leaglebeagle
petemus
It turned out to be the GPU. My laptop has this funny Intel/nVidia combo and Cakewalk was running on the integrated Intel GPU. Switched it to use the nVidia and voilà, Vocal Doubler now behaves like the other plugins.
Thanks for the hint, bitflipper!
-Pete
Hi
I too have this GPU combo and whatever I do via Nivida control panel, windows settings or Sonar exe file I cannot force Sonar to use the Nvidia card. All other apps I point at Nvidia are fine using windows settings only (Studio One, Sound Forge.....etc).
Would you mind saying how you did this please?
TIA
sb
I did just that: set Cakewalk.exe (which I use) to use "High performance..." or whatever the "non-integrated GPU" option is called, applied the setting. Then launched Cakewalk and checked the Vocal Doubler UI, and it was fine now. I guess the graphics it wants to show are quite resource-consuming. Would be nice to disable such resource hogs, though; as if there wasn't more important stuff to burn CPU cycles on in a DAW than UI animation...
-Pete