Here is a song written by a good friend of mine that “we” recorded many years ago (the soundclick link is at the bottom). When we recorded it, it was recorded live (as a 4 piece band) in my basement most likely using a first generation Event Electronic’s Layla and a pre-Sonar version of CW. The recording was made 16/44 using 8 channels. The 2 guitar cabinets and bass cabinet were close mic’ed, a live scratch vocal take and 4 mic’s on the drums. After the fact we overdubbed lead and harmony vocals … and that was it for the mix at the time.
I don’t know what I was thinking at that point in time when I set up to record the drums and, as a matter of fact I have several basement recordings, from that era with the same general mic configuration and routing on the drum set. Without going into a lot of detail my playing was reasonably solid but the recordings were problematic. For example, the 2 overheads were (at the board) mixed down to 1 channel resulting in phasing issues and there were “overs” on the snare track amongst other issues.
So moving ahead to today, I imported the old tracks 24/48, found the average tempo of the song and charted out what I originally played on the drums.
I set up a 4 channel mix with 2 overheads, a mic on the snare and a mic in the bass drum and recorded a drum track to the click only … NO MUSIC. The chart was recorded start to finish without stopping. So, what I had was a drum track for the song that was really tight to the click (not perfect … but if you want perfect, hire Steve Gadd) done in one take.
Enter audiosnap:
I took the 4 new tracks and copied them into a new project along with a mono mix-down of the drum tracks from the original recording. The following procedure out of context and after the fact sounds straight forward but I invested MANY hours into it and now when I close my eyes all I see are the pool lines that emanate from the transient markers.
The transients in the original drum track were assigned to the pool.
The new drum tracks were split into three shorter segments (the beginning the middle and the end of the song) … many reasons for doing this.
Then the transients in the new drum tracks were very carefully either enabled or disabled depending upon their relationship to a nearby pool marker (the pool marker is what I am calling the line dropping down from the transients in the original drum track).
I did this for each segment and then quantized each segment to the pool markers and then rejoined the segments by “bouncing to clip”.
Some general comments about the whole procedure … I literally evaluated each and every single transient in the original and new tracks to make sure that their location made sense wrt to what was played. The choice of resolution is not just a trial and error thing … you really need to understand how the transients are going to shift wrt to the pool markers as a function of resolution to make it sound natural. The whole procedure was mind numbing to say the least but, the amazing thing is that I can now take a drum track that was recorded with a live band WITHOUT a click, and take a drum track that was recorded many years later and completely out of context (no music but to a click) … line them up in Sonar and they sound like one single drum track.
"Because of You" ... w/ drums replaced:
http://www.soundclick.com/player/single_player.cfm?songid=11549307&q=hi&newref=1 sorry … edited several times for grammar and coherence