2017/05/06 16:01:44
kitekrazy1
 It's getting to the point one needs "boutique" hardware for many games.  Forking out major money for a video card can be one of the worst purchases.  I doubt the contentment would last 3 years. 
 
 If DAW development were anything like game development most people would have to invest in expensive hardware just to get them to run.  It seems in DAW development optimization is a part of the competition.  This is one of the reasons why Reaper is popular.
 
 I would imagine the reasons why GTA and CoD remain top sellers is because of the system requirements. GTA 4 is a different story.
 
 In my perfect world the gaming industry would be like the auto industry with factory recalls. If something is an issue with a game most likely it will never be patched after 6 months. They like to move on and create the next buggy version. Luckily gaming is an addiction and they can get away with half assed programming.  Try that with DAWs.
 
 Some developers are also ignorant of what made a previous version of a game great.  If you were ever a Command and Conquer fans you noticed later releases started to go downhill.  C&C 4 is one I refuse to play.
 
 After Just Cause 2, they messed JC3 up and has tons of memory leaks.  I guess they think people will forget and rush to buy JC4.
 
  Another issue is the size of games.  Most games weigh in at 30+ gb.  I guess compression is a non existing concept when it comes to video.   Many games during the XP/Vista/W7 era were under 8gb and offered the same game play content.
 
 So many games these days rarely pass the 70's in the Metacritic ratings. Some of the highest rated are sometime linear platform games.  Longstanding games that had a Metacritic score in the 90s often dip down to the 70's when they come out with a new release.  So far as I know only GTA and Witcher seem to keep their high ratings.
 
 Imagine if the Cakewalk forums were anything like Steam. All solutions are "it's your hardware".  The Gigastudio forums were full of ignorant people like that.
 
 Hardware requirements are getting out of hand and I blame that on poor gaming development.  The answer is not switching to a console because there are issues there as well.  They can't get that right.  Development in general is getting out of touch on what it is like to be an end user.
 
 Most games released are incomplete and then they rip you off by offering DLC. Sometimes with equals the game price or exceeds it when the game is sale. DLC rarely goes on sale anymore.  If gaming wasn't an addiction this business model would not work.
 
2017/05/06 16:53:12
jamesg1213
Sounds like a nightmare. Glad I don't play computer games.
2017/05/06 17:03:06
bitman
Thank goodness your DAW is not a game.
2017/05/06 17:05:52
ampfixer
I used to enjoy simulator type games that were real big back in the day. For some reason the masses seem to prefer smash and grab stuff with a very fast pace. It seems that console kids are driving the market. I don't like consoles for gaming and use mine as a media station for streaming. With a PC you have a ton of options that go unused with modern games.
Sonar is heading down the same road. People want to see something new every month, so they pump it out and if it's not right they figure they'll catch it in the next release or 2.
 
2017/05/06 21:52:38
sharke
I stopped liking video games around 1995 when the emphasis started shifting toward 3D modeling instead of gameplay. I loved many of the old 8-bit games previous to this and much prefered bouncing around a surreal 2D world full of floating penguins and pieces of fruit. 
 
I don't play games on my phone much but when I do, I always gravitate toward the simple puzzlers and suchlike. Never felt the urge to download a fully featured 3D action game. To date, the most enjoyable phone game I've ever played is Blendoku. It's an amazing challenge (unless you're color blind in which case it's downright impossible) and the sense of satisfaction you get from completing a level is infinitely better than anything I've played on a modern console. 
2017/05/06 23:03:58
BobF
Project Gotham Racing is my all-time favorite video game.  MY problem with games is the controllers.  Full left/full right, full throttle/no throttle will only go so far.  I got wheels/pedals for my X-Box (years ago), but they were still inadequate after a point.
 
PC games?  No thanks.  If I could get a game box with reasonable controls for driving and flying games I would have one.  Seems the only real development these days is FP shooter style games.  Meh.
 
 
2017/05/06 23:22:21
The Grim
kitekrazy1
 
 
 In my perfect world the gaming industry would be like the auto industry with factory recalls. If something is an issue with a game most likely it will never be patched after 6 months. They like to move on and create the next buggy version. Luckily gaming is an addiction and they can get away with half assed programming.  Try that with DAWs.
 
 
 
that sounds very much like cakewalk (and some others) look at all the bugs, the quirks and all the stuff that just doesn't work as it is supposed to, or at all. take a look at all the long standing bugs that just keep on keeping on from one iteration of sonar to the next. look at all the stuff they develop only to leave it in an underdeveloped, half baked and/or buggy state, theme editor for example, and there are many more. features that could have been great are developed and seemingly dropped and left in a mediocre state
 
 
 
kitekrazy1 
 
 Imagine if the Cakewalk forums were anything like Steam. All solutions are "it's your hardware".  The Gigastudio forums were full of ignorant people like that.
 



but they are, have a read around on other forums and see what they think of the cakewalk forums and it's inhabitants and it's ways? (and no, one should not really care what anyone else thinks) it is often said that if you have a problem the response you will get is "it's a 3rd party plugin", "it's pilot error" "it's your hardware, it's crap" i see it all the time, they make jokes of it because they seem to think that people here think sonar is 'perfection' and any issues just can not be sonars fault.
 
i have seen these things said here many times, and if you are honest with yourself, you to will admit it. i'm just being honest, and saying what i find said on other forums, and to be honest, what they say is exactly what you find here. but hey, who really cares
2017/05/07 01:01:03
ampfixer
#1 support response "try a clean reinstall".
2017/05/07 06:59:57
sharke
BobF
Project Gotham Racing is my all-time favorite video game.  MY problem with games is the controllers.  Full left/full right, full throttle/no throttle will only go so far.  I got wheels/pedals for my X-Box (years ago), but they were still inadequate after a point.
 
PC games?  No thanks.  If I could get a game box with reasonable controls for driving and flying games I would have one.  Seems the only real development these days is FP shooter style games.  Meh.
 
 

 
I hate modern controllers as well. That was one of the things which turned me off console games. For me though, it's that the modern games just have too many controls and buttons to learn. I found that for most types of games, a combination of keyboard and mouse was much more intuitive (the classic A/D/W combination for left/right/forward, with the mouse controlling head movements). One of the only "modern" video games I ever liked (even though it's over 15 years old) was the original Battlefield 1942. That game blew me away at the time because it not only had great graphics (for the era) but the gameplay was just perfect. I think it was the only time I really appreciated a good online multiplayer game. It was great fun. 
 
2017/05/07 12:44:59
KenB123
Ah yes. The days of 'Leisure Suit Larry.' I miss them.
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