mattplaysguitar
Thanks for that Danny. I see where you're coming from. Makes sense.
Aside from stepping things from getting muddy, would you say that a well eq'ed part allows you to turn things up more in a mix without jumping on things and that is a major component in getting a really great, big sound? To the point where the vocal is always perceived as being out front and on top of everything and very clear, however the guitars may actually be very loud comparatively which makes the song sound much more powerful than if they had to be turned right back so you could still hear the vox? Saying it in another way, perfectly eq'ed components can all be as loud as they need to be without stepping on anything else, so the desired effect and purpose of the instrument can be fully achieved without limitation?
Hi Matt, that's actually a great question and one I don't see much on forums. However, I get it from my students quite a bit. I'll try to explain it to you.
When you have all your eq's where they need to be and nothing is masking or creating mud, this is where your compressors make the difference. When you have all of the above in good standing, you can make something so loud it's too loud yet nothing in your mix will be in-audible or buried so to speak.
When I mix a metal or rock tune here, I can make the guitars blow everything out of the water. You can hear everything at all times yet would say "ok, those guitars are definitely too loud." The key is to be able to raise things to the extreme without totally losing something. You see, there is a difference between masked instruments that disappear and instruments that take a back seat.
A masked instrument disappears from the mix to where if you were a musician auditioning for that part and couldn't hear it, you'd not be able to learn it the right way. When something takes a back seat, it is completely audible but just may not be loud enough. When you listen to modern mixes today with extreme guitar all over the place, this is what you usually hear. The guitars are so loud they form this wall of layers. It's the most dominating thing in the mix most times and the vocal may even be lower than the guitars. However, you never lose that vocal...you never lose that kick drum, you never lose that bass guitar. The reason being? Good eq...nothing is masked, the prints from the start were done right and of course, the right compression usage.
Now with verb, we can mess a mix up really fast. I sort of said in my first post that "verb won't make or break you". I meant for myself because I never over-use it to the point of ruining a mix. But others do this all the time. Most of it stems from lack of eq'ing a verb, (which is super important) lack of proper panning of a verb (use the Sonitus phase plug at all times after a stereo effect to control how wide it spreads...it is your friend) and of course, the room and decay that is used on a verb.
Long tails will kill a mix because the tail will resonate too long and into the next beat. Though good for special effects or exploding snares in a part or a vocal texture, long tails definitely need to be used with caution. Anything with a long decay needs to be watched.
But getting back to the eq thing, when you have everything where it should be and the right amount of compression is on each instrument, you'll notice you never lose anything no matter how loud you make other things...withing reason of course.
Another cool trick to use for stuff like that vocal you mentioned or on any solo instrument, is side chain compression. Though I do no condone this method or have much of a use for it myself, it can help you in problem situations. That said, and I mean no offense to anyone that loves this and uses it, but to me, in a sense it's cheating and you don't learn the right way.
Some of the best mixes of all time were created without this technique simply because the engineers knew how to dial in their instruments so they would all work as a team. With side chain compression, though it's easy and it works, it doesn't help you remedy a problem. The focal point instrument simply takes the center stage while the other instruments involved in that side chain take a back seat.
Let's take your vocal situation and alter it a bit. I just did this for one of my students in a video to show him how this could be useful. Say we have a killing modern rock or metal tune with scorching rhythm guitars that need to be super loud through the mix at all times. However, there is a part in the song where there is a guitar solo that is pretty intense that needs to be heard like a lead vocal due to the complexity of the line.
Using myself in this example, I presented my student with a mix of my band I was working on. Before my guitar solo comes in, the drummer does a snare roll super fast. My guitar lead intro riffs at the same speed as his snare roll...so it's something that needs to be there. With how I have the rhythm guitars in the mix being super loud, aggressive and with much impact, they sort of make the lead guitar take a back seat. I could simply automate them or I could use the side chain compression technique and it would do the same thing.
So I created a guitar instrument bus, sent the rhythm guitars to that bus, added a Sonitus compressor, inserted a send to that guitar bus on the lead guitar track and raised the level on the send so that it took out about -2dB of gain. When that lead guitar hits on that snare drum fill, the rhythm guitars back down at the exact same time and allow that lead guitar to shine. Yet, the rhythms are still forceful and don't lose any impact. As soon as that lead guitar plays its last note, the rhythm guitars automatically return to the volume there were before the solo so you don't notice this drop in volume after a solo section. It's seemless and works perfectly in a situation like this.
This is also helpful in times where you may have a huge project you are working on with various instrumentation. The bigger the project, the harder it is to make everything fit and work right. So something like this can be helpful. But my point in the negativity I may have shared on this technique is, you always want to learn how to do things without something like this first because it will only better you as an engineer. I'm all for new techniques as well as short cuts that get us to the same place. But we need to deal with why we can't hear something the right way first...then you can move on to techniques like this.
Not for anything, but I compare it to when my mom was teaching me about all the clean ways to say certain words. She made sure I knew the clean stuff before I learned the dirty stuff and slang words in school. I think it's super important that we as engineers learn the correct way to handle things before we move on to advanced techniques that may do the same or similar things. Understand what I mean? If you can fix a problem area, all well and good. But it's nice when you can fix it and know what the deal is, take care of your frequencies and compression the right way....then you can mess around with these other things and come to your own conclusions as to whether or not they are actually better. That's just how I do things though...it's not for everyone. :) Hope this helps a bit.
-Danny