2012/05/16 20:16:45
amiller
Mod Bod


Me, I don't use a room mic for low end and I will roll it all off on that track.  I use it simply to define the space by panning it opposite of the source.  In fact, I go so far as to delay it even further by putting a delay in full wet mode in the FX bin on the room mic.  Every 10 ms is like an extra ten feet of distance from the source to the boundary.

Sometimes I turn my room mic off axis of the source and try to catch a reflection off a wall to get more delay.  It's one of those things you have to experiment with and find out what works and what doesn't.

Remember that just because you recorded something, you not forced to use it.


Hmmm...just to me clear, I'm NOT using a "room" mic at all.
2012/05/16 20:36:57
Jeff Evans
There should be no real reason why a great guitar sound cannot be obtained. If you have got a decent guitar and decent amp settings then close micing the cab should give you a pretty direct and decent rendition of what you are hearing.

Start with the guitar and get the sound you want from that. Then set the controls especially the tone controls on the amp to give you the sound you are after. If you are getting bass due to proximity then maybe back it off on the amp a little. I am sure if you do this and put an SM57 near the grill (cone edge) then you are bound to get a great sound being recorded there.

The room acoustics should not really be playing that much of a part in your sound that you are getting off the mic. Ultimately it is the guitarist that is going to give you the result you want to hear. If it's mediocre guitar playing then I am sorry to say it will be a mediocre sound that will result.

It should not matter where you put the cab and the mic in the room really. People in posts below are talking about certain frequencies doing this and that in certain room positions but hey how far away is the mic in that situation. I think you just have to agree that the room you are using to record guitars is not going to be good for more distant mic situations. You can only really start putting microphones well back from guitar cabs when you have a decent room at your disposal. Something many of us don't have. Even in a great sounding proper studio which I have when I teach for example I still don't often mic them from a distance. Often it is still up close.

Use the amazing array of plugins we have now to effect your more direct sound. There are a wealth of amp heads, cabs and mic positions that can all be had inside our virtual guitar world. Stop thinking it cannot be done there and only in real life. Rubbish! It can be done there, take it from me. Danny will even agree with me on this.

If the playing is really great then it all becomes rather unimportant anyway. Frank Gambale sounds incredible with a $100 strat and the worst guitar amp you have ever heard. (I have heard it I know!) He transcends all that and he just gets down to the serious business of playing his guitar well.
2012/05/16 20:53:11
Chappel
amiller


bitflipper


That's not a phasing issue, it's one of resonance. You can't stop it in a room that small, but you should be able to at least partially mitigate it. You could build an isolation booth for the amp with gobs of absorption, but a more cost-effective first step would be moving the amp and mic around to different spots in the room and making test recordings of white noise played through the amp at each trial location.

How, exactly, would I conduct the white noise test?

I'm far from an expert in this field but white noise is, basically, a staticy hiss that contains all frequencies at equal volume (a gross generalization). It sounds thin and trebly because each higher octave contains twice as many frequencies as the octave beneath it. If you play a white noise audio file (pink noise may work just as well and be less annoying) through your amp and record it at different locations, as bitflipper suggests, the resulting audio should show you which frequencies are being reflected and which are being absorbed. At least that's what I get from it. Anyway, this will give you a general idea until bitflipper comes along and corrects me and tells you how to do it. 


White noise files can easily be found and downloaded from the internet.
2012/05/16 21:31:01
bitflipper
Chappel's right on the mark. There are signal generators that output white or pink noise and plug right in to the 1/4" jack on the amp. An analog synthesizer is capable of the same thing. But if you have neither, simply download or create a white noise track in your DAW, connect one of your interface's outputs to the amp's input and monitor the mic input while playing the white noise. You don't even need to record it (although it may help for comparison purposes), you can just watch it with a spectral display such as SPAN.

What you'll find is that the 150Hz peak will increase or diminish in different parts of the room. The wavelength of 150Hz is a little under 7 feet, so once you find where the peak is at its worst, you should also find matching peaks about 7' away. At around 3.5' from a peak you should measure a valley, where 150Hz is greatly attenuated. In between those extremes is the sweet spot!

Of course, this is an oversimplification. You may very well find that the location that neutralizes the 150Hz resonance has its own problem at a different frequency! That's why you have to experiment and find a reasonable compromise.
2012/05/16 22:12:29
Chappel
amiller

How, exactly, would I conduct the white noise test?

Below is an image of a white noise file I generated in Adobe Audition and loaded into Sonar. Using Voxengo Span in Mastering Mode we can see a, generally, smooth line from the lowest frequency to the highest. Compare the audio played through your amp and you should be able to see what happens to certain frequencies. Other Voxengo Span modes may be better suited for this but I thought the Master Mode looked cool so I used it.




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