Read what da monkey said, We are not talking about per song type projects which is I guess what da the majority of folks here is doin'.
We are talking about the treatment of a group of songs which all share a common bed track.
We are talking about recording real musicians, real drums. Remember! That was what we did..
And when digital mixers arrived we could now save mixes for later recall instead of taking a picture of the desk and pieces of masking tape stuck on the side with channel assignments.
Oh! and we could also use an Atari to automate the mix. OOk.
Example of a common bed track template from a basic real musician type session:
1- Kick
2- Snare
3- Hats
4--5--6 Toms
7-8 overheads
9- Midi track for later kick drum replacement
10- Bass Di
11- Bass overdub for later or quick fixes during session.
12- Guitar from session- may or may not be kept.
13- Vox scratch track
14-Vox overdubs for later.
15-MIDI for keyboards
16-20 Blank audio tracks for guitar overdubs.
you start with having your common go to effects and soft synths inserted in the template.
You get the first song tweaked with eq, dynamics, panning and balance, save the mix and then be able to overlay this mix to the other songs some how another. It would be like a global track template I guess..
This just saved you a lot of fussy time, that's all. We can do this same thing using track templates and saving pre sets in all effects, but with 12 songs this take forever and you could miss something.
Mr Anderton's idea of deleting song one tracks and dropping in the tracks from song two would be faster, but that sort of scares me for some reason timing wise..