• SONAR
  • Proper workflow/process for metering and manually levelling tracks with automation? (p.2)
2014/06/29 14:40:47
Beepster
Hi, Dean. Hope you're well. That Vocal Rider thing looks interesting and gives me a pile of ideas as far as envelope creation for other creative purposes (some of which relates to tracking/plotting EQ stuff to follow fundamentals or other ridiculous mayhem that is woefully off topic). As far as traditional fader riding man is that a romantic premise for me and I'd love to be able to do that skillfully but is certainly an acquired skill and in need of a decent control surface (which I don't really have aside from the piddly knobs on my Oxygen 25 and padKontrol but do intend to do some live level rides eventually with those device but more for creative effect weirdness).
 
Now if I could figure out a way to maybe get something like the concrete limiter to write an automation envelope that might be interesting but I'm not sure if that is possible and it would probably be more just a guideline envelope I'd attempt to recreate manually.
 
I agree with using my ears for this but I think what I'd like to do is do it by numbers first (basically get everything leveled to a static number) then listen back soloed then again in the mix and adjust as needed to sit well. Obviously after that as I continued mixing I could alter the envelope(s) further. Just build it up (or tear it down) as the mix progresses.
 
My current method of "set it and forget it" with minor alterations has been fine for my little experiments and personal mixes but it's time to move on if I ever expect to be taken seriously. Fortunately I'm obsessive enough to not mind doing it all manually but I do have my limits so a good workflow is crucial so I don't spend too much time on minutia (which I am prone to).
 
As far as a Wave editor I have an ancient version of Wavelab on my old DAW but can't port it over or have the money to get a new version. I'd rather snag some Izotope stuff anyway though and that's been on my "must get" list for a while. I forget exactly which bundle I was looking at but it was the more mastering oriented thingies so if it can integrate into Sonar as you have described (which I was not aware of) then all the better.
 
Cheers and thanks.
2014/06/29 14:50:15
Beepster
Cactus Music
Here's the instructions for adding a Wave Editor to the tools menu
 
http://www.cakewalk.com/Support/Knowledge-Base/2007013099/Adding-third-party-audio-editing-software-to-SONARs-Tools-menu
 
Pyro is a burning program and not a wave editor, it might include some basic tools. 
The good Wave editors all cost money, Wave Lab Elements is $98 the least expensive so I bought that. But It no workie in the tools as I said. Steinberg and Cakewalk just don't play well together,,it's a plot!  
There are demos I'm running this one it's awesome. 
http://www.sonycreativesoftware.com/download/trials/soundforgepro
 
There is a way to demo Adobe Audition too but they make it weird with the cloud thingy. I'll pass. 
OK it's finished updating , back to work, Now to install X3e.. Deep breath and more coffee. 
 
 
 




Sorry, CM. I think I may have morphed my reply to you into my reply to Razorwit. As I said I've been eyeballing some of the Izotope stuff for future purchase. Do you know if that integrates in the same manner?
 
John T
Not really, because you can't keep tweaking a frozen track on the fly.




I'm not too familiar with the bus waveform draw but doesn't it require a second click of the button to redraw the waveform? I didn't consider it a real time type thing and therefore figure it would take approximately as long to freeze a track (to view the waveform) as it would to draw the bus waveform.
 
Still I do very much like the idea of this feature particularly because I'd like to see what my MIDI drums are doing visually in their respective audio tracks (which I think are called "instrument" tracks for some reason that confuses me). The only way I can see the waves of those tracks currently is to bounce or freeze them. It makes sense because they are not static (new performance being generate by the synth each time) but still... it's weird having drums playing without a waveform.
 
Cheers.
2014/06/29 16:25:12
Cactus Music
So installed Sonar and Sound Forge wasn't in the tools menu.
So I followed the instructions and it worked. I can now highlight a Bass track and it opened in Sound Forge, I tried a simple normalization for a test and saved and returned to Sonar which prompts you to re load the saved file, done, took no time at all. I'm stoked, guess I'll be buying SF. 
 
isotope if it runs a stand alone version could also be added to tools I would imagine. But I believe you just access it like any other plug in inside Sonar or your Wave editor.
 
Sonar and Sound Forge are sharing all their plug ins right now.I wonder how many will still work after the demo expires. 
 
I originally had Wave Lab 5 but Only Wave Lab 7 will run on 64 bit systems so I bought Essentials for only $98. Even though I can't tool copy I use Wave Lab for the next steps after an export.  Steinberg like Sonar has opted out of MP3 batch conversion so I use Gold Wave a free trial wave editor that though basic is real handy. 
2014/06/29 16:44:51
joakes
@Cactus Music :

Just a couple of things.

There are many wave editors available, some freeware.

Wavelab 6.1 will run in W7 64 bit. I also looked at a more upto date version. But, I personally find Soundforge better. FWIW and OT its still possible to download Audition 3.

Izotope is a VST, not stand alone. Its pre-sets used as a starting point for mastering are great, especially for novices like me.

Depending what you want to do, not underestimate the power of Goldwave - i bought a one off life licence (now THATs value for money) many moons ago and still use it on a regular basis. Its tools are actually very powerful plus it will have eventual VST support. The 64bit beta version is so far showing to be excellent although not yet a full working model.

Cheers,
Jerry
2014/06/29 17:19:46
John
For leveling the CW CA2A is great. I wouldn't use the CL for that. Its mainly a brick-wall limiter. I put the CL on the master buss to prevent overs. I do not push it hard. With my sub buses I try to keep them from clipping with the faders set. I know that Sonar wont clip but I just think its better overall. I do not ever let my master buss clip.
 
I use automation in conjunction with my Mackie control. If I do automation it will be levels using the faders. One nice use is for instrument solos bringing them up and them putting them back. But I have been known to ride a fader now and then.
2014/06/29 18:16:31
rkl122
Cactus Music
So installed Sonar and Sound Forge wasn't in the tools menu.
So I followed the instructions and it worked. I can now highlight a Bass track and it opened in Sound Forge........

Hi.  I did the same, and SF appears - and opens from - the X3 utilities menu, but it doesn't contain the wave file corresponding to the audio clip I'd had selected.  It's just empty.  Double clicking the X3 clip doesn't work either.   I'd have to do a manual open in SF, which means I'd need to know the path to the file.  (Understood I can find that within Sonar.)  Are you saying it automatically opened the selected clip?  (My SF is the 32bit "studio" version that came with Sony's video package.)
 
Thx,  -Ron
2014/06/29 18:26:12
Paul P
 
Post removed...
2014/06/29 18:44:11
scook
rkl122
Hi.  I did the same, and SF appears - and opens from - the X3 utilities menu, but it doesn't contain the wave file corresponding to the audio clip I'd had selected.  It's just empty.  Double clicking the X3 clip doesn't work either.   I'd have to do a manual open in SF, which means I'd need to know the path to the file.  (Understood I can find that within Sonar.)  Are you saying it automatically opened the selected clip?  (My SF is the 32bit "studio" version that came with Sony's video package.)

32bit editors work fine. The editor opening without the wave is a symptom of an incorrect "Type" value in the registry. Type should be set to WaveEditor not "Wave Editor" or any other value.
2014/06/29 19:39:48
rkl122
scook
 
32bit editors work fine. The editor opening without the wave is a symptom of an incorrect "Type" value in the registry. Type should be set to WaveEditor not "Wave Editor" or any other value.

That was it!  Simple typo.  Once again SCook to my rescue.  Thank you!!



-Ron
2014/06/29 21:10:05
Cactus Music
Yes it is super picky but if you follow the instruction verbatim it works. I had to go back the first time, There was quotation marks from me copying the properties of the Sound Forge shortcut  to get the full pathway.  And guess what, I became so good at this I got Wave lab to work too! So I'm really stoked.
 
 
Bad news is Sound Forge Pro which has a bunch of izotope plug ins, is $400, But the good news is the  Studio version is only $60. It's the plug ins you pay for. Both versions are the same otherwise minus no multi tracking in studio. 
So Beepster If you want those izotope plug ins it might be worth while picking up SF 11 Pro. 
Try the demo. 
 
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