Dean, this would only happen if you have a clip with a pan inserted on the clip itself, would it not? (including having it enabled, but panned centre) If you just have a mono clip, no clip volume or pan or any other automation (clip automation, not track automation, which isn't bounced), then it shouldn't apply any pan law? I have never noticed a drop but I'm not sure if I'm set to 0dB centre or if it's a -3 or -6. I just leave it set to the default, whatever that is. In either effect, if you did have a clip with pan enabled, then you'd be hearing the pan law in action anyway, and it will change the original clip, but it will still SOUND the same. But if you had no sort of panning in the clip enabled AT ALL, then I wouldn't have expected it to apply pan law as the clip itself has none, that pan law you do hear is being applied post clip. Mmm, I don't know..
At least that's what makes sense to me.
As far as bouncing, you can change the option to bounce to 16, 24, 32 or 64 bit. If your default is not the same bit depth or it is less, then you're going to have a loss. Typically we record in 24 bit. Typically bounce is set to 32 bit. If you have made no processing on the clip, it's just going to add an extra 8 bits of zeroes to your clip. If you have the bounce default set to 16, it's going to truncate. If you have it at 24, I guess it shouldn't theoretically change. I don't understand in depth enough, but it may be possible that 1,000,000 bounces will slowly show an increase in random noise at the noise floor level which eventually becomes audible - but in reality, you're never going to hit that point. I guess it depends on the quality of the bounce engine and if it puts any sort of random noise in at the noise floor level. I'd need someone more tech savy to confirm this one..
Now, v-vocal. If you only perform correction on one little section, simply running it through v-vocal WILL cause a change in ALL audio. This is MY opinion, and not based of facts, but based on my ears. Simply enabling v-vocal, I can hear a loss in quality. Thus bouncing is going to write this down. Bitflipper made a big post once about avoiding this audible artefacts by significantly eliminating room noise and headphone bleed. A perfectly dry signal will supposedly get inaudible artefacts. I am yet to experience this, but am also yet to produce an ideal recording for proper testing. If I can't get around this, I'm going to have to by melodyne!