emeraldsoul
Interesting! So let me get this straight - If I have a 40 or 50 track project going in Sonar, I somehow File/Export track or combos of tracks into wave files, then import those wave files into 8 (or 12) channels in Mixbus?
At what point would I put the eq, comp, reverb, and groovy ear candy plugins on . . . would I do that in Sonar and then render/export to Mixbus?
OR, would I save the eq comp and rvb and ear candy plugins for when it's all in Mixbus?
You can have as many tracks as you like in Mixbus. But if you want to sum those tracks to mix buses (e.g. drums, guitars, synths, vocals etc) then there are a limited number available. So in Mixbus there are:
Tracks (unlimited)
Aux tracks (unlimited)
Mix buses (limited)
Mix buses are where the Harrison summing magic happens. And they have PDC. Aux tracks are simply tracks that you can route regular tracks to. There's no analog summing magic going on in them, and you don't get the PDC.
How you work with Mixbus is up to you. Here are 3 possibilities:
1) Create a whole project from scratch in Mixbus. You'll have to learn it completely as a DAW, including all of its editing functionality, MIDI functionality etc.
2) Track and edit everything in another DAW e.g. Sonar, then import the stems into Mixbus and do all of your summing and mixing in there.
3) Track, edit and mix everything another DAW, then import the stems into Mixbus and just use it for its analog summing.
With option 3, you'd be applying all of your effects like EQ, compression and delay in Sonar and then summing everything in Mixbus. This may or may not work out - for instance, Mixbus imparts its own flavor to the sound with its proprietary analog summing and tape saturation. These may mess with your instrument balance and/or EQ making it necessary to make further adjustments in Mixbus, or maybe it won't and everything will sound awesome.
With option 2, all you'd have to do is learn how to insert effects in Mixbus. However, if you use effect returns in your mixes then you may find yourself limited by the number of buses available in Mixbus - unless of course you're prepared to use aux tracks for effect returns, and manually insert PDC values yourself. The bus limitation might not bother you if your mixes are pretty simple. For instance, in terms of summing you might just need buses for instruments, drums and vocals. In Mixbus 4 that leaves you with 5 spare buses for effect returns. Let's say a couple of reverbs, a couple of delays and some parallel compression. If however you're like me and utilize stupid numbers of effect returns in your projects, you're outta luck.
Which is why I do all my mixing, including effect returns, in Sonar first if I'm going to go onto Mixbus. I then print all of the stems, including effect returns, and import them to Mixbus as tracks. You can then get creative with the mix buses, for example you could route all of your reverb tracks to one bus, all of your delays to another etc. Or you could just route all of your effect return tracks to a single bus. To be honest I find all of the workflow possibilities a little daunting in terms of what they mean for your final mix, and as a result I've yet to complete a single project in Mixbus. I have a few on the go though