azslow3
Most technical discussions is this thread was about one of two most complicated presets available in Sonar, Mackie Control. And the details was how to use it without the original device 
Indeed, I doubt that most users with simple needs will run into as much technical detail as I have, trying to make a fairly fiddly 10-year-old controller emulate a completely different one... The fact that the plugin is incredibly deep and flexible should not be a turnoff - but it's useful for someone like me - as soon as I get one thing working my brain goes "cool, but now what about this other thing?"...
For example, now I have transport control, track select, volume, pan, mute, solo, and record enable, all switchable from bus to track, and movable by channel and bank (8 channels), with WAI and input focus updating as they should. Plus a decent chunk of ACT control (8 knobs and faders, movable in banks), and a heads-up display that tells me what controls are active and available. Nice, right? Yeah, but I don't have ACT
buttons, and that irks me. I don't know if I'll ever
use them, mind you, but I want the option...
So Alexey... how should I set this up? My default approach is going to be what I've been doing so far - taking existing MCU buttons whose functions I don't need or care about, and repurposing them within the plugin by changing the logic instructions. The Kore unit can send different things besides MCU buttons, but so far I don't know how to get the plugin to respond to them in as predictable a fashion, as I've started from the MCU template and at this point it seems salient to continue with it - or rather, with my altered version of it.
More interestingly, I'm going to want to figure out how to get the info for what the buttons are mapped to, into the AZ display, presumably in a 3d row of text - I've already figured out how to set the size and layout of the display, which is pretty straightforward, now I just have to extrapolate from the code that sends the info about the rotors and sliders... wish me luck!