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  • New Cinematic Orchestral: Aurora
2016/02/07 11:58:58
Antler
Hi
 
I decided to buy Shevannai in a sale towards the end of last year, and was wondering what to do with it. Finally decided to redo one of the first orchestral pieces I had written. Libraries used:
 
Primary orchestra: GPO 4
Extra strings: DSF Symphonic Strings - HD
Piano: Cakewalk TruePiano
Lead vocal: Shevannai
Choirs: Cantus & Mystica
Percussion: GPO4 & Cinematic Synthetic Drums
 
Hope you enjoy; feedback welcome.
 
https://soundcloud.com/ant-832623685/aurora/s-Qc5iM
2016/02/08 11:01:36
jamesg1213
Really lovely piece, excellent composition and dynamics too. I like the sound of Shevannai, what a cool thing.
2016/02/08 11:19:20
daryl1968
Very nice Antler - just where vocalists should be kept - in a box on a shelf - you get no back chat that way :)
2016/02/08 12:14:20
Beagle
Nice work Antler.  how do you create the piece?  do you enter everything using mouse clicks in staff view of sonar?  or maybe in finale'?  or do you play the instruments on a keyboard? do you create a track for each instrument?   just curious about your workflow
 
the piece is definitely full range of dynamics!  very cool!
2016/02/08 15:52:18
Antler
Thanks everyone.
 
I've got a three octave iRig Keys, and an 88 key digital piano. Between those, I'll record individual melody lines, play about with ideas in real time, and record midi CC values. I then quantize/adjust MIDI timings in the piano roll view. For some of the simpler parts, e.g. where there's one note per bar, I'll just use the mouse to enter notes in the piano roll view directly. I do all of this in Sonar.
 
I create a new midi track for each midi part, except for the drums where I'll use a drum map (resulting in 60 midi tracks in this project; 125 midi/audio tracks in total). I tend to group the midi parts in track folders, e.g. solo strings, ensemble strings, brass, etc. Each audio part goes to a separate audio track for maximum control when mixing; I've got all the audio tracks in one track folder. For parts that are duplicated, e.g. multiple violin players each playing the same part, I use copy/paste to create linked midi clips. I'll then put the quantize midi plugin on most midi tracks, applying a small amount of note start time randomization so everything doesn't happen at exactly the same time.
 
There's some parallel compression on the drums that use aux tracks to squash the drums, finally going to a bus. Most instrument groups go to a bus, e.g. vocals/brass. Some go through multiple busses, e.g. solo strings -> strings. Each track/bus will have the console emulator on it; most will use the QuadCurve EQ and other ProChannel effects, e.g. a compressor. The master uses the CA-2A and Cakewalk's Concrete Limiter gently.
 
Vocals and instruments have sends to different reverbs, and the vocal special effects are sends to busses.
2016/02/08 20:10:59
Beagle
Thanks for sharing your work flow!  
2016/02/09 09:24:25
dcumpian
Very nice piece! The cinematic drums may be HPF a little too high and/or overcompressed, there is some meat missing there. Lovely vocal though.
 
Regards,
Dan
2016/02/09 14:58:01
stevec
That was really nice...   airy, dreamy, but big.  Good soundtrack piece, complete with smooth transitions. 
 
It's just a little thing, but one of my favorite parts was that bass slide at around 1:50.  
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