In this day and age, and depending on what you do besides audio...a good gaming laptop, somewhere in the range of 2500 to 3000 dollars Oz should last between 3-5 years - depending on factors like cleaning the fan and SSD drives versus spindle drives.
Honestly, no one needs to faff about with building a DAW computer anymore...I stopped doing so 8 years ago, and I haven't built a DAW computer for 10 years. My Acer Nitro has 32 gig of ram, thunderbolt, SSD drive for programs, spindle drive for storage and a 4k monitor. I have a portable SSD drive hooked up to the thunderbolt port and I can run over 100 tracks with 20 busses at 64bitfp audio and 48khz, and only then was I pushing it to the limit. I froze all the audio tracks but on each of the 20 buss/aux tracks I had a slew of Wave's plugs, and binaural type effects too.
In the year since I brought this laptop, the CPU specs have gone through the roof and I believe we should be able to run a live rig natively - as long as you have a thunderbolt audio interface and you stick to 24bit audio recordings. I have yet to test this, but I do believe from all the data I've got that it should be possible.
One of the reasons why, I'm advocating getting rid of building computers and buying a good gaming laptop is - there's less faffing about and more music making. The issues that plagued PC laptops for creativity are gone - so long as you don't go under 2000 dollars Oz and their designed for games. And with thunderbolt or USBc you have can upgrade the laptop with new types of ports and even add on a desktop gpu - how neat is that?
For me to fully answer the OPs question, because I do 3d animation, film editing and vfxs I try and upgrade my laptop every 2 years. I suspect that my next upgrade might last a bit longer because the next gen gaming laptops with be at least as half more powerful than the one I've got currently due to hexa core cpus and 8gig GPUs
Ben