bitSync
I'm feeling a bit like I'm having to defend RX3's awesome performance from allegations of potential undesirable artifacts. Yes?
Not at all! RX3 is incredible, I have it. Actually I have several iZotope programs, their products are all made to very high standards. It's also a company populated by cool people, some of whom are friends. And it's an ethical company - when they made Trash, as far as they knew I invented multiband distortion (I'm pretty sure that's right) and
they asked for permission to copy my idea, even though I had placed it in the public domain and they were legally and morally entitled to use it any way they liked (FYI Steinberg did the same thing with the Quadrafuzz). I guess the only negative thing I can say about iZotope is their name is hell on spell checkers
But as I said at the beginning,
"RX3 is indeed a rocking piece of software if you need all it has to offer. It's definitely appropriate for a Sonar forum because every now and then we have to deal with projects that have hum, noise, etc. and benefit from spectral editing." But the key words are
if you need all it has to offer, which is considerable and involves extra expense as well as learning a new program. If all that's needed is to tame plosives, I suggested a free method that's already in Sonar and my pointing out it doesn't cause artifacts is simply that - it doesn't cause artifacts. That doesn't mean RX3 does. However some other methods like multiband compression, using "noise reduction" algorithms that take a fingerprint of a specific sound, or a transient shaper could add artifacts, so I wanted to be clear that adding a fade doesn't. I generally believe in doing the least invasive process possible with audio.