back note" type of feel. There is a Humanize CAL also that can sometimes help with this as well as groove quantizing options you can use.
Stuff like this can really make a huge difference when you are editing programmed drums or even when you are adjusting something that may have come in to you via E-kit/V Drums. So just keep some of this in mind for your next project. This will stop some of the weirdness I seem to always hear in your drum timing. You don't have to quantize to the extreme and make things sound stale or lifeless, but you should always keep that proper sense of timing in my opinion or it can sometimes sound like your drummer may be falling down a step or 2 due to going a bit extreme with drags or when you try to simulate real drummer feel.
Even though I'm heavily quantized in these two examples, that groove is still there. This is what needs to be maintained in my opinion at all times. If I wasn't a drummer I'd probably not understand this as it's sometimes really tough for someone that ISN'T a drummer to just think like a drummer. Kinda like how most guitar players play bass like a guitar instead of a bassist...same thing here but it's even more of a challenge because even if you have incredible timing as a musician on whatever instrument you play, there's a certain groove thing a drummer can do that is just hard to program or simulate unless you are one. Hope this helps a bit and doesn't upset you. Much love and respect. :)
-Danny