• SONAR
  • Creating tape style speed up/slow down (include the pitch warping) in X3?
2014/07/03 12:51:17
Beepster
Happy thursday, all. I'm in the middle of a bunch of mundane household mayhem but wanted something production related to mull over and this seems to be the brain twister du jour (actually I've been curious about this for a while and figured an answer would become apparent eventually as I learned but alas everything I can think of is complex and awkward).
 
What would be the simplest way to simply create a speed up/slow down of individual tracks or an entire mix in X3 like you would achieve by simply increasing/decreasing the speed of a tape machine or turntable? I don't mean a speed up without any pitch change... I mean a true emulation of tape going faster (like the end of Black Sabbath's "War Pigs").
 
I'm hoping there is an easy way to use automation to do this type of thing in one or two envelopes but I'm assuming the tempo map and some sort of pitch shifter would need to be involved...
 
So, any ideas? No biggie. I'm just curious is all.
 
Cheers.
2014/07/03 13:05:33
scook
this may help http://forum.cakewalk.com/FindPost/3020677
 
I know how much you like 3rd party plug-ins. Here is an antique 32bit plug-in that I used for a long time and still have installed. The Tapestop 1-7.zip is just a dll and a very necessary readme. http://hem.bredband.net/tbtaudio/archive/oldtbtvstplugins.htm
 
2014/07/03 13:20:58
Beepster
Thanks, scook. Looks pretty elaborate (but likely that's because of my sketchy-non-existent knowledge of synths) but it is now bookmarked for experimentation as is this thread so I can play around with the plug you posted. I've gotta clean up this laptop (among my list of computer to dos) and I'm going to try to install a DAW (perhaps I can even force X3 onto it somehow) so I can test things like that out before tossing them on the big rig. I'll have a better backup/restore/imaging procedure in place for both systems after I'm all done so I can mess around with third party stuff a little more confidently.
 
Just didn't know enough and/or had the time to fix things if they went wrong. 32bit plugs don't bother me. I haven't really had much problem with them before.
 
On a side note I'm glad I haven't had the time or inclination to get caught up in the Win8 whirlwind. I think being on 7 is beneficial in the sense almost every new plug I may want/need will be written with 7 in my but I the older stuff (which will be cheaper/free) has more of a chance of working.
 
Anyway... thanks again as always. You rock, bro.
2014/07/03 13:53:11
...wicked
Forget about TapeStop. It has a bug that makes automating it impossible.
 
The easiest way is to bounce the mix out and do the edit on the mix file. Sound Forge can whip this up quick and easy, I think you can also do this in Reaper by automating the master playback rate.
 
A month or two ago Craig Anderton had a Sound on Sound article on how to fake varispeed treatments in SONAR that I also seem to recall mentioned this in some way. 
2014/07/03 14:00:09
Beepster
Now I'm wondering (and again this is merely out of curiosity) if there is some magic equation that relates to tape speed and pitch. That way I could attempt to use a straight increasing line on the tempo map that correlates to a gradual pitch increase.
 
Factors of said equation would likely be:
 
What speed the recording was printed to tape at (which obviously is variable for in studio purposes then on consumer media like cassettes or vinyl)
 
Pitch
 
Playback speed of "printed" material.
 
Anything else?
 
I suck at math though so creating such a scenario would be difficult but I'm assuming with the tempo map and creating an envelope for some pitch bending tool that correlates it my be doable with automation. Might even be possible to map the two to a controller somehow so they stay in sync.
 
Perhaps that's what Craig describes in that Dim Pro solution. Not sure whether cramming a mix through DP would alter the quality somehow as opposed to just manipulating the tracks within the Clips Pane via automation.
 
Meh... just postulating.
 
I should get back to my chores. lol
2014/07/03 14:03:14
Beepster
...wicked
Forget about TapeStop. It has a bug that makes automating it impossible.
 
The easiest way is to bounce the mix out and do the edit on the mix file. Sound Forge can whip this up quick and easy, I think you can also do this in Reaper by automating the master playback rate.
 
A month or two ago Craig Anderton had a Sound on Sound article on how to fake varispeed treatments in SONAR that I also seem to recall mentioned this in some way. 




Thanks. I was hoping to keep this within Sonar but I have been eyeballing either/or of those programs to solve some potential limitations. I guess this is one of those things that becomes difficult due to the nature of 1's and 0's as opposed to physical media.
 
Cheers.
2014/07/03 14:08:35
scook
...wicked
Forget about TapeStop. It has a bug that makes automating it impossible.

Automating the plug-in is tricky for sure. That is why the readme is a must. I just tested it in 64bit X3 seems to work OK.
2014/07/03 14:14:41
Beepster
Does the Tone2 bifilter do any pitch type stuff? Maybe automating that with a tempo map/groove clip + render could emulate a good result.
 
Just brainstorming. I really gotta try that thing out. I keep forgetting it's there.
2014/07/03 14:24:05
scook
No, it is a filter effect.
2014/07/03 14:30:39
Beepster
Yeah, I figured it wouldn't but the demos show some crazy stuff that almost seemed like it might twist pitch. Just a hopeful shot in the dark because it looks really easy to automate. It could be a cool extra layer of effect to this type of speed/pitch shifting though. Imagine a speed up/slow being incrementally mangled with some of what that effect supposedly does.
 
Damn I need to get back to creating and trying stuff. Stupid, boring life stuff. Ugh.
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