kidsinglish productions
Is there a save button or undo button? You mean in the days of the computer mouse and touch screen I HAVE TO input some combination of key strokes on a qwerty keyboard.
You can bind save, undo, save as, etc. to keyboard keys. The way it works is you assign a controller that alerts Sonar that the next note it receives is a keyboard shortcut (conceptually like a "shift" key). This can be any controller (e.g., a footswitch plugged into the sustain, footpedal, breath controller, etc.) Then you hit a keyboard key. This is incredibly useful as you can not only bind save, undo, etc. but can also control your transport and do track management like insert tracks, all from your keyboard.
I have a Korg nanoKEY2 hooked up that's basically a remote control with a lot of functionality. I also have a wireless keyboard for when I'm away from the computer itself.
There's also auto-save that you can set based on number of edits or time so you don't even have to remember to hit save.
If you really want to go to town, the POK wireless footswitch lets you bind a bunch of footswitches to various functions - hands-free, instant control over all Sonar functions. (I even use it for Word to do bold, italics, etc.). It's not cheap, about $300, but it's an investment that pays for itself.
I wonder if cakewalk tech support ever view these forums - I can't seem to get them to reply to requests for help.
This is not a tech support forum, it is peer-to-peer although Cakewalk reps often do step in to help. However, as you're the only person saying that the TTS-1 and Groovesynth don't work in 64-bit Sonar, they do not have any prior history of fixes (e.g., "this is a known issue, you need to...") Nor do you give sufficient detail for them to figure out what's wrong. I suggest calling them up with your computer on in front of you so they can tell you where to look for issues.
It's taken me 3 months to get x3 installed (all the while continuing to use 8.5 on a daily basis) and working - really not satisfactory.
That kind of mystifies me. I had to do a fresh install on a laptop and it took about an hour, including downloading the registering Addictive Drums. I loaded a project I was working on and everything was good to go.
Why is comping such a big deal with sonar - any software that lets you record multiple audio tracks lets you comp presumably?
Because the way they
implement "speed comping" is a big deal. It's incredibly fast once you figure it out. A Porsche and a Yugo will both get you to the grocery store, but the Porsche is a lot faster and more fun to drive.
You are suffering from what I call "Ableton Live Syndrome." I know extremely intelligent people who can fly around a DAW yet they run screaming from the room at the thought of having to navigate Live's interface, which makes no sense to them. Yet I know others to whom Ableton Live is super-intuitive and they find conventional DAWs cumbersome - because they use Ableton more as a big virtual instrument than a big virtual studio. Also, you have to get used to "the Ableton way" of doing things. Live was one of the first programs to totally embrace drag-and-drop for everything. People would go nuts looking at menus trying in vain to find commands to do things that simply required a drag and drop. It took me a while to wrap my head around Live, but I did and it's what I use for live performance (I guess the program name is a hint, LOL). Sonar is what I use for the studio...right tool for the right job and all that.
Please see my post in your other thread about the two questions you need to ask.